Dont Use Missles Right Now
#1
Posted 24 March 2013 - 02:44 PM
#2
Posted 24 March 2013 - 02:45 PM
#3
Posted 24 March 2013 - 02:47 PM
i guess PGI soon gather enough Data and do some Fixing, to do some changes. Maybe for good, maybe for bad, we will see.
Edited by Revorn, 24 March 2013 - 02:49 PM.
#4
Posted 24 March 2013 - 02:49 PM
#5
Posted 24 March 2013 - 02:49 PM
A bug fix is not a nerf.
Edited by jakucha, 24 March 2013 - 02:58 PM.
#6
Posted 24 March 2013 - 02:55 PM
Zolaz, on 24 March 2013 - 02:44 PM, said:
It's the time for Stalker 5M 2 x LRM 15, 3x LRM 10 . The way of the cover will be lost with time.
Edited by Sheraf, 24 March 2013 - 02:56 PM.
#7
Posted 24 March 2013 - 02:56 PM
You should actually use them more.
That way the devs will have tons of live stats showing how underpowered they are. If nobody uses them ,then they can't collect the stats they need to balance them well, because they will need to use a smaller sample pool.
Balancing is not done by popularity/ how many people use them. They aren't running for Ms. USA or LRMing with the Stars (txt 34463 to vote for LRM 5!)
It is done by the math damage/hits etc.
The more data they have the better.
#8
Posted 24 March 2013 - 02:58 PM
jakucha, on 24 March 2013 - 02:49 PM, said:
A bug fix is not a nerf.
Splash is still in you tard. They reduced the base damage to .7 instead of 1.8.
It is a hotfix that is supposed to be removed when they rework how all missiles are supposed to work... eventually.
#9
Posted 24 March 2013 - 02:59 PM
#10
Posted 24 March 2013 - 02:59 PM
Vrekgar, on 24 March 2013 - 02:58 PM, said:
Splash is still in you tard. They reduced the base damage to .7 instead of 1.8.
It is a hotfix that is supposed to be removed when they rework how all missiles are supposed to work... eventually.
Yep, forgot about that until I after I posted, tard. That doesn't excuse the fact that people need to whine without reading available threads.
#11
Posted 24 March 2013 - 03:00 PM
#12
Posted 24 March 2013 - 03:00 PM
jakucha, on 24 March 2013 - 02:49 PM, said:
A bug fix is not a nerf.
They didn't just remove splash. They reduced the splash radius and also reduced per missile damage to nearly a third of what it was previously.
If they had just completely removed the splash mechanic and left missile damage how it was there wouldn't be so many of these threads.
The bugged splash mechanic was the problem. Not the per missile damage.
#14
Posted 24 March 2013 - 03:04 PM
Vrekgar, on 24 March 2013 - 02:58 PM, said:
Splash is still in you tard. They reduced the base damage to .7 instead of 1.8.
It is a hotfix that is supposed to be removed when they rework how all missiles are supposed to work... eventually.
PGI Time. Not as famous as Valve time. PGI Time is normal time multiplied by four. Expecting a fix in a week? Patched in after 4 weeks. Gonna take a break until they make CW happen? See you after the summer.
#16
Posted 24 March 2013 - 03:06 PM
Bluten, on 24 March 2013 - 03:00 PM, said:
Ironically enough, I(and I bet many others) get that same reaction when I see you post something.
If you idiots would stop posting the same **** 50 times a day maybe I wouldn't need to post "oh look it's this thread again" so much.
Only you can stop me from posting in your threads!
/smokey.jpg
#17
Posted 24 March 2013 - 03:06 PM
Zolaz, on 24 March 2013 - 02:44 PM, said:
So you liked it before when SRMs were overpowered?
Now that other weapons stand a chance with a capable pilot, SRMs are the worst and all others are better?
They didn't nerf missiles so other weapons are better, they nerfed them so they would balance like they should. I mean cmon, 2.5 base + splash was fair to you?
#18
Posted 24 March 2013 - 03:07 PM
#19
Posted 24 March 2013 - 03:08 PM
Why should you provide data on a system to help improve it? Oh right, you're just playing the game, please stay out of the way for those of us who are trying to improve it.
signed,
The beta testers.
#20
Posted 24 March 2013 - 03:11 PM
No Guts No Glory, on 24 March 2013 - 03:00 PM, said:
They didn't just remove splash. They reduced the splash radius and also reduced per missile damage to nearly a third of what it was previously.
If they had just completely removed the splash mechanic and left missile damage how it was there wouldn't be so many of these threads.
The bugged splash mechanic was the problem. Not the per missile damage.
The problem is no one reads the notes and misrepresents all the changes.
They didn't remove splash damage. The BROKEN splash damage is still in game. To mitigate it's effects they lowered the splash damage range and capped the max it could be.
They originally tried to remove splash altogether as the fix, but then they discovered another problem- LRMs were hitting the CT way too often. So just removing splash damage would not fix it.
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