PGI....
IGP....
Are you trying to kill your own game? Are you honestly, and seriously, trying to turn away new players?
I just gave all of them a try and I have got to say, this week's mechs are some of the worst designs I've seen in months.
The COM is a slow death trap with poor armor,
The BJ went in the right direction with 4 ML's, but then some genius decided to put the worst "weapons" in the game right now with the heat efficiency of a match stick,
The CPLT has a laughable amount of ammunition at a mere 740 ammunition (a whopping 18 salvos) and given SL's as if that's going to help it do anything.
The only saving grace is the RS©, which ironically is only purchasable with MC, luring new players with something they perceive as extremely powerful compared to the other trials when in fact it's just another normal mech the the majority of already-invested players.
PGI needs to seriously take time away from their glorious "Launch Day Egg Basket" (aka, the day the game magically is supposed to turn around the game and bring a profit) and spend that time improving these ridiculous loadouts. Putting everything on the line for a date 3 months from now is the quintessential "All or Nothing" business approach and if it doesn't work, all your efforts are going to go down the drain.
Please, take some time away from your Hail Mary, and bring in new players. You can start by listening to your community and actually TRY and make balanced trial mechs so you don't scare away people.
TL:DR. Trials are dooming the growth of MW:O.
P.S. I guess I should've mentioned the half dozen people I want to invite to play from my circle of friends that I cannot in good faith suggest they download this game because of how badly they will be obliterated the moment they try any of these trials.
Digest that for a moment.
Edited by Mr Terribad, 03 July 2013 - 10:50 AM.