Why Do Lrms Suck So Bad?
#1
Posted 05 January 2013 - 07:02 PM
Looking at early post from closed beta missle damage was 2 per missle. Mwowiki says 1.8 either way that should be a LOT of damage raining from the sky, 72 per volley @ 1.8 assuming they all hit which I see no reason why they wouldn't. I know that missle damage gets spread out but this seems ridiculous.
#2
Posted 05 January 2013 - 07:07 PM
#3
Posted 05 January 2013 - 07:09 PM
Protoculture, on 05 January 2013 - 07:02 PM, said:
Looking at early post from closed beta missle damage was 2 per missle. Mwowiki says 1.8 either way that should be a LOT of damage raining from the sky, 72 per volley @ 1.8 assuming they all hit which I see no reason why they wouldn't. I know that missle damage gets spread out but this seems ridiculous.
Were you in range? Are you sure you were hitting the target? because i can take out an Atlas in my C1 in 3-4 volley's if he is standing still in the open, even with AMS.
#4
Posted 05 January 2013 - 07:09 PM
- Game starts, run halfway across the map and try to get some target spots before ducking behind something so I don't get shot
- Peek out from behind cover to see if I can do some sniping
- "Incoming Missile"
- RUN!!!
- Get hit by some, most miss
- Enemies can no longer be hit from current location, move to somewhere else
- "Incoming Missile"
- Boom.
I do agree that they're a bit underpowered right now though, but only because of ECM preventing target lock. The most balanced that LRMs ever were, in my opinion, was in the brief time between the LRM damage nerf and the introduction of ECM.
#5
Posted 05 January 2013 - 07:10 PM
Protoculture, on 05 January 2013 - 07:02 PM, said:
Looking at early post from closed beta missle damage was 2 per missle. Mwowiki says 1.8 either way that should be a LOT of damage raining from the sky, 72 per volley @ 1.8 assuming they all hit which I see no reason why they wouldn't. I know that missle damage gets spread out but this seems ridiculous.
Oh this is so easy mainly ECM, then lack of good light pilot that marks and sights...
#6
Posted 05 January 2013 - 07:13 PM
Morsdraco, on 05 January 2013 - 07:09 PM, said:
Were you in range? Are you sure you were hitting the target? because i can take out an Atlas in my C1 in 3-4 volley's if he is standing still in the open, even with AMS.
Yes, I was about 700 M out but TAG was lit up red the whole time and LRMs supposedly have 1km range. I would watch most of his top armor flash when he got hit he just took SO MANY.
Imperius, on 05 January 2013 - 07:10 PM, said:
But I thought that was the whole point of TAG, I even read it in a DEV post somewhere yesterday that TAG is supposed to be the counter to ECM. He for sure didn't have it or I would never have been able to see him but even if someone else around him had it my TAG should have completely negated it right?
#7
Posted 05 January 2013 - 07:26 PM
Edited by PoLaR, 05 January 2013 - 07:28 PM.
#8
Posted 05 January 2013 - 11:56 PM
with my atlas i earn so fast xp with 2xlrm 20 + artemis build crazy
#9
Posted 06 January 2013 - 12:09 AM
#11
Posted 06 January 2013 - 12:25 AM
That said, without ECM, they're scary. Between the time when AMS became widely available and ECM came out, who in their right mind didn't mount AMS?
#12
Posted 06 January 2013 - 12:31 AM
Critical Fumble, on 06 January 2013 - 12:25 AM, said:
That said, without ECM, they're scary. Between the time when AMS became widely available and ECM came out, who in their right mind didn't mount AMS?
I didnt mount AMS, I just took cover, I died far more often to autocannons and Lasers than missiles.
The people who whine about LRMs being so overpowered just refused to use their brains or liked to blunder about in the open.
OT: a small pro tip: Moiunt 2 LRM 15s and use the extra space for ammo, it is a MUCH better trade off.
#13
Posted 06 January 2013 - 12:37 AM
#14
Posted 06 January 2013 - 12:43 AM
#15
Posted 06 January 2013 - 01:10 AM
Of course, I still had no weapons, but hey, the Atlas was dead!
#16
Posted 06 January 2013 - 03:04 AM
Owlfeathers, on 05 January 2013 - 07:09 PM, said:
- Game starts, run halfway across the map and try to get some target spots before ducking behind something so I don't get shot
- Peek out from behind cover to see if I can do some sniping
- "Incoming Missile"
- RUN!!!
- Get hit by some, most miss
- Enemies can no longer be hit from current location, move to somewhere else
- "Incoming Missile"
- Boom.
I do agree that they're a bit underpowered right now though, but only because of ECM preventing target lock. The most balanced that LRMs ever were, in my opinion, was in the brief time between the LRM damage nerf and the introduction of ECM.
if your scouts runnin slow enouph for the majority of missles to hit something is wrong.... or you just need a bigger engine and more leg armer.
#17
Posted 06 January 2013 - 03:08 AM
Edited by Flapdrol, 06 January 2013 - 03:37 AM.
#18
Posted 06 January 2013 - 07:32 AM
Running an XL engines is probably less favourable when enemy missile fire is expected bcs almost ever you get a crit LT/RT when you cant avoid to be hit by many missiles.
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