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Jump Jets Sorta Fixed...


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#1 Caseck

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Posted 05 January 2013 - 10:45 PM

Which is great, I've seen a couple jumping mechs again.

But it begs the question. What was broken that we needed to destroy JJ in the first place?

Did someone see a mass migration of anti-JJ folks in the forums here, or was it just a mistake?

#2 ICEFANG13

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Posted 05 January 2013 - 11:31 PM

Um I don't quite understand what you've said, so I will just state some facts and things I've noticed.

Before this last real patch, there was no reason to bring more than one jump jet, it would provide the same amount of lift as 15. This last real patch they were fixed, and nerfed (they are going to be 'tweaked'). At this time, bringing 5 JJs is weaker than 1 used to be, and this makes them really worthless. If 5 worked as 1 did, you'd probably see one or two mechs in a while, but as it is, I haven't seen one myself.

Edited by ICEFANG13, 05 January 2013 - 11:31 PM.


#3 Quardak

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Posted 06 January 2013 - 02:14 AM

Well the JJ actually get a fix last patch... Before the Patch 1 JJ lift you up as 5 AND reduce your speed to zero! NOW they lift you FORWARD but not UP (THIS will be tweaked the next patch). If you carry 5 you can hower a long distance forward.

When the next Patch come you will get some UP-Moving ... balancing Jump-Jets to what they meant to be i think.

I, personally, hope for a button to change the angle of Moving.

you can get straight in the air (1 for 15 mtr.) or you can lower it to jump 30 mtr. forward... with an adjustable angle you can mix it like you want it





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