Is anyone else tired of playing a "stock" or "low speed" (100-110) light and getting massacred by some heavy mech with a maxed out engine that can turn on a dime?
Speed is nothing in such an environment, and only the lagshield keeps lights alive. We shouldn't blame people for going 150 kph to avoid dying. It's the only thing that actually keeps them alive compared to the catapult with the ac/20s that can turn around in less than a second.
Basically, heavy mechs can completely replace medium mechs just by having a large engine. They will perform superior at "fly swatting", due to buffed turn and twist rates, and once they do turn around, they have superior firepower to mediums anyway.
It would be a fallacy, and a terrible game design, to say that medium mechs should have some special turn and twist speed better than other "classes". Instead, how fast a mech turns should be based on it's weight class, irrespective of engine, and all mechs should have an equal speed torso twist.
Edited by BerryChunks, 15 January 2013 - 07:07 AM.




















