

Was The Game More Fun Before Ecm Implementation, Or More Fun After Ecm Implementation?
#1
Posted 10 January 2013 - 03:11 PM
So to cut through the clutter I thought a poll was in order.
Do you think the game is more fun after the implementation of ECM, or is it more fun before the implementation of ECM? Just answer, point blank, with your gut feel.
Designers design, tweakers tweak, and games live and die by who is willing to keep paying for the game. If you're in doubt about your answer think about the question this way: "Are you more or less willing to pay for more MC before or after the ECM implementation?
Regards,
Warlord
#2
Posted 10 January 2013 - 03:12 PM
Capt Cole 117, on 08 January 2013 - 04:28 PM, said:
Edited by Capt Cole 117, 10 January 2013 - 03:13 PM.
#3
Posted 10 January 2013 - 03:56 PM
ECM isn't that bad when you don't have more than 2 or 3 on a team, and if you don't have a dual LRM20 Catapult sitting on a hill being useless waiting for a lock. LRM's work, if you have them spread out on the team and no one person is boating them. We've broken the enemy's back with our tactics because they think ECM makes them invincible. ECM needs work no doubt, but I've had as much fun with as without. If anything has detracted from my enjoyment it's how PGI messed up the matchmaker for premades. Was great when we could do 5,6,7 man drops together and enjoy being part of a team and community. Instead they decided to please the pug crowd and keep friends from dropping together.
#4
Posted 10 January 2013 - 06:27 PM
Now it's nothing I would spend money on.
#5
Posted 10 January 2013 - 07:52 PM
Hours of playing for nothing! (Except for the enjoyment of playing the game that is)
#6
Posted 10 January 2013 - 08:05 PM
#7
Posted 10 January 2013 - 08:08 PM
As for me, I feel that:
- about a 3rd of the weapons have effectively been cut out of game
- some chassis have been made obsolete
- builds have to be reworked in order to counter or deal with ECM, instead of what we want
- most battle become close range brawls, further limiting chassis and build types
- tactical play in pugs are much more challenging (ECM removing IFF, minimap distortion, ect)
- as long as you can move fast and stay under ECM, there is no need to use cover
- running into four RVN-3Ls are more intimidating than 4 Assaults
Edited by StalaggtIKE, 10 January 2013 - 08:27 PM.
#8
Posted 10 January 2013 - 08:29 PM
Solis Obscuri, on 10 January 2013 - 06:27 PM, said:
Now it's nothing I would spend money on.
Combine that with streaks and you have a truly OP combination. Streaks have never worked the way they should. They where hurting game balance before ECM. Two pieces of equipment that are not working the way they should are dominating the game.
#9
Posted 10 January 2013 - 08:35 PM
DerelictTomcat, on 10 January 2013 - 08:05 PM, said:
That was more because I cant even look at what else I can put on the mech if I change to, for example single heat sinks from double without loosing the 1.5 million I spent on them in the first place! Thats alot of money when it can change in the next patch to them being needed again, or even me just not liking any build once I find out what I can fit on the mech again!
But to be fair that is a completely different problem I have which I know is posted elsewhere. But I think ECM does seem to have made weapon choices more limited with less long range weapons being used as they can be made almost completely pointless quite easily.
Edited by skud789, 10 January 2013 - 08:38 PM.
#10
Posted 11 January 2013 - 05:02 AM
Technically ECM isnt supposed to give null sig effect, or stop streaks. Theres are other techs, specifically made to do just that. Like Angel ECM, and stealth armor. But the techs don't exist yet in 3050.
A way i proposed earlier, would be to remove the signature hiding effect of ECM. And instead just let us switch to passive sensors, like in previous MechWarrior games.
And instead of ECM completely making streaks useless, instead just increase lock time, while in a ECM bubble. And to counter it further. Make it so that it also increases your own teammates lock time.
#11
Posted 11 January 2013 - 05:06 AM
skud789, on 10 January 2013 - 07:52 PM, said:
Hours of playing for nothing! (Except for the enjoyment of playing the game that is)
Ever heard of TAG? Try mounting it on your catapult. Or maybe team up with a scout mech with TAG. You'll find that your LRM boat will suddenly be allot less useless to play now.
And not all PUGs have ECM either..
#12
Posted 11 January 2013 - 05:30 AM
ParasiteX, on 11 January 2013 - 05:06 AM, said:
Ever heard of TAG? Try mounting it on your catapult. Or maybe team up with a scout mech with TAG. You'll find that your LRM boat will suddenly be allot less useless to play now.
And not all PUGs have ECM either..
You're not going to have a lot of success with TAG on a skilled pilot. Why do that when it's far more easier and reliable to just convert your build to a brawler. Replace all of the LRM for SRM. Get in close and fire away.
#13
Posted 11 January 2013 - 07:20 AM
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