

Just wondering what you guys think. Do you like the current layout? Does the edited one inspire some ideas?
The things I edited were:
- Increased bottom mech viewing bar. (notice the arrow button overlapping a mech, this is intentional as sliding the bar is smoother, and doesn't show one mech at a time. Same with the arrows; Darkened = end of line, Brighter = Mechs are hidden)
- Pushed the "Mech Inventory" up to make room for the extended bottom bar, and attached the orange lines to tie the relation to each other.
- Darkened the unselected mech line, brightened the "Ready" mech.
- Enlarged the graphs for Firepower, Heat, etc.
- Moved the "Max" numbers above the graphs and made it into x/x format (1.09 out of 2)
- Darkened the background for the Details pane (it was too transparent)
- Darkened the unused grey blocks that did not contain any data.
- Lengthened the orange lines to separate the Details categories better.
- Changed the way the unselected buttons look at the top. (Home, and Pilot Lab look as if they are behind the currently selected Mech Lab, and removed the little diagonal arrow. Selecting Home would bring that icon into the foreground, and set the Mech Lab into the background. This is animated.)
- Greyed out Factions and Store buttons.
- Contemplating moving the "Mech Bay" information section (bottom right of the screen) to the empty area that's under the graphed data / above the Mech Inventory sections.
I dunno. It was a real quick job and it's just an example, I'm not trying to "one-up" PGI. I'm looking forward to UI 2.0 though.

Edited by MoonUnitBeta, 06 January 2013 - 08:56 PM.