Khobai, on 08 January 2013 - 02:10 PM, said:
Uh no. When the torso goes the arm goes with it. So you get to keep 2 lasers at most. And if youre keeping your hunch turned away from them, youre not shooting any of your torso ballistics at them... which is the whole point of the 4G. So thats not a solution. A better solution is just not to use a 4G because its awful. The 4SP gives you a more damaging loadout and the weapons are spread out across your mech.
4G = AC/20 + 3 lasers = 35 damage
4SP = SRM6x2 + 4 lasers = 50 damage
And no the Dragon can't mount two SRM6s... so anyone saying a Dragon can have the same loadout as a Hunchback is just wrong. Sure it can have the same loadout as one of the BAD hunchbacks but not the same loadout as one of the GOOD ones. For the Dragon to have decent hardpoints it would either need to be able to equip dual UAC/5s or dual SRM6s and currently no variant of the Dragon can do that. Some of the Dragons like the 5N could also use one less ballistic and one extra energy hardpoint as well.
Dragon without decent hardpoints? Have you played one yet or just mess around in the mechlab programs?
I'll take your comparison
Your 4G with Ac20 and x3 med lasers. Dmg = 35
I'll put up a Mad Dragon with has one more med laser and 2 more tons of armor. Dmg: 40
Your 4SP with 2 sixpacks and 4 mediums (which, btw, I also own and pilot). Dmg = 50
I'll put up a Thunder Dragon with Gauss, 4 mediums, and a sixpack. Also with 2 more tons of armor, and the advantage of picking at you from range while closing in. Dmg = 50.
It's a matter of perspective, playstyle, and skill.
There is no denying that Hunchbacks do indeed have advantages over the Dragon, such as having more actual hardpoints than a Dragon could ever dream for. But the Dragon is much more diverse and can produce weapon loadouts that the Hunchy cannot always match up with.