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Ok Assaults, Step Up!


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#21 Omni Tek

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Posted 06 January 2013 - 01:07 PM

View PostTheGunBunny, on 06 January 2013 - 12:26 PM, said:

I'm getting really tired of assaults hiding in the back of the group. You are the ASSAULT mech, go assault. Love in spectator mode where you are in a stalker that hasn't taking ANY damage and is 700 meters from the front line with no LRMs in his load out. You can take a little bit of damage unlike us Dragons and hunchbacks. GET in there.


While I agree that assaults need to do more assaulting (unless set stalker you where talking about was using long range laser weapons ERLL or ERPPC or something like that) I don't know where you got the idea that hunchbacks can't take punishment,mine can't take quite a beating before it goes up (and I'm a bad pilot to boot)

#22 Omni Tek

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Posted 06 January 2013 - 01:11 PM

View PostKhobai, on 06 January 2013 - 12:34 PM, said:

Lights can often run past an entire enemy team, get shot at by all of them, and run away with only yellow armor.


I can confirm this.I've done this with a comando (no ECM) and standard engine no XL (can't wait for collisions to come back.

#23 Joseph Mallan

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Posted 06 January 2013 - 01:13 PM

View PostFlyby215, on 06 January 2013 - 01:00 PM, said:



Nobody really minds if you're in the back... as long as you deal a lot of damage! If you're way in the back during a brawl, that means you've made it far easier for the enemy to focus fire your teammates to death. So now you have to output the damage for yourself and for that fallen teammate who would otherwise be alive if you were taking a portion of the damage. If you're in the back, but racking up kills with sniper-like aim, then, okay, but I would seriously expect 500+ damage dealt since you will live longer and maintain a more constant damage output. If not, join the brawl next time. Those ER PPCs and Guass Rifles still do damage at short range, and your armor will absorb damage that would otherwise have killed your teammates.

And I use them that way. I wade into brawls and kill you from 900 m Average 500-800 either way. If my team is brawling and I am laying down accurate fire helping them kill you we win, If I wade in an one shot kill you as they are mixing it up with you we win. Now my job in a fight is to beat you, not fight you the way you want me to. If I am killing you and my team is winning, I am fighting you correctly. Love computer desk warriors telling retired professionals how to play at war.

#24 Omni Tek

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Posted 06 January 2013 - 01:14 PM

View PostAntiCitizenJuan, on 06 January 2013 - 12:45 PM, said:

Unless you're an Awesome. In which case you'll get cored within a minute of frontline combat :)


isn't the awesome supposed to be fire support?

#25 Martini Henrie

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Posted 06 January 2013 - 01:14 PM

Most of us get stuck in properly, there is a time and place for a brawler to push hard. However it would be good for our team mates to realise that we require support too. I can't remember how many times I have waded into the enemy with a couple of players behind me, and ripping the guts out of all before me, only to be cored from behind because the pugs on the team wondered off to do whatever.

When I have decent flank protection I can do epic damage. Without it, no amount of damage spreading can save me from an early ejection. Once committed to a fight an assault mech will either prevail or die.

#26 Joseph Mallan

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Posted 06 January 2013 - 01:14 PM

View PostPiemasterXL, on 06 January 2013 - 12:44 PM, said:

Leave assaults ALONE!

Posted Image

You sir... are a bad person!

#27 Khobai

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Posted 06 January 2013 - 01:16 PM

Mechs in MWO actually cant take much punishment at all...

1) rate of fire for weapons was basically tripled compared to tabletop
2) weapons can be aimed at specific locations instead of random locations like in tabletop
3) armor was only doubled in MWO which is insufficient to balance out triple rate of fire and aiming for specific locations.

So in MWO mechs actually die a lot faster than in tabletop. About three or four times faster.

#28 Aznpersuasion89

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Posted 06 January 2013 - 01:18 PM

sometimes i will rock my atlas. but the main reason i dont field it more often is it seems that when i drop the rest of the team thinks "oh hes an assualt, hes god mode" and they leave me alone. once the light mechs realize this i get torn up by 2 or 3 lights. assaults push the line, but need back up so they dont have to try to squirrel chase.

#29 Sug

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Posted 06 January 2013 - 01:19 PM

LoL yeah please get your slow butts out into the open so i can circle strafe more of you to death in my invincible light mech.

Scariest mech out there now is the ecm raven.

Edited by Sug, 06 January 2013 - 01:20 PM.


#30 Joseph Mallan

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Posted 06 January 2013 - 01:26 PM

View PostSug, on 06 January 2013 - 01:19 PM, said:

LoL yeah please get your slow butts out into the open so i can circle strafe more of you to death in my invincible light mech.

Scariest mech out there now is the ecm raven.

You know this is true when a Murder of Ravens leave an Atlas alone to hunt the fast Mechs first! :)

#31 Khobai

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Posted 06 January 2013 - 01:32 PM

The best part is that two Ravens with a combined six medium lasers and four streaks can out-damage the Atlas even though the Atlas has a 30 ton advantage. Atlases really need more hardpoints or something.

#32 Joseph Mallan

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Posted 06 January 2013 - 01:37 PM

View PostKhobai, on 06 January 2013 - 01:32 PM, said:

The best part is that two Ravens with a combined six medium lasers and four streaks can out-damage the Atlas even though the Atlas has a 30 ton advantage. Atlases really need more hardpoints or something.

OK Lag shield aside. hitting a target moving 70-80 MILES an hour is not as easy as we would like to believe. I still leave it to younger reflexes when I can. :)

#33 Jaguar Prime

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Posted 06 January 2013 - 01:39 PM

My problem is when a Heavy or Medium mech ends the match with twice the damage done of the highest scoring Assault. I blame the pilot, not pgi's version of the mech.

#34 Cato Phoenix

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Posted 06 January 2013 - 01:40 PM

I'm just tired of all the assaults who are getting 100-150 damage per match. Real helpful to the team.

#35 ArcDemon

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Posted 06 January 2013 - 01:45 PM

My mech bay is mostly Hunchbacks and Commandos, but I do have an Atlas RS and so I've got some perspective as to what it is like being the big guy (it started out as a supersized copy of one of my hunchback SP configs but has been modified to better fit the assault role).

First thing to understand is that assaults are not simply a few kph slower then other mechs when it comes to speed. My Atlas has a top speed only 2 klicks short of my slower Hunchbacks, yet it is night and day in terms being able to maneuver. It takes forever for an Atlas to speed up, slow down or turn. You need to plan your braking ahead of time if you don't want to overshoot the base cap square.

This also means that when it comes to committing the Atlas and other assaults are all or nothing - once you start charging into the thick of the enemy you can't get out. When the rest of you guys split, scatter or fall back from a bad situation the assault mech is left helpless against multiple other mechs who will tear him apart in seconds once they can focus fire. I had to learn it the hard way that an assault should rarely ever be leading a charge in - rather you are constantly retreating and advancing in very small increments in order to keep the line solid and prevent the enemy from focus firing on one mech. This is why I ultimately dumped all the short range weapons in favor of ones that can shoot at 300+m. If you have to deliberately get your assault mech into the enemies face to do full damage then you will die in a PUG match.

#36 Joseph Mallan

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Posted 06 January 2013 - 01:47 PM

View PostJaguar Prime, on 06 January 2013 - 01:39 PM, said:

My problem is when a Heavy or Medium mech ends the match with twice the damage done of the highest scoring Assault. I blame the pilot, not pgi's version of the mech.

Why, a more mobile combatant can stay out of the line of fire of a slow traversing Assault. You're perspective is quite narrow on what it takes to be a high scoring player.

#37 Cato Phoenix

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Posted 06 January 2013 - 01:51 PM

View PostJaguar Prime, on 06 January 2013 - 01:39 PM, said:

My problem is when a Heavy or Medium mech ends the match with twice the damage done of the highest scoring Assault. I blame the pilot, not pgi's version of the mech.


This, a thousand times this. When you have a 60 point alpha and you only score 100-200 damage? Totally pilot based, a lot of people just like walking around in their huge atlases. Probably because that's the only way they have a chance at scoring a kill with the huge weapons loadout and armor.

I guess I benefit from all the bad assault pilots on the other teams as much as I suffer from the bad ones on my team, but still.

#38 Hellboy561

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Posted 06 January 2013 - 01:52 PM

I play assault and I'm in the frontlines! (when i get there that is) you have to remember us assaults don't have the speed that any other class of mech has, we're slow as **** guys!

A little piece of advice, if you want the assaults to "assault" then support us!! We need your help as much as you need ours, I'm prepared to take damage for you! are you for me? Yes i have all the guns and armour, but without you little ones out there, i'm just a steaming wreck on the floor!

Heres the perfect assault wingman.
They stay by your side, they don't run off at the sound of the buzzer. When the shells are flying through the air, missiles soaring and lasers going *pew pew pew* where will i find my wingman? Harassing my target. Hes run ahead to draw the fire away from me for a moment, the enemy has turned its back on me, oh sweet wingman, you do your job well allowing me to line up my SRMs for the kill shot. He may be taking hits but he knows that I'm right behind him, hes not scared, hes been in this position hundreds of times, hes a fearless killing machine, hes a MechWarrior!!

#39 Deathwatch

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Posted 06 January 2013 - 02:17 PM

View PostKhobai, on 06 January 2013 - 12:34 PM, said:

If Assaults could actually tank damage then what youre suggesting might work... right now Assaults basically have to cling to cover because they get no lag shielding and their torso sections are huge which makes coring them very easy. Worse yet is light mechs can absorb way more punishment than any Assault mech thanks to lagshielding and ecm. Lights can often run past an entire enemy team, get shot at by all of them, and run away with only yellow armor. Ironically its actually better to "evasion tank" with lights. Send your lights in first to distract the enemy then have everyone else push over while theyre distracted...

The problem is MWO uses tabletop armor values which are based on random hit locations. In tabletop your center torso is only supposed to get hit 20% of the time. But in MWO your center torso gets hit way more often than 20% of the time (probably more like 60% of the time) which means the tabletop armor values used in MWO end up being very inadequate for protecting your center torso.


A 1000 times this.
Assaults are atm pure firesupport units, or maybe good for 1 vs 1 duelling. If you get outnumbered you get killed in a blink of an eye cause of that forced immobility that all assaults have. Even if you stay back its so easy to get cored by sniper fire its a joke. The assaults of MWO do the job the LRM carriers did in the TT, slow weapon platforms that die pretty fast if somebody notices them.
A good Team can maybe compensate this a little, but theres no way to deny that lighter classes have a better survivability in this game. With the biggest joke that the "tanking lights" complain that they get disadvantaged in matchmaking.

Edited by Deathwatch, 06 January 2013 - 02:19 PM.


#40 Imperius

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Posted 06 January 2013 - 02:19 PM

View PostTheGunBunny, on 06 January 2013 - 12:26 PM, said:

I'm getting really tired of assaults hiding in the back of the group. You are the ASSAULT mech, go assault. Love in spectator mode where you are in a stalker that hasn't taking ANY damage and is 700 meters from the front line with no LRMs in his load out. You can take a little bit of damage unlike us Dragons and hunchbacks. GET in there.

If I had ECM and lag-shield with speed like a light Id be up there...





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