

My Concerns
#1
Posted 05 January 2013 - 05:40 AM
Second torso twist needs adjustment on key configuration. A option needs to be put in to just torso twist left and right. So that a person can put one key as torso left, and another key to torso right. So a person can use the actual joystick for movement, and not torso twist.
Third concern I use a AMD graphics card. I stopped using Nvidia a long time ago, as there graphics cards were being made more and more fragile. I load into the game and I can not see the terrain correctly. Everything is phased out.
Fourth a training ground needs to be put in game. When ever I came back to the MW4 games, I always did the tutorial. Not because I did not understand the game, or I had forgotten everything, but because it was a great way to get my keys configured the way I wanted them. This was a good thing to do without someone shooting at me.
I understand this is beta, and this is why its not a rant, I do hope this game gets turned around.
#2
Posted 05 January 2013 - 05:42 AM
Lances107, on 05 January 2013 - 05:40 AM, said:
Oh really?
If everything is balanced, SKILL becomes a thing of the past?

Do you read what you write?
#3
Posted 05 January 2013 - 05:44 AM
Lances107, on 05 January 2013 - 05:40 AM, said:
This is probably due to AMD not being able to create stable drivers for their products ever.
Edited by ElmoWithAGun, 05 January 2013 - 05:45 AM.
#4
Posted 05 January 2013 - 05:53 AM
Edited by Lances107, 05 January 2013 - 05:54 AM.
#5
Posted 05 January 2013 - 05:55 AM
Second, M&KB works just fine. Maybe there will be joystick support later for the die-hard Sim players, but it's in no way vital to game play.
Third, be more specific about your graphics card. What is it? What's your CPU? MWO is not well optimized at present and depends heavily on the CPU. Unless you have a quad core, you may be in bad shape until the game is better optimized.
Fourth, I couldn't agree with you more. A training ground such as you describe is in much demand by all, except the Devs don't seem to place as high a priority on it. Oh. Well.
Edited by Kaijin, 05 January 2013 - 05:56 AM.
#7
Posted 05 January 2013 - 06:17 AM
Lances107, on 05 January 2013 - 05:40 AM, said:
Do not know how often you play or if you read this forum a lot but lights seem to be the problem at the moment.
#8
Posted 05 January 2013 - 06:24 AM
Lances107, on 05 January 2013 - 05:53 AM, said:
But he has a point, because balance and no-skilled games directly counter each other.
A balanced game doesn't have a cookie cutter build (Hi, MW4, MW3 and MW2!) that dominates even the best players when used against their inferior mechs.
#9
Posted 05 January 2013 - 06:47 AM
Adridos, on 05 January 2013 - 06:24 AM, said:
But he has a point, because balance and no-skilled games directly counter each other.
A balanced game doesn't have a cookie cutter build (Hi, MW4, MW3 and MW2!) that dominates even the best players when used against their inferior mechs.
Not sure I understand - are you suggesting that mech2-4 all had cookie cutter builds and that MWO somehow avoids this?

#10
Posted 05 January 2013 - 01:11 PM
such a lamer/.
#11
Posted 05 January 2013 - 01:31 PM
Lances107, on 05 January 2013 - 05:40 AM, said:
Your logic hurts my brain. What in a world does game balance have to do with player skill and what do MMOs have to do with anything?
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This is exactly how MWO works now, what makes you so concerned?
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Care to elaborate on this one?
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Ok, I have to ask - what do you want to use stick twist for, if not for tor torso twisting?
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Did you try to email support about this? I don't recall people complaining about any bugs specific to certain GFX manufacturers - might be something worng with the drivers or settings.
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This is a good idea. Of course, it has been suggested about a thousand times already (which you would be aware of, if you'd bothered to read the forums prior to posing), but a good idea nonetheless.
Edited by IceSerpent, 05 January 2013 - 01:32 PM.
#12
Posted 05 January 2013 - 06:35 PM
As far as Mechwarrior 4 being cookie cutter, you could not be more wrong. Only a small mind looking for whats on the surface would say Mechwarrior 4 was cookie cutter. Lets use the tech as an example. Clan tech lighter, longer range, slow reload times, and massive heat. On the surface it looks like the best tech to go with, but its not. Innershpere tech offered shorter range, heavier weapons, faster reload times and way less heat. Heat and reload being key. You put all that clan tech in a mech you end up chewing up a great deal of tonnage dealing with the heat. Slower reload on missiles mean not so much a continues stream of LRMS. Believe me I tested it. The only thing the clan side offered that was better was the Mad Cat philosophy. Two racks of LRM20s, two Large lasers, two medium pulse lasers, and two machine guns.. Covering all three aspects of range fighting. From mid, long, and short range. Medium pulse lasers and machine guns might seem weak, but group them together and they shred mechs. If you played Mechwarrior 4 to test new things, and have fun it was anything buy cookie cutter. I havent even gotten into armor tonnage or speed, or any of that.
#13
Posted 06 January 2013 - 05:37 PM
Lances107, on 05 January 2013 - 06:35 PM, said:
Except you're wrong. The 'guy' who will win is the one who has more actual skill playing the game. Unlocking skill perks put a finer edge on the blade so to speak, but does nothing to trump player skill. Thus, an above average mechwarrior is able to do more with a new mech chassis they've got no skill perks on than a mediocre mechwarrior will be even if they've put in the time to master their mech chassis.
Edited by Kaijin, 06 January 2013 - 05:38 PM.
#14
Posted 06 January 2013 - 05:44 PM
Lances107, on 05 January 2013 - 05:40 AM, said:
I find this statement to be completely and utter false.
#15
Posted 06 January 2013 - 05:45 PM
Lances107, on 05 January 2013 - 05:53 AM, said:
Easy there, killer.
But on topic, I find it interesting that you come on here to post your concerns, which is mostly about you being unimpressed.
Joystick is not currently fully supported-
http://mwomercs.com/...joystick-users/
They do have plans for a tutorial.
#16
Posted 06 January 2013 - 05:45 PM
Lances107, on 05 January 2013 - 05:53 AM, said:
Umm, he's right however.
If everything is balanced, than the defining difference in winning or losing is skill. Also, I don't know where you got the idea that Assault mean auto win, I take them out in my Cataphract all the time.
Nothing personal, but your OP just doesn't make much sense.
#17
Posted 06 January 2013 - 05:55 PM
all in a 5-10 hour experience... it can be done.
+ engine tools to make your own stuff to get accepted by PGI... (for free of course since CryTek's Crytract crys upon not making any money on the Cryengine 3 from any third-party Cryvelopers.)
Cryminey
Edited by gavilatius, 06 January 2013 - 05:56 PM.
#18
Posted 06 January 2013 - 06:08 PM
Lances107, on 05 January 2013 - 06:35 PM, said:
I certainly understand that beauty is in the eye of teh beholder, to each their own, etc., but why you don't want to use stick twist (Z axis) for torso is beyond me.
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This is how it works now, default key for JJs is space.
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Let me guess, you haven't actually levelled anything in the game and are just speculating wildly? Here's a hint: it doesn't actually work the way you think it does.
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In other words, you are just lazy.
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So, you never actually played multiplayer MW4 either...gotcha.
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