I find it bizarre that LRMs have been down the gutter for so many months, but whenever they implemented the new changes, which have been in the works for MONTHS, they forgot why they got nerfed in the first place: SPLASH DAMAGE. How does that slip through into the game? And Streaks as well. But back to LRMs first: I love missiles, but when it takes 8 seconds to fly their full range, don't you think that's... slow?
But why not leave their damage where it is, and buff their flight times? I'm aware that this already got a slight buff... but honestly I've always wanted to see FAST LRMs. Most people forget that as a non-LOS dependent weapon, where the information is shared to your teammates, they're NOT SUPPOSED TO FEEL LIKE A CARPET BOMBING. Instead, they're supposed to be support weapons, because you're taking NO RISK in sitting back and lobbing missiles. Lots of people immediately go "BUT WAIT IF THEY DON'T DO MASSIVE DAMAGE THEY'RE ****!" And let's consider why they think that: Without a ginormous punch, they fly slow, are very unwieldy and slow to respond, and are easily countered. In my opinion, If you want to murder with LRMs, you should be investing serious tonnage towards it. For instance, missile boats don't get artemis because it makes it difficult to fit the weapons. But if Artemis did a small damage buff, wouldn't the incentive shift to developed, well rounded missile mechs that aren't min-maxing their hardpoints? This is taking into account that a heat-scale response to high alpha boating also addresses LRMs, which I'm hoping it does. Together with a faster lock time and faster missiles, maybe missile mechs like the CPT-C1 will start to get some more love, with a TAG and 2 LRM15s+Artemis it should be a formidable missile threat, with FAST response times for consistent damage, NOT a carpet bombing of WTF-ROFL-OMG missiles.
This is all just my rambling though, and for the people still crying about ECM lights, if you're not equipping BAP on your missile mechs you should be ashamed. Honestly I just want my missile boat to not sit in my mechlab, I want to be taking it out and utilizing it's strengths to support a push on an Atlas, as indirect fire-support. If it takes so long that missiles are killing a corpse, what's the point? If I can get the same response with a direct-fire weapon that arrives FASTER and does more reliable damage, and doesn't require a target lock, and that with practiced skill will minimize my own exposure (read: Jumpjets), why not leave the LRMs at home? And that's why we have the PPC/Gauss meta we do.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Also, as an aside I wouldn't mind seeing splash damage on missiles of all kinds disappearing, and a buff of dmg/missile. Again, and this can't be stated enough, all this LRM musing is assuming that LRM boats like that nasty Stalker build with 4 LRM 15s will be threatened from the high alpha boating just like multiple PPCs.
It's my way of thinking that if they nerf the heat dissipation like Garth/whoever was talking about with multiple weapons of the same type and size, then it might encourage other people to consider more varied builds, and avoid it becoming MissileWarrior Online again. We've already seen it like 4 times haha, I'm hoping to avoid the fifth. I want variety people! I wanna see missiles and AMS going, and PPCs and Gauss rounds exploding everywhere as little Spiders sail through the air and Centurion unload an AC10 into a Treb's face. And that variety and different styles of play just seems very hard to come by. I want a missile mech to have just as much chance as a K2 or a CTF-3D to do good damage, reliably, and have fun doing it. Isn't that the point of this game? To have fun?
Oh god sorry for the wall of text, I was just bored and thinking about a video game haha. This wasn't really supposed to be this long. :/