Connatic, on 25 February 2013 - 05:36 PM, said:
You don't physically aim the weapons, and you don't do the calculations as to where to physically aim them.
The 'Mech does.
TechManual, pg 42 said:
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But BattleMech computers do handle an incredible amount of lower-level decision-making. The T&T system, for instance, sorts, processes and interprets sensor data for the MechWarrior, who only has to look at his screens or HUD to get a concise picture of the battlefield. When targeting, a MechWarrior merely uses a control stick to aim a crosshair on a display that shows the enemy. It is up to the BattleMech to actually aim the weapons with all the calculations that entails.
It is also mostly up to the BattleMech to compensate for the recoil of its autocannons or the blasts of hostile fire while moving in the direction a MechWarrior sets. Yes, a MechWarrior can correct the BattleMech on its balance, such as telling the BattleMech when to ride with the blasts rather than leaning against them, or when to throw itself off-balance and into another BattleMech, but a lot of the decision-making gets done by the DI computer.
You *do* use the reticule on the hud to indicate to the 'Mech what it should try and physically aim it's weapons at; with all the FPS style player skill that manipulating a reticule involves.
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Nobody has said to do this.
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I have no idea why they thought they could pick up only the damage and armor numbers from the combat system and not the actual combat mechanic those numbers were designed for... It doesn't make any sense to me either.
You either take the system or you leave it ...
Edited by Pht, 25 February 2013 - 05:53 PM.