SteelJaws, on 26 January 2013 - 10:44 AM, said:
As in RL or any of the shooting games for the past...oh I don't know 20 years? The more you shoot the worse your aim is, hence the term "Spray and Pray". Doing a single shot puts it right where your crosshairs are(unless wind or other issues, but lets not go there) doing 2-3 shots puts it close to your crosshairs, and doing 10-15 shots at once spreads it around like your ******* into a stiff breeze. That is the way its ment to be.
Now then, lets talk about your mech, your telling me that a Laser in your RIGHT arm, and a laser in your LEFT torso, will hit the same exact spot? Or maybe a Laser in your HEAD, and CENTER torso?
Yeah, sure they can, if both lasers have the ability to move up in down and right and left in their own Socket. Oh wait, the weapons are in a fixed place and can only be moved by either moving your arms or torso, and none of these mechs have a neck, so nodding their head is impossible.
Unless this is Gundam Warrior Online.
How many weapons here in MWO can fire 10-15 shots in such a short time scale to make bloom relevant?
The thread is not about putting a standard FPS CoF in the game.
Now onto your rubbish second point, weapons in the arms are the ones most likely to be able to converge on a single damage panel, they are fully movable like a standard arm, point inwards and outwards.
Torso and head mounted weapons would be fixed.
This is no more Gundam Warrior online, than TableTop Warrior online.