Jump to content

Why Do Lrms Suck So Bad?


36 replies to this topic

#1 Protoculture

    Member

  • PipPipPipPipPipPip
  • 428 posts

Posted 05 January 2013 - 07:02 PM

Serious question. Here's what I just saw in my founder's catapult: ARTEMIS IV + TAG locked + 2x LRM 20's and it takes more than 600 missles to kill an Atlas that is literally not moving at all and did not have AMS or ECM, AND I had the high ground??

Looking at early post from closed beta missle damage was 2 per missle. Mwowiki says 1.8 either way that should be a LOT of damage raining from the sky, 72 per volley @ 1.8 assuming they all hit which I see no reason why they wouldn't. I know that missle damage gets spread out but this seems ridiculous.

#2 Fabe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,041 posts

Posted 05 January 2013 - 07:07 PM

Not all of the missiles hit all of the time,this is a carry over from the original battletech tabletop game which the developers are try to follow the best they can.

#3 Throat Punch

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 874 posts
  • Twitter: Link
  • LocationNC, Terra

Posted 05 January 2013 - 07:09 PM

View PostProtoculture, on 05 January 2013 - 07:02 PM, said:

Serious question. Here's what I just saw in my founder's catapult: ARTEMIS IV + TAG locked + 2x LRM 20's and it takes more than 600 missles to kill an Atlas that is literally not moving at all and did not have AMS or ECM, AND I had the high ground??

Looking at early post from closed beta missle damage was 2 per missle. Mwowiki says 1.8 either way that should be a LOT of damage raining from the sky, 72 per volley @ 1.8 assuming they all hit which I see no reason why they wouldn't. I know that missle damage gets spread out but this seems ridiculous.


Were you in range? Are you sure you were hitting the target? because i can take out an Atlas in my C1 in 3-4 volley's if he is standing still in the open, even with AMS.

#4 Owlfeathers

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 182 posts
  • LocationTerra, Sol System, Milky Way Galaxy

Posted 05 January 2013 - 07:09 PM

With 2 damage per missile, they were game breaking. That would mean 300 missiles to kill an Assault by your measurements, but now imagine what happens to a Light when a Catapult with 2 LRM20s and 2 LRM5s fires an Alpha at it. Hint: Kaboom. Most games that I played at that point went something like this:

- Game starts, run halfway across the map and try to get some target spots before ducking behind something so I don't get shot

- Peek out from behind cover to see if I can do some sniping

- "Incoming Missile"

- RUN!!!

- Get hit by some, most miss

- Enemies can no longer be hit from current location, move to somewhere else

- "Incoming Missile"

- Boom.


I do agree that they're a bit underpowered right now though, but only because of ECM preventing target lock. The most balanced that LRMs ever were, in my opinion, was in the brief time between the LRM damage nerf and the introduction of ECM.

#5 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 05 January 2013 - 07:10 PM

View PostProtoculture, on 05 January 2013 - 07:02 PM, said:

Serious question. Here's what I just saw in my founder's catapult: ARTEMIS IV + TAG locked + 2x LRM 20's and it takes more than 600 missles to kill an Atlas that is literally not moving at all and did not have AMS or ECM, AND I had the high ground??

Looking at early post from closed beta missle damage was 2 per missle. Mwowiki says 1.8 either way that should be a LOT of damage raining from the sky, 72 per volley @ 1.8 assuming they all hit which I see no reason why they wouldn't. I know that missle damage gets spread out but this seems ridiculous.

Oh this is so easy mainly ECM, then lack of good light pilot that marks and sights...

#6 Protoculture

    Member

  • PipPipPipPipPipPip
  • 428 posts

Posted 05 January 2013 - 07:13 PM

View PostMorsdraco, on 05 January 2013 - 07:09 PM, said:


Were you in range? Are you sure you were hitting the target? because i can take out an Atlas in my C1 in 3-4 volley's if he is standing still in the open, even with AMS.


Yes, I was about 700 M out but TAG was lit up red the whole time and LRMs supposedly have 1km range. I would watch most of his top armor flash when he got hit he just took SO MANY.

View PostImperius, on 05 January 2013 - 07:10 PM, said:

Oh this is so easy mainly ECM, then lack of good light pilot that marks and sights...


But I thought that was the whole point of TAG, I even read it in a DEV post somewhere yesterday that TAG is supposed to be the counter to ECM. He for sure didn't have it or I would never have been able to see him but even if someone else around him had it my TAG should have completely negated it right?

#7 PoLaR

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 620 posts
  • LocationEast Bay

Posted 05 January 2013 - 07:26 PM

I don't generally use LRM's but I'd say they are still quite useful and can be great when coordinated with the team. I know I've been in situations where I'm caught off guard and have tons of missiles and have been pretty shredded afterwards. Even If you are getting lots of hits with you're LRM's but It's taking a while to get a kill can linked to the missiles hitting all locations of the enemy Battlemech, with you're team aiming at the same enemy you are, they will go down fast and efficiently. I'd say LRM Boats can be great to have around.

Edited by PoLaR, 05 January 2013 - 07:28 PM.


#8 Even Dark

    Member

  • PipPipPip
  • 85 posts
  • LocationGermany

Posted 05 January 2013 - 11:56 PM

i think lrms are too good ;)

with my atlas i earn so fast xp with 2xlrm 20 + artemis build crazy

#9 Ospreyy

    Rookie

  • 4 posts

Posted 06 January 2013 - 12:09 AM

It was worse when the MWO beta started, and LRM's dominated everyone every time.

#10 KhanCipher

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 477 posts

Posted 06 January 2013 - 12:10 AM

View PostProtoculture, on 05 January 2013 - 07:02 PM, said:

2x LRM 20's


there's your problem my friend.

#11 Critical Fumble

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 810 posts

Posted 06 January 2013 - 12:25 AM

Even if you TAG an ECM mech, I don't think Artemis gives any bonus. Its not a true counter, it just lets you or an ally use LRMs on that specific mech.

That said, without ECM, they're scary. Between the time when AMS became widely available and ECM came out, who in their right mind didn't mount AMS?

#12 Felix

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 656 posts

Posted 06 January 2013 - 12:31 AM

View PostCritical Fumble, on 06 January 2013 - 12:25 AM, said:

Even if you TAG an ECM mech, I don't think Artemis gives any bonus. Its not a true counter, it just lets you or an ally use LRMs on that specific mech.

That said, without ECM, they're scary. Between the time when AMS became widely available and ECM came out, who in their right mind didn't mount AMS?


I didnt mount AMS, I just took cover, I died far more often to autocannons and Lasers than missiles.

The people who whine about LRMs being so overpowered just refused to use their brains or liked to blunder about in the open.

OT: a small pro tip: Moiunt 2 LRM 15s and use the extra space for ammo, it is a MUCH better trade off.

#13 Noth

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 4,762 posts

Posted 06 January 2013 - 12:37 AM

Does anyone not realize that Lens main purpose is softening targets and not outright killing them?

#14 Prophet of Entropy

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 319 posts
  • LocationStar Kingdom of Manticore

Posted 06 January 2013 - 12:43 AM

an atlas can have up wards of 900 health, but as to why they suck? its simple, you shoot them then hope the target doesnt do anything to make them useless in the next few seconds.

#15 themoob

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 589 posts
  • LocationAustralia

Posted 06 January 2013 - 01:10 AM

LRMs are more of a teamwork item. Just yesterday I led an Atlas to his death, we got in a 1 on 1 brawl (I was in my damaged Cataphract), he stripped ALL my weapons, but because I had him in lock and shouted to one of my LRM boat lancemates to fire on him, he eventually killed the Atlas before the Atlas killed me.

Of course, I still had no weapons, but hey, the Atlas was dead!

#16 JP Josh

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • Locationsteam- jp josh

Posted 06 January 2013 - 03:04 AM

View PostOwlfeathers, on 05 January 2013 - 07:09 PM, said:

With 2 damage per missile, they were game breaking. That would mean 300 missiles to kill an Assault by your measurements, but now imagine what happens to a Light when a Catapult with 2 LRM20s and 2 LRM5s fires an Alpha at it. Hint: Kaboom. Most games that I played at that point went something like this:

- Game starts, run halfway across the map and try to get some target spots before ducking behind something so I don't get shot

- Peek out from behind cover to see if I can do some sniping

- "Incoming Missile"

- RUN!!!

- Get hit by some, most miss

- Enemies can no longer be hit from current location, move to somewhere else

- "Incoming Missile"

- Boom.


I do agree that they're a bit underpowered right now though, but only because of ECM preventing target lock. The most balanced that LRMs ever were, in my opinion, was in the brief time between the LRM damage nerf and the introduction of ECM.

if your scouts runnin slow enouph for the majority of missles to hit something is wrong.... or you just need a bigger engine and more leg armer.

#17 Flapdrol

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,986 posts

Posted 06 January 2013 - 03:08 AM

2 LRM20 dont kill an atlas that quickly because there are mechs that can mount 4x LRM15

Edited by Flapdrol, 06 January 2013 - 03:37 AM.


#18 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,389 posts

Posted 06 January 2013 - 07:32 AM

LRM be not OP - some Mechs can use OP configs.

Running an XL engines is probably less favourable when enemy missile fire is expected bcs almost ever you get a crit LT/RT when you cant avoid to be hit by many missiles.

#19 Ozric

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,188 posts
  • LocationSunny Southsea

Posted 06 January 2013 - 07:55 AM

View PostM A L I C E, on 06 January 2013 - 07:45 AM, said:


Dude, I see you in every f'ing thread you misspell "armor"

A R M O R

ar-mor.

armor.


Actually, it's armour. A R M O U R.


;)

#20 Protoculture

    Member

  • PipPipPipPipPipPip
  • 428 posts

Posted 06 January 2013 - 08:00 AM

View PostM A L I C E, on 06 January 2013 - 07:45 AM, said:


Dude, I see you in every f'ing thread you misspell "armor"

A R M O R

ar-mor.

armor.


AMORE

Feel the love.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users