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This Week's Trial Mechs...


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#1 Treye Snow

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Posted 03 July 2013 - 10:36 AM

-facepalm-

PGI....

IGP....

Are you trying to kill your own game? Are you honestly, and seriously, trying to turn away new players?

I just gave all of them a try and I have got to say, this week's mechs are some of the worst designs I've seen in months.

The COM is a slow death trap with poor armor,

The BJ went in the right direction with 4 ML's, but then some genius decided to put the worst "weapons" in the game right now with the heat efficiency of a match stick,

The CPLT has a laughable amount of ammunition at a mere 740 ammunition (a whopping 18 salvos) and given SL's as if that's going to help it do anything.

The only saving grace is the RS©, which ironically is only purchasable with MC, luring new players with something they perceive as extremely powerful compared to the other trials when in fact it's just another normal mech the the majority of already-invested players.

PGI needs to seriously take time away from their glorious "Launch Day Egg Basket" (aka, the day the game magically is supposed to turn around the game and bring a profit) and spend that time improving these ridiculous loadouts. Putting everything on the line for a date 3 months from now is the quintessential "All or Nothing" business approach and if it doesn't work, all your efforts are going to go down the drain.

Please, take some time away from your Hail Mary, and bring in new players. You can start by listening to your community and actually TRY and make balanced trial mechs so you don't scare away people.

TL:DR. Trials are dooming the growth of MW:O.

P.S. I guess I should've mentioned the half dozen people I want to invite to play from my circle of friends that I cannot in good faith suggest they download this game because of how badly they will be obliterated the moment they try any of these trials.

Digest that for a moment.

Edited by Mr Terribad, 03 July 2013 - 10:50 AM.


#2 EyeOne

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Posted 03 July 2013 - 10:47 AM

Trials are going away when UI2.0 comes.

Calm down.

#3 Treye Snow

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Posted 03 July 2013 - 10:58 AM

View PostEyeOne, on 03 July 2013 - 10:47 AM, said:

Trials are going away when UI2.0 comes.

Calm down.


Did you actually read the post, or just the TL:DR?

The point I'm trying to make is they need to push this sort of thing far closer and not leave this stagnant problem for Launch Day.

I don't know about you, but I'd like to see the game grow, and the only way you're going to keep new pilots is if they enjoy the game. Go and pilot the new trials and tell me if this game can afford to wait 3 months to bring in new players.

Seriously. Go play them.

#4 One Medic Army

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Posted 03 July 2013 - 11:06 AM

Trial mechs are stock mechs.
Stock mechs are almost all terrible.

The RS(C) is not a stock mech, and it's identical to the normal (CBill) RS except for the default equipment.

All the (C) mechs are community inspired non-stock trial mech designs.

#5 EyeOne

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Posted 03 July 2013 - 11:14 AM

View PostMr Terribad, on 03 July 2013 - 10:58 AM, said:

Did you actually read the post, or just the TL:DR?

The point I'm trying to make is they need to push this sort of thing far closer and not leave this stagnant problem for Launch Day.

I don't know about you, but I'd like to see the game grow, and the only way you're going to keep new pilots is if they enjoy the game. Go and pilot the new trials and tell me if this game can afford to wait 3 months to bring in new players.

Seriously. Go play them.


Yeah I did. But it doesn't change the fact that you are pitching a fit about something that is all about to go away in the next 2 or 3 months anyway. Move along son.

#6 Finn McShae

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Posted 03 July 2013 - 11:34 AM

I dunno, I played the Cat a bit before I bought one to customize. A bit hot and you gotta be a little cautious with your ammo but I generally had a 1+ KDR in the matches I played.

Granted its better with more ammo and Artemis but hardly unplayable.

#7 Ph30nix

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Posted 03 July 2013 - 11:47 AM

View PostEyeOne, on 03 July 2013 - 10:47 AM, said:

Trials are going away when UI2.0 comes.

Calm down.

i missed this, whats happening to trial mechs?

#8 EyeOne

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Posted 03 July 2013 - 12:00 PM

View PostPh30nix, on 03 July 2013 - 11:47 AM, said:

i missed this, whats happening to trial mechs?


In UI2.0 there will be an interactive tutorial. After completing it players will be gifted a normal, fully customizable mech.

#9 General Taskeen

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Posted 03 July 2013 - 12:16 PM

Stock Commando's are ok, tested for months at 97.2 and low armor. Good as 'support' role lights, although situational. Held back by very very poo SRMs.

Stock Black Jack, held back by poor flamers and heat balance of heat sinks, lack of enhancements to jj mobility use. Flamers and heat sinks need revamp, otherwise the build itself is fine.

Stock catapult, held back by ECM implementation, lrms, and heat balance of heat sinks. Where as a stock Mech in TT could fire its LRMs regardless, so they were not "dead weight." Three things that need fixing there, otherwise the build is fine.

What does the RS "community" Mech have, well DHS for starters, the heat sink balance means DHS gets better threshold. And its using mostly weapons that 'work' except for LRMs with ECM implementation. Otherwise the build is more 'fine.'

Edited by General Taskeen, 03 July 2013 - 01:20 PM.


#10 hammerreborn

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Posted 03 July 2013 - 12:18 PM

View PostGeneral Taskeen, on 03 July 2013 - 12:16 PM, said:

Stock Commando's are fine, tested for months at 97.2 and low armor. Good as 'support' roll lights, although situational. Held back by very very poo SRMs.

Stock Black Jack, held back by poor flamers and heat balance of heat sinks. Flamers and heat sinks need revamp, otherwise the build is fine.

Stock catapult, held back by ECM implementation, lrms, and heat balance of heat sinks. Where as a stock Mech in TT could fire its LRMs regardless, so they were not "dead weight." Three things that need fixing there, otherwise the build is fine.

What does the RS "community" Mech have, well DHS for starters, the heat sink balance means DHS gets better threshold. And its using mostly weapons that 'work' except for LRMs with ECM implementation. Otherwise the build is more 'fine.'


Lol I was in a match yesterday where a team sync dropped (assumably) in trial BJ-1Xs (think 5 or 6 of the 7 BJs were the trial version, another was 6 mediums). It was conquest, and I was heading to theta wondering where there team was cause I almost reached it when it started capping, then I saw all the pings from the other side of the mountain cause LOLSEISMIC and tossed a UAV to alert teammates.

BLACKJACKS, BLACKJACKS EVERYWHERE.

Was a hilarious match.

#11 RussianWolf

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Posted 03 July 2013 - 12:22 PM

Trial mechs suck, and the champion is MC only..... blah blah blah.

Trial mechs actually don't suck, but take more skill to do well in them. I run all my mechs in stock form for at least 5 matches. Some longer. knuckle up buttercup.

the champion is MC only, yes. But unless you simply have to have a 10% xp bonus, the champions are built from mechs that are available for cbills. No one is making you spend mc on them if you don't want to.

If they were keeping the trial mechs, which I think they should so you get to play some things that you don't necessarily own to try new flavors, they should also put the heros in the rotations for a shorter period of time. Oh yeah, "most of the heros suck in stock mode too", not really but people like to complain about them too.

#12 InRev

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Posted 03 July 2013 - 01:04 PM

I know I'm going to catch a lot of flak for this . . .

After reading this thread, I popped into the Testing Grounds to try out this cycle's selection of trial mechs. Yes, the BlackJack was bad, no matter which way you cut it, but man, the Commando was a ton of fun. Running around and dropping 10 SRMs in someone's back could be a blast . . . until I remembered what it would be going up against.

Right then made me really wish there was a stock only-mode. Commandos could be usable because only a few mechs would be using streaks (9M was the only one I could think of), Jenners would be suffering too many heat problems to be straight up brawlers, and the biggest PPC alpha boat would be . . . the Awesome. It blew my mind. Awesomes would be best at something! All mechs would be equally bad, thus making all mechs equal! I shed a tear at the thought.

In the world of full customization, however, trials are abominations.

#13 General Taskeen

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Posted 03 July 2013 - 01:38 PM

That's why full customization should be relegated to a future Solaris Mode only, imo. While a 'limited' customization mode could exist for CW and the regular modes. Commando's packed with huge srm's are a lot of fun though, its a shame SRM's are so poo now.

Edited by General Taskeen, 03 July 2013 - 01:38 PM.


#14 Finn McShae

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Posted 03 July 2013 - 01:40 PM

Now that the Thud 5S is coming (and presumably the 5SS) I would play stock only in a heartbeat.

But you'd have to limit by tech level, or everyone would only run ones that have DHS.

A lobby to choose these things would really be ideal (as has been said 70 million times but, hey, what's one more?)

#15 Angel of Annihilation

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Posted 03 July 2013 - 03:30 PM

They are indeed horrible except for the Altas which is amazing.

#16 Fate 6

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Posted 03 July 2013 - 09:12 PM

View PostEyeOne, on 03 July 2013 - 11:14 AM, said:


Yeah I did. But it doesn't change the fact that you are pitching a fit about something that is all about to go away in the next 2 or 3 months anyway. Move along son.

Missing the point. PGI keeps putting fixes off, for some later date (soon.TM) when they will do a real fix. That's how we end up with things like the ECM-BAP-AMS trifecta of never-balancing-missiles-ever. Or no collisions/knockdown for a year. And still no 12v12, UI2.0, CW, etc.

#17 Deathlike

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Posted 03 July 2013 - 10:52 PM

If I told you I stopped caring about Trial mechs outside of spotting newbies on the team, well...







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