

How To Use The Tag.
#1
Posted 08 January 2013 - 10:41 AM
Here's the typical scenario, I hop into my LRM boat, with a tag, place myself on an advantageous spot, light the enemy up with the TAG (I know it's tagging because the crosshairs turn red and the icon appears over them) and keep it on him... 5...10...15...20 seconds... nothing. I can't get a lock on them. They're within 750m. I have Artemis. I have a full load of missiles. I have a clear line of sight. I have no lock.
What am I doing wrong?
#2
Posted 08 January 2013 - 10:44 AM
#3
Posted 08 January 2013 - 10:46 AM
Lysander Voidrunner, on 08 January 2013 - 10:41 AM, said:
Here's the typical scenario, I hop into my LRM boat, with a tag, place myself on an advantageous spot, light the enemy up with the TAG (I know it's tagging because the crosshairs turn red and the icon appears over them) and keep it on him... 5...10...15...20 seconds... nothing. I can't get a lock on them. They're within 750m. I have Artemis. I have a full load of missiles. I have a clear line of sight. I have no lock.
What am I doing wrong?
You're not actually pointing at them; it's part of the netcode issue.
#4
Posted 08 January 2013 - 10:48 AM
Also, within 180m against ECM TAG does nothing.
IMO, if PGI wants TAG to be a legitimate counter to ECM, TAG should work against ECM regardless of range and if being jammed or not, but if being jammed you cannot relay that info, but that's just me.
#5
Posted 08 January 2013 - 10:58 AM
#6
Posted 08 January 2013 - 11:05 AM
problem with ecm "bubble" is if your tag goes off target for a split second, you basically lose the lock.
what they should if did was make tag more like the bat light, then i would never get it off target.
no seriously, 1 ton laser should be shooting out a massive beam.
Edited by King Arthur IV, 08 January 2013 - 11:06 AM.
#7
Posted 08 January 2013 - 11:20 AM
BDU Havoc, on 08 January 2013 - 10:48 AM, said:
Also, within 180m against ECM TAG does nothing.
IMO, if PGI wants TAG to be a legitimate counter to ECM, TAG should work against ECM regardless of range and if being jammed or not, but if being jammed you cannot relay that info, but that's just me.
Not a bad suggestion....
The ECM is a jammer so with that in mind, the TAG (being a laser designator) basically turns the radar tracking missiles (radar lock assumed) into laser guided missiles.
This should allow missiles that use the locking function to track and can still be fired without a lock (So LRMs only I believe) to track the nearest TAGed enemy within the hud. ECM can still negate the ability to lock but for LRMs with the TAG, they don't have to.
#8
Posted 08 January 2013 - 11:35 AM
Deamhan, on 08 January 2013 - 11:20 AM, said:
Not a bad suggestion....
The ECM is a jammer so with that in mind, the TAG (being a laser designator) basically turns the radar tracking missiles (radar lock assumed) into laser guided missiles.
This should allow missiles that use the locking function to track and can still be fired without a lock (So LRMs only I believe) to track the nearest TAGed enemy within the hud. ECM can still negate the ability to lock but for LRMs with the TAG, they don't have to.
Was thinking more of SSRMs since LRMs are ineffective within 180m anyway.
This would allow 'Mechs with SSRMs + TAG to both TAG enemies for their missile boats, or use their own SSRMs + TAG to return fire when jammed. It would only allow TAGing 'Mech to get a lock based off of their TAG, but would encourage lights with ECM to do more than simply circle strafe and SSRM targets to death while remaining protected against enemies with SSRMs and no ECCM. They'd need to juke, change directions, run behind buildings etc to stop getting TAGed + SSRM instead of just CODing until enemy ECCM came to jam them and then run off.
#9
Posted 08 January 2013 - 11:48 AM
#10
Posted 08 January 2013 - 11:58 AM
#11
Posted 08 January 2013 - 12:18 PM
Lysander Voidrunner, on 08 January 2013 - 11:58 AM, said:
It would have had to be because another enemy ECM was within 180m of you. When you're in the ECM disrupt range TAG doesn't work anymore since you can't lock or share target infomation with your team. If you're outside the ECM disrupt range (outside 180m of an enemy ECM) you can lock on to an enemy with TAG while they're under the cover of ECM - but like others have said you can't let the TAG laser drop off the target for very long at all or you lose the lock and it takes a long time to be able to lock again
#12
Posted 08 January 2013 - 12:20 PM
A 'Mech without ECM is normally able to be targeted within 750m (IIRC). One with ECM cannot be targeted until 450m (again, IIRC). In order to get a lock on it, you can hit it with a TAG at 750m and get a lock until it gets within 180m and then with or without TAG you won't be able to get a lock.
#13
Posted 08 January 2013 - 05:45 PM
BDU Havoc, on 08 January 2013 - 11:35 AM, said:
This would allow 'Mechs with SSRMs + TAG to both TAG enemies for their missile boats, or use their own SSRMs + TAG to return fire when jammed. It would only allow TAGing 'Mech to get a lock based off of their TAG, but would encourage lights with ECM to do more than simply circle strafe and SSRM targets to death while remaining protected against enemies with SSRMs and no ECCM. They'd need to juke, change directions, run behind buildings etc to stop getting TAGed + SSRM instead of just CODing until enemy ECCM came to jam them and then run off.
Good points and I just noticed your loc is Barrie. I'm in the CF, spent 5 years in Borden. I miss having a decent city nearby. Cold Lake doesn't have much to it.
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