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My Concerns


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#1 Lances107

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Posted 05 January 2013 - 05:40 AM

First and foremost that this MWO will be turned into just another mmo, meaning that everything will be balanced, and that skill will become a thing of the past. What I mean by that is in previous MW4 games, I could take a heavy and shoot off the leg of an assault. Just because it was an assault did not mean auto win over a heavy. If MWO goes the route of assault auto win, even when a bad pilot is piloting it, then this is not a Mechwarrior game. The reason why Mechwarrior was so popular was it was based on skill. You had to have a keen understanding of tonnage weapons, and then you had to take that understanding and mash it will skill in combat. Otherwise you died no matter what mech you were in. The fact that one of the vids mentioned skilling up your Mechwarrior tree did not impress me at all. It means this game is not going the correct direction.

Second torso twist needs adjustment on key configuration. A option needs to be put in to just torso twist left and right. So that a person can put one key as torso left, and another key to torso right. So a person can use the actual joystick for movement, and not torso twist.

Third concern I use a AMD graphics card. I stopped using Nvidia a long time ago, as there graphics cards were being made more and more fragile. I load into the game and I can not see the terrain correctly. Everything is phased out.

Fourth a training ground needs to be put in game. When ever I came back to the MW4 games, I always did the tutorial. Not because I did not understand the game, or I had forgotten everything, but because it was a great way to get my keys configured the way I wanted them. This was a good thing to do without someone shooting at me.

I understand this is beta, and this is why its not a rant, I do hope this game gets turned around.

#2 WolvesX

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Posted 05 January 2013 - 05:42 AM

View PostLances107, on 05 January 2013 - 05:40 AM, said:

First and foremost that this MWO will be turned into just another mmo, meaning that everything will be balanced, and that skill will become a thing of the past.


Oh really?

If everything is balanced, SKILL becomes a thing of the past?

:)

Do you read what you write?

#3 ElmoWithAGun

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Posted 05 January 2013 - 05:44 AM

View PostLances107, on 05 January 2013 - 05:40 AM, said:

Third concern I use a AMD graphics card. I stopped using Nvidia a long time ago, as there graphics cards were being made more and more fragile. I load into the game and I can not see the terrain correctly. Everything is phased out.


This is probably due to AMD not being able to create stable drivers for their products ever.

Edited by ElmoWithAGun, 05 January 2013 - 05:45 AM.


#4 Lances107

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Posted 05 January 2013 - 05:53 AM

WolvesX You know what I enjoy about your reply the most, how easy it is to identify you as a troll. Only a troll quotes part of a post, puts it in caps, and trys to make the other person look bad. Very sad, very childish, and very pathetic. Next time try quoting the whole point, and actually putting some discussion up there, or is discussion beyond your understanding?

Edited by Lances107, 05 January 2013 - 05:54 AM.


#5 Kaijin

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Posted 05 January 2013 - 05:55 AM

First, Assaults are more like 'tanks' instead of 'dps' in MWO. Sure, some do a ton of damage, but mostly they take damage, and keep on taking it. They can also be taken out by any other mech class, depending on the relative actual skills of the players. So in summary, your interpretation of that vid you saw was incorrect.

Second, M&KB works just fine. Maybe there will be joystick support later for the die-hard Sim players, but it's in no way vital to game play.

Third, be more specific about your graphics card. What is it? What's your CPU? MWO is not well optimized at present and depends heavily on the CPU. Unless you have a quad core, you may be in bad shape until the game is better optimized.

Fourth, I couldn't agree with you more. A training ground such as you describe is in much demand by all, except the Devs don't seem to place as high a priority on it. Oh. Well.

Edited by Kaijin, 05 January 2013 - 05:56 AM.


#6 WolvesX

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Posted 05 January 2013 - 05:58 AM

View PostLances107, on 05 January 2013 - 05:53 AM, said:

WolvesX You know what I enjoy about your reply the most, how easy it is to identify you as a troll.


Sorry Mr Lancers107, I'm no troll, but this statement is just... lets say untrue.

#7 Lupin

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Posted 05 January 2013 - 06:17 AM

View PostLances107, on 05 January 2013 - 05:40 AM, said:

First and foremost that this MWO will be turned into just another mmo, meaning that everything will be balanced, and that skill will become a thing of the past. What I mean by that is in previous MW4 games, I could take a heavy and shoot off the leg of an assault. Just because it was an assault did not mean auto win over a heavy. If MWO goes the route of assault auto win, even when a bad pilot is piloting it, then this is not a Mechwarrior game. The reason why Mechwarrior was so popular was it was based on skill. You had to have a keen understanding of tonnage weapons, and then you had to take that understanding and mash it will skill in combat. Otherwise you died no matter what mech you were in. The fact that one of the vids mentioned skilling up your Mechwarrior tree did not impress me at all. It means this game is not going the correct direction.



Do not know how often you play or if you read this forum a lot but lights seem to be the problem at the moment.

#8 Adridos

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Posted 05 January 2013 - 06:24 AM

View PostLances107, on 05 January 2013 - 05:53 AM, said:

WolvesX You know what I enjoy about your reply the most, how easy it is to identify you as a troll. Only a troll quotes part of a post, puts it in caps, and trys to make the other person look bad. Very sad, very childish, and very pathetic. Next time try quoting the whole point, and actually putting some discussion up there, or is discussion beyond your understanding?



But he has a point, because balance and no-skilled games directly counter each other.

A balanced game doesn't have a cookie cutter build (Hi, MW4, MW3 and MW2!) that dominates even the best players when used against their inferior mechs.

#9 Corvus Antaka

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Posted 05 January 2013 - 06:47 AM

View PostAdridos, on 05 January 2013 - 06:24 AM, said:



But he has a point, because balance and no-skilled games directly counter each other.

A balanced game doesn't have a cookie cutter build (Hi, MW4, MW3 and MW2!) that dominates even the best players when used against their inferior mechs.


Not sure I understand - are you suggesting that mech2-4 all had cookie cutter builds and that MWO somehow avoids this?

:)

#10 neviu

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Posted 05 January 2013 - 01:11 PM

this dude wolvex keeps liking his posts everywhere hahahaha,
such a lamer/.

#11 IceSerpent

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Posted 05 January 2013 - 01:31 PM

View PostLances107, on 05 January 2013 - 05:40 AM, said:

First and foremost that this MWO will be turned into just another mmo, meaning that everything will be balanced, and that skill will become a thing of the past.


Your logic hurts my brain. What in a world does game balance have to do with player skill and what do MMOs have to do with anything?

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What I mean by that is in previous MW4 games, I could take a heavy and shoot off the leg of an assault. Just because it was an assault did not mean auto win over a heavy.


This is exactly how MWO works now, what makes you so concerned?

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The fact that one of the vids mentioned skilling up your Mechwarrior tree did not impress me at all. It means this game is not going the correct direction.


Care to elaborate on this one?

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Second torso twist needs adjustment on key configuration. A option needs to be put in to just torso twist left and right. So that a person can put one key as torso left, and another key to torso right. So a person can use the actual joystick for movement, and not torso twist.


Ok, I have to ask - what do you want to use stick twist for, if not for tor torso twisting?

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Third concern I use a AMD graphics card. I stopped using Nvidia a long time ago, as there graphics cards were being made more and more fragile. I load into the game and I can not see the terrain correctly. Everything is phased out.


Did you try to email support about this? I don't recall people complaining about any bugs specific to certain GFX manufacturers - might be something worng with the drivers or settings.

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Fourth a training ground needs to be put in game. When ever I came back to the MW4 games, I always did the tutorial. Not because I did not understand the game, or I had forgotten everything, but because it was a great way to get my keys configured the way I wanted them. This was a good thing to do without someone shooting at me.


This is a good idea. Of course, it has been suggested about a thousand times already (which you would be aware of, if you'd bothered to read the forums prior to posing), but a good idea nonetheless.

Edited by IceSerpent, 05 January 2013 - 01:32 PM.


#12 Lances107

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Posted 05 January 2013 - 06:35 PM

I would like to use my joystick for turning and moving. Use two keys for torso. Use keyboard for sub commands, like jump jets. As far as elaborate goes, the vid mentioned that if you skill your Mechwarrior up a certain way it decreases the time, it takes for all targeting reticles to come to together. This concerns me because whats stopping someone say whos got his entire skill tree done, hes in a heavy, and the other guys in a heavy but does not have his skill tree done. Who is going to win? The guy that is fully skilled up. To me thats not Mechwarrior. As for the forums, are you new to mmos? MMO forums refresh at a extremely fast rate, and end up with hundreds of pages with hundreds of topics. Meaning I am not going to try to pinpoint a post that happens to be about one of my points.

As far as Mechwarrior 4 being cookie cutter, you could not be more wrong. Only a small mind looking for whats on the surface would say Mechwarrior 4 was cookie cutter. Lets use the tech as an example. Clan tech lighter, longer range, slow reload times, and massive heat. On the surface it looks like the best tech to go with, but its not. Innershpere tech offered shorter range, heavier weapons, faster reload times and way less heat. Heat and reload being key. You put all that clan tech in a mech you end up chewing up a great deal of tonnage dealing with the heat. Slower reload on missiles mean not so much a continues stream of LRMS. Believe me I tested it. The only thing the clan side offered that was better was the Mad Cat philosophy. Two racks of LRM20s, two Large lasers, two medium pulse lasers, and two machine guns.. Covering all three aspects of range fighting. From mid, long, and short range. Medium pulse lasers and machine guns might seem weak, but group them together and they shred mechs. If you played Mechwarrior 4 to test new things, and have fun it was anything buy cookie cutter. I havent even gotten into armor tonnage or speed, or any of that.

#13 Kaijin

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Posted 06 January 2013 - 05:37 PM

View PostLances107, on 05 January 2013 - 06:35 PM, said:

the vid mentioned that if you skill your Mechwarrior up a certain way it decreases the time, it takes for all targeting reticles to come to together. This concerns me because whats stopping someone say whos got his entire skill tree done, hes in a heavy, and the other guys in a heavy but does not have his skill tree done. Who is going to win? The guy that is fully skilled up. To me thats not Mechwarrior.


Except you're wrong. The 'guy' who will win is the one who has more actual skill playing the game. Unlocking skill perks put a finer edge on the blade so to speak, but does nothing to trump player skill. Thus, an above average mechwarrior is able to do more with a new mech chassis they've got no skill perks on than a mediocre mechwarrior will be even if they've put in the time to master their mech chassis.

Edited by Kaijin, 06 January 2013 - 05:38 PM.


#14 EyeOne

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Posted 06 January 2013 - 05:44 PM

View PostLances107, on 05 January 2013 - 05:40 AM, said:

First and foremost that this MWO will be turned into just another mmo, meaning that everything will be balanced, and that skill will become a thing of the past. What I mean by that is in previous MW4 games, I could take a heavy and shoot off the leg of an assault. Just because it was an assault did not mean auto win over a heavy. If MWO goes the route of assault auto win, even when a bad pilot is piloting it, then this is not a Mechwarrior game.


I find this statement to be completely and utter false.

#15 Ryvucz

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Posted 06 January 2013 - 05:45 PM

View PostLances107, on 05 January 2013 - 05:53 AM, said:

Very sad, very childish, and very pathetic. Next time try quoting the whole point, and actually putting some discussion up there, or is discussion beyond your understanding?


Easy there, killer.

But on topic, I find it interesting that you come on here to post your concerns, which is mostly about you being unimpressed.

Joystick is not currently fully supported-

http://mwomercs.com/...joystick-users/

They do have plans for a tutorial.

#16 verybad

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Posted 06 January 2013 - 05:45 PM

View PostLances107, on 05 January 2013 - 05:53 AM, said:

WolvesX You know what I enjoy about your reply the most, how easy it is to identify you as a troll. Only a troll quotes part of a post, puts it in caps, and trys to make the other person look bad. Very sad, very childish, and very pathetic. Next time try quoting the whole point, and actually putting some discussion up there, or is discussion beyond your understanding?

Umm, he's right however.

If everything is balanced, than the defining difference in winning or losing is skill. Also, I don't know where you got the idea that Assault mean auto win, I take them out in my Cataphract all the time.

Nothing personal, but your OP just doesn't make much sense.

#17 CrashieJ

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Posted 06 January 2013 - 05:55 PM

instead of a training mode, how about a short single player campaign where completing achievements can net you some XP or C-bills MWO side. The campaign can use M-bills and be about choices, mystery of the clans, the initial invasion, being part of a faction or merc corp, proficiency lore and a whole lot of other things in a nice condensed package to give the user both experience, knowledge, choice, and understanding of "the big picture".

all in a 5-10 hour experience... it can be done.

+ engine tools to make your own stuff to get accepted by PGI... (for free of course since CryTek's Crytract crys upon not making any money on the Cryengine 3 from any third-party Cryvelopers.)

Cryminey

Edited by gavilatius, 06 January 2013 - 05:56 PM.


#18 IceSerpent

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Posted 06 January 2013 - 06:08 PM

View PostLances107, on 05 January 2013 - 06:35 PM, said:

I would like to use my joystick for turning and moving. Use two keys for torso.


I certainly understand that beauty is in the eye of teh beholder, to each their own, etc., but why you don't want to use stick twist (Z axis) for torso is beyond me.

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Use keyboard for sub commands, like jump jets.


This is how it works now, default key for JJs is space.

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As far as elaborate goes, the vid mentioned that if you skill your Mechwarrior up a certain way it decreases the time, it takes for all targeting reticles to come to together. This concerns me because whats stopping someone say whos got his entire skill tree done, hes in a heavy, and the other guys in a heavy but does not have his skill tree done. Who is going to win? The guy that is fully skilled up.


Let me guess, you haven't actually levelled anything in the game and are just speculating wildly? Here's a hint: it doesn't actually work the way you think it does.

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As for the forums, are you new to mmos? MMO forums refresh at a extremely fast rate, and end up with hundreds of pages with hundreds of topics. Meaning I am not going to try to pinpoint a post that happens to be about one of my points.


In other words, you are just lazy.

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The only thing the clan side offered that was better was the Mad Cat philosophy. Two racks of LRM20s, two Large lasers, two medium pulse lasers, and two machine guns.. Covering all three aspects of range fighting. From mid, long, and short range. Medium pulse lasers and machine guns might seem weak, but group them together and they shred mechs. If you played Mechwarrior 4 to test new things, and have fun it was anything buy cookie cutter. I havent even gotten into armor tonnage or speed, or any of that.


So, you never actually played multiplayer MW4 either...gotcha.





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