Khobai, on 06 January 2013 - 12:34 PM, said:
If Assaults could actually tank damage then what youre suggesting might work... right now Assaults basically have to cling to cover because they get no lag shielding and their torso sections are huge which makes coring them very easy. Worse yet is light mechs can absorb way more punishment than any Assault mech thanks to lagshielding and ecm. Lights can often run past an entire enemy team, get shot at by all of them, and run away with only yellow armor. Ironically its actually better to "evasion tank" with lights. Send your lights in first to distract the enemy then have everyone else push over while theyre distracted...
The problem is MWO uses tabletop armor values which are based on random hit locations. In tabletop your center torso is only supposed to get hit 20% of the time. But in MWO your center torso gets hit way more often than 20% of the time (probably more like 60% of the time) which means the tabletop armor values used in MWO end up being very inadequate for protecting your center torso.
A 1000 times this.
Assaults are atm pure firesupport units, or maybe good for 1 vs 1 duelling. If you get outnumbered you get killed in a blink of an eye cause of that forced immobility that all assaults have. Even if you stay back its so easy to get cored by sniper fire its a joke. The assaults of MWO do the job the LRM carriers did in the TT, slow weapon platforms that die pretty fast if somebody notices them.
A good Team can maybe compensate this a little, but theres no way to deny that lighter classes have a better survivability in this game. With the biggest joke that the "tanking lights" complain that they get disadvantaged in matchmaking.
Edited by Deathwatch, 06 January 2013 - 02:19 PM.