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Full Joystick Support As Good Or Better Than Mw4?


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#1 FluorescentBlack

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Posted 12 November 2012 - 01:53 AM

Just wondering if joystick support is expected to be fully functional in the full release with a shift option ala MW4.

Right now sticks suck. The torso twist rate is garbage and the Y axis is reversed and cannot be changed even with Jstick profiler. I currently have an X52 and a LT 3dp but would try the Thrustmaster dual stick setup if you guys put that in.

If it were not for the Cbills and mech XP i would play much less than than I am, but alas I am grinding with 15 fps on my G73 with its 460m (Was all good till the LRM fix patch) with a mouse just because it is still prodictive...Am I having fun...kinda, in a test stuff out kind of way.

Oh I just gotta say it. Joysticks are better and It is proven. I would suggest you rewire yourself for them. It's like getting a racing wheel for GranTurismo. You suck for a long time but once you are there man you never look at a mouse/pad again.

Think of console players using a pad vs your mouse.

Among so many other reasons without a stick turning is on and off instead of as much as you want or need, you can't whip throttle, and often there are moments where you only need the one hand so you can take pulls off your smoke or swat the cat while landing both ultra rounds on a headbox with perfect follow through. Its like twice the aiming options.

You get a pressure sensitive keyboard and mabey MK has the skill cap a jstick does.

Edited by FluorescentBlack, 12 November 2012 - 05:14 AM.


#2 SerpentrasD

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Posted 12 November 2012 - 03:07 AM

Do you search in the forum? I find this : http://mwomercs.com/...ech-saitek-fix/

I play all MW games except the 1 one and this MWO is more like mw3 when we look at the controls.
That is the reason and the bad joysticksupport why I not play with the joystick. I get good kills with the mous/ keyboard and is really like mw3.

Edited by SerpentrasD, 12 November 2012 - 03:10 AM.


#3 Poisoner

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Posted 14 November 2012 - 04:48 PM

Mouse and keyboard are far superior to joysticks.

#4 SerpentrasD

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Posted 15 November 2012 - 03:43 AM

View PostPoisoner, on 14 November 2012 - 04:48 PM, said:

Mouse and keyboard are far superior to joysticks.

In this game I agree but play mw4 against joystick players in multilayer and you will see what you get ;)

#5 Valaska

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Posted 15 November 2012 - 06:02 AM

View PostSerpentrasD, on 15 November 2012 - 03:43 AM, said:

In this game I agree but play mw4 against joystick players in multilayer and you will see what you get :rolleyes:


Yeah he has a point, MW4 I used joystick and I don't mean to sound cocky but I could whip virtually anyones ****'son. My best people in my clan used Joystick, one used Joystick and keyboard. The only reason Joystick is so bad in this game is simply because Microsoft isn't designing the game!
Microsoft is sort of a company that can get all those ducks in a row, PGI is... Slightly... Smaller than Microsoft. So they don't have the team to implement or test the joystick support, let alone actually pull in the joystick developers and have them make MWO compatible with Joysticks like Microsoft did with logitech and obviously Microsoft hardware dev's.

#6 Mister Blastman

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Posted 15 November 2012 - 10:09 AM

I'd love to see good Joystick support in this. I have a modded HOTAS Cougar + modded CH Pro Pedals and a Track IR. I'd love to be able to put them to use in MWO.

I admit, I tried to use my joystick setup in Mechwarrior Living Legends and found it couldn't compete with mouse/keyboard. Perhaps there is a Cry Engine limitation the developers are dealing with?

When I go back and play games like... Earthsiege 2 (GASP! I KNOW, HERESY RIGHT?!) My joystick setup is totally badass in it and I pwn cybrids with ease. I expect no less in this excellent title.

Plus, anyone here who has a full HOTAS/Pedal setup knows that it just... feels cool as hell to be piloting the mech like it was meant to be--like being in a real TESLA Pod... okay... Almost. There aren't pushbutton MFDs... but... close enough, right?

#7 von Pilsner

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Posted 15 November 2012 - 10:18 AM

View PostMister Blastman, on 15 November 2012 - 10:09 AM, said:

Plus, anyone here who has a full HOTAS/Pedal setup knows that it just... feels cool as hell to be piloting the mech like it was meant to be--like being in a real TESLA Pod... okay... Almost. There aren't pushbutton MFDs... but... close enough, right?


Damn Straight!

Posted Image


http://mwomercs.com/...joystick-users/

View PostPaul Inouye, on 23 October 2012 - 10:53 AM, said:

NOTE:
Remember, turning a Mech (it's feet) is a DIGITAL (on/off) movement at the moment. This means when you press left or right to turn your Mech, it turns just like you're pressing the A or D key on the keyboard. Slight movements on the joystick react like a key press. We know this is not how sim players want it and it should be small movements = slow turns. The problem is, the fix requires a huge code update on Mech movement. This is something we cannot tackle at the moment but it IS going to be addressed. We just can't give you a confirmed date of delivery.


#8 LynxFury

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Posted 15 November 2012 - 01:12 PM

Fiddled for a couple hours and couldn't get Saitek Cyborg EVO throttle set up how I liked it, Prior games I've set joystick throttle with stopped at a throttle mid point; which allows forward and back throttle without pressing another key. Y-axis resist change as well. Used a joystick since MW2 because I think it compliments my preferred light to medium fast and/or jumping chassis. It adds to immersion as well.

There's no quick look in any direction available either, or way to hit freelock and use joysticks POV hat key.

Edited by LynxFury, 15 November 2012 - 02:10 PM.


#9 Loc Nar

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Posted 15 November 2012 - 02:18 PM

I'd love to see good Joystick support in this. I have a modded HOTAS Cougar + modded CH Pro Pedals and a Track IR. I'd love to be able to put them to use in MWO.

I have exactly what you need! I too have a modded Cougar: http://mwomercs.com/...440-my-mechpit/ that I really wanted to work as well. Another user, Crescent Fresh made a great script for his Warthog, which I modded and tweaked to use with Cougar. Once you learn TARGET or get ahold of a decent script for your HOTAS, you actually already have better joystick support than you can be provided with by PGI...

The current script has two modes of relative inputs and one absolute (I use absolute, but my stick is not normal. You want to use the 'normal' settings, which are relative...) and allows sensitivity adjustment on the fly via as well as deadzones. Crescent and I are collaborating on an upcoming post, making his Warthog script available again (lodged in PGI's servers at the moment...) as well as releasing my Cougar script into the wild.

Due to the Warthog having more buttons available than the Cougar, there are some functions I opted to map to a Cougar MFD panel, although they *could be mapped to the Cougar on a different layer ( TARGET allows 'layer' programming that works like a using a shift key allowing more than one function to be assigned to the same buttons). I will see about mapping those to another layer, as they are not primary functions (all pertaining to stick mode and deadzone size) and shouldn't pose an issue in play. Overall it's a ton of fun playing with a stick. Oh yeah, this script is a mouse/keyboard emulator, so your keyboard is still active and you can grab your mouse any.time.you.want. You can have your cake and eat it is what I am saying...

As of last night, I got the bugs worked out on a rudder scheme in TARGET that allows pedals (or whatever analog axis is assigned...) to output 'a' and 'd' pulses at variable pulse rates depending on their position. If anyone understands Pulse Width Modulation this is what is happening and for the rest of you, it very closely replicates what actual analog turning support will be like, despite only having 'a' and 'd' as inputs.

-Loc Nar

ps. just bought a T16000 for $40 on Amazon, which is quite a bargain with it's Hall sensor guts and TARGET capability. Script support to follow shortly after I get it and can test drive it (before gutting it for my mechpit project that is! :D )

#10 Poisoner

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Posted 15 November 2012 - 09:16 PM

The only reason I used a joystick in Mech4 was because of the garbage keyboard setup that MS did. Every other Mech game I have used the keyboard over the joystick.

#11 Rejarial Galatan

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Posted 15 November 2012 - 09:19 PM

View PostPoisoner, on 14 November 2012 - 04:48 PM, said:

Mouse and keyboard are far superior to joysticks.

for you perhaps. once they iron this out <if it survives the current crisis of third person cameras> those of us who grew up on a HOTAS, will be more deadly than the mouse kb crowd

#12 Romulus Stahl

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Posted 16 November 2012 - 05:38 AM

View PostValaska, on 15 November 2012 - 06:02 AM, said:

Microsoft is sort of a company that can get all those ducks in a row,


I'll have to disagree with you on this one.
MS controls DirectX, DirectInput has and will seemingly have limitations in the future in regards to the number of axis and buttons a controller can have. The sim community has repeatedly asked MS over the years to up the axis/button count to no avail.
MW4 suffers in regards to controllers, it only sees one. So if you are running separate controllers that can't be united into a single controller via software you can't map to it. This issue was identified during beta for MW4, keep in mind MW4 was a step towards console.

MS is constantly moving PC gaming towards console, at the rate they are going with OS and DirectX PC gaming will move to Linux.

BTW MS introduced some great bugs in MW3 that weren't in the betas with the final release - crackle noise on CL sound cards, directinput ;button limitation. It was interesting to see a gold build go backwards once it was turned over to MS.

#13 Duncan Fisher

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Posted 17 November 2012 - 02:21 AM

View PostFluorescentBlack, on 12 November 2012 - 01:53 AM, said:


If it were not for the Cbills and mech XP i would play much less than than I am, but alas I am grinding with 15 fps on my G73 with its 460m (Was all good till the LRM fix patch) with a mouse just because it is still prodictive...Am I having fun...kinda, in a test stuff out kind of way.



Really feeling like this right now... Basically only grinding a bit with the mouse now in hopes that decent joystick support will come eventually, and I'll at least have a bit of cash then. Every time I go back and play MW4 its like "goddam, mwo was one massive step backwards as far as controls go...."

#14 BalzaSteel

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Posted 19 November 2012 - 04:36 PM

View PostPoisoner, on 14 November 2012 - 04:48 PM, said:

Mouse and keyboard are far superior to joysticks.


and joystick and mouse are far superior to keyboard and mouse.

BalzOut

#15 willrnlds

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Posted 07 January 2013 - 08:39 AM

View PostMister Blastman, on 15 November 2012 - 10:09 AM, said:

Plus, anyone here who has a full HOTAS/Pedal setup knows that it just... feels cool as hell to be piloting the mech like it was meant to be--like being in a real TESLA Pod... okay... Almost. There aren't pushbutton MFDs... but... close enough, right?


I've got almost the same setup, plus the cougar MFDs. After they finish the analog turning and full joystick support, and track ir, being able to export map and radar data to a second monitor and control it with the MFDs would be awesome. Then it'd be like really being in a mech cockpit.

Remember, PGI, mechwarrior is supposed to be a simulator. How do you not even have analog turning, I mean, how basic of a control concept is turning?


View PostDuncan Fisher, on 17 November 2012 - 02:21 AM, said:

Every time I go back and play MW4 its like "goddam, mwo was one massive step backwards as far as controls go...."


For real. I mean, you had a good starting point for a control scheme with Mechwarrior IV, how do you mess it up so bad?

Edited by willrnlds, 07 January 2013 - 08:42 AM.


#16 Grenadapult

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Posted 07 January 2013 - 10:15 AM

Ok, this is another of those moments where I immediately wanted to jump on the bandwagon and shake my fist. Then i took a step back, took a deepbreath, and reminded myself "Its still Beta. We KNOW its still got work to be done." Devs, could possibly adress the issue, maybe just let us know what the longterm fix is going to be, if any? A ballpark date would REALLY be nice, but any bone thrown to the dogs would be greatly appreciated. I BUILT a two stick controler, and don't use it. please, what should we expect?

Thanks,
Keep up the good work.





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