Jump to content

Not enough heatsinks?


14 replies to this topic

#1 Antonio De Lesante

    Member

  • Pip
  • Survivor
  • 14 posts

Posted 30 October 2012 - 09:44 PM

Bought the YEN-LO-WANG, made some changes (moved to double heatsinks, removed the extra 2 on frame) and it wont let me launch to game because "not enough heatsinks" I thought that there were heatsinks built into the engine? I have other mechs with no additionals...

So I removed one, was FORCED to leave the other in (even though it puts me at 1.78 efficiency and I DONT need it) just so I can play..

Whats the deal? I cant locate anything on the forums about this anywhere, am I just not trying hard enough?

#2 Cybermech

    Tool

  • PipPipPipPipPipPipPipPipPip
  • 2,097 posts

Posted 30 October 2012 - 09:56 PM

well the exact fit needed for the YEN-LO I can't help you out.
however the engine problem I can explain it to you.

You need 10 heat sinks in order to launch into a game.
When you add on double heat sinks and you have an engine with lower then 10 heat sink built into it.
The game will tell you how many you need.
I THINK you need 2 more??? when using a 215 engine.

it used to be the engine increase in size by 25 would add on extra heat sink.
I am unsure atm about the calculation is now but it should be 200 has 8??? then 225 has 9 heat sinks built into it.
I have to do some looking through the forums myself :)

#3 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,815 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 31 October 2012 - 01:56 AM

1. After upgrading to Double heat sinks the engine DS are currently being still being counted as single heat sinks. It is a bug and will be updated with next week's patch, 11/06/12. Any double heat sinks in the body itself are working as double HS.

2. As noted above, the number of heatsinks that are in the engine are calculated by engine size/25, iirc. So if it informs you that you need 2 more heatsinks, added them to a body location. They take up both space and cost 1 ton. The engine itself is calculated less by said tonnage.

Edited, cost of heatsinks needed outside of the engine has weight.

To add, when changing heatsinks, any external heatsinks, be it the extra engine HS that amounts to 10 total or any normal external HS will be removed, waiting for the pilot to load up the new HS in the location they wish.

Edited by Tarl Cabot, 28 November 2012 - 04:09 PM.


#4 Krzysztof z Bagien

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • 710 posts
  • LocationUć, Poland

Posted 31 October 2012 - 03:40 AM

Nope, they DO cost weight, at least for now.

#5 Culler

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 371 posts

Posted 31 October 2012 - 06:27 AM

View PostKrzysztof z Bagien, on 31 October 2012 - 03:40 AM, said:

Nope, they DO cost weight, at least for now.

Correct. If your engine is a 250 or less you have to put some number of heat sinks in your body because your engine has less than 10 heat sinks in it and every mech has to have at least 10 heat sinks and each engine has rating/25 heat sinks. These required extra heat sinks do cost weight and space.

However, if you run a 275 or higher engine you get free space in your engine to put heat sinks because the engine can fit more than 10. These cost no space but do cost tonnage and supposedly if you use doubles in these free spaces they still work as doubles.

#6 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,815 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 31 October 2012 - 08:29 AM

View PostKrzysztof z Bagien, on 31 October 2012 - 03:40 AM, said:

Nope, they DO cost weight, at least for now.

Yes and no. For the heat sinks outside of the engine to reach the 10 heatsinks needed, they do cost weight but that combined weight is still equal to the cockpit/gyro/engine heatsink combination. On pen/paper, cockpit and gyro are separated, and the smaller engine sizes would be a set weight then you would need to add two heatsinks elsewhere to get your total 10 heatsinks (HS 1 ton x2 weight is included in the engine weight). For a computer game, that weight needed to be kept separate for calculations, so the cockpit/gyro/engine weight combo weighs 2 tons less than normal pen/paper.

Basically, the games does not come with components marked as an external engine HS. It is a heatsink and it has weight.

Example (numbers are simply placeholders.

Pen/paper
Cockpit = 1 ton
Gyro = 3 tons
Small Engine w/8 internal HS + 2 additional required external engine HS (2 HS takes up critical locations) = 15 tons

Computer/MWO
Combo Cockpit/Gyro/Small Engine w/8 internal HS = 13 tons
2 Additional HS (to make required 10 base HS) = 2 tons

For MWO, Reverse the above for the large engines that can hold more than 10 heatsinks. The optional heatsinks, from 1-3 (iirc), still cost 1 ton each but does NOT take up any critical locations. Those additional heatsinks though are not a requirement.

Edited by Tarl Cabot, 31 October 2012 - 08:31 AM.


#7 wuzy

    Member

  • Pip
  • 15 posts
  • LocationAustralia

Posted 07 November 2012 - 06:40 PM

Well, the patch is out now. Still hasn't been fixed. :rolleyes:

#8 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,815 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 07 November 2012 - 09:41 PM

View Postwuzy, on 07 November 2012 - 06:40 PM, said:

Well, the patch is out now. Still hasn't been fixed. :lol:

It has been fixed but the devs adjusted the actual rate on double heatsinks to 1.4 for the time being. We will likely never see double being set at 2.0 but it is possible the rate will be increased some in the future. It is generally better starting off at a lower point then to have to reduce something in the future.

#9 Jesad

    Rookie

  • 7 posts

Posted 28 November 2012 - 03:10 PM

Just upgraded to double heatsinks and I am getting the message that my mech does not have enough heatsinks to start a battle. My question is why isn't there more information provided by the game to let you know that you have just made an alteration that is going to require more work to be done before entering a battle. As it stands I don't want to take them back off because, as usual, they were not cheap and I don't get that money back, but I am also noticing slots all over the mech where they could have been place, actually, where I could BUY more and place them, so I am wondering why the upgrade didn't just fill those slots instead of crippling my mech.

Understandably I am still fairly new at this and my not know what I am talking about but the long and short of it is that I made and upgrade and now I can't drive my mech. That is a bug in my opinion.

#10 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,815 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 28 November 2012 - 04:17 PM

Jesad, since the initial thread there has been some more patches and more information.

If you keep the engine your mech can with but change the heatsinks from single to double or back, each time that is done any heatsinks that are external (be it the extra needed engine or normal HS) the old HS are removed. The pilot then will need to go in and place the HS where he wants them.

I am not aware if it does this or not but what they can do is have a pop up message alerting you that your current configuration does not have enough external HS.

Also the single HS are still there, what you did with the conversion was pay to change the HS IN the engine to double, none of the external single HS you may have had, iirc.

#11 sinsofzavv

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 20 posts

Posted 07 January 2013 - 10:18 PM

View PostJesad, on 28 November 2012 - 03:10 PM, said:


Just upgraded to double heat sinks and I am getting the message that my mech does not have enough heatsinks to start a battle. My question is why isn't there more information provided by the game to let you know that you have just made an alteration that is going to require more work to be done before entering a battle. As it stands I don't want to take them back off because, as usual, they were not cheap and I don't get that money back, but I am also noticing slots all over the mech where they could have been place, actually, where I could BUY more and place them, so I am wondering why the upgrade didn't just fill those slots instead of crippling my mech.

Understandably I am still fairly new at this and my not know what I am talking about but the long and short of it is that I made and upgrade and now I can't drive my mech. That is a bug in my opinion.

I have haveing something sort of like this but I don`t have any space at all or do I have the money to change back which that means it is over 2 million Cbills I just spent to get it back to where I can use the mech again and I don't have that this games configuring system is ******** things that are suppose to be upgrade are worse than just using the things before the upgrade with this it would be OK if I cud still use single heat sinks because I will just take one double off and put 2 singles back on and I can use my mech but if it is a double heat sink I should not need 10 doubles I should only need 5 right it is double?!?!?!?!

#12 IceSerpent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,044 posts

Posted 08 January 2013 - 07:23 AM

View Postsinsofzavv, on 07 January 2013 - 10:18 PM, said:

I have haveing something sort of like this but I don`t have any space at all or do I have the money to change back which that means it is over 2 million Cbills I just spent to get it back to where I can use the mech again and I don't have that this games configuring system is ******** things that are suppose to be upgrade are worse than just using the things before the upgrade with this it would be OK if I cud still use single heat sinks because I will just take one double off and put 2 singles back on and I can use my mech but if it is a double heat sink I should not need 10 doubles I should only need 5 right it is double?!?!?!?!


1. Dude, use some punctuation - this was seriously painful to read.
2. You have to have at least 10 heatsinks, regardless of the type.
3. You can't mix different heatsink types - not allowed by any BT rules.
4. It helps to "mock up" the build first (on http://mwo.smurfy-net.de/mechlab for example) - prevents you from buying things you don't need.

#13 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 08 January 2013 - 07:56 AM

Stalker I made has 2 large pulse lasers, 21 double sinks (300XL so 12 in the engine).Over heats like it's got menopause! Should not be possible to over heat with nearly twice the sinks needed to sustain fire. MWO heat system is just broken. Combat turn should not require 10 seconds of cool down. Fire, Recycle, cool down, was the full ten seconds and should happen all in 10 seconds or less. Average recycle time is 3 seconds, heat should dissipate in no more than 4 seconds.

#14 Sandslice

    Member

  • PipPipPipPipPipPipPip
  • 625 posts

Posted 08 January 2013 - 10:44 PM

Ok, I seem to be having this issue.

Chassis: AWS-8R
Engine: 240 STD
Number of external heat sinks: 7 (RA, 2 RT, 2 LT, 2 LA)
Cannot launch: "not enough heat sinks."

Since a 240 STD gives me nine internal heat sinks, I should have 16 DHS and thus be able to launch...

#15 INSEkT L0GIC

    Member

  • PipPipPipPipPipPip
  • 434 posts
  • Facebook: Link
  • LocationCalifornia, USA

Posted 10 January 2013 - 09:52 AM

So basicly, it makes little sense to use DHS if your engine is under 275?

Edit: Never mind. I have a Hunchback with DHS with a 200 engine. I switched back to single HS with a 200 XL engine and my heat efficiency went from 1.4 DHS to 1.28 SHS.

Edited by INSEkT L0GIC, 10 January 2013 - 10:03 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users