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Player Power Ratings.
#1
Posted 07 January 2013 - 02:54 PM
And since I don't think the current MWO stat system is very good I decided to see if I could not only think of the various relevant stats but to create a sort of pilot rating formula.
Thus far this is the relevant stats I started with before deciding on those needed for my preliminary power rating system.
KIlls-
Kills per game-
Deaths-
Deaths per game-
KDR-
Avg dmg dealt per game-
Disconnects-
Disconnect ratio-
Assists-
Assists per game-
Wins-
loses-
Win/loss ratio-
Avg tonnage lost per game-
Avg tonnage killed per game-
Games played-
If you can think of any others please let me know.
Now on to my initial formula. Mind you it is a work in progress and I will be working on it more in the next few days. If anyone can play with their own or modify mine etc feel free to post away.
I ended up using
Avg Dmg per game- ADpG
Avg tons lost per game- ATLpG
Avg Assists per game- AApG
Disconnect Avg- DA
Avg Kills per game- AKpG
ADpG/ATLpG+(AApG-DA*AKpG) = rating
It is simple but it gives a good indicator to me.
So for me today I played 6 games with the following stats.
Avg Dmg per game- ADpG =388.5
Avg tons lost per game- ATLpG =70
Avg Assists per game- AApG =2
Disconnect Avg- DA =0
Avg Kills per game- AKpG =2
So using my formula.
ADpG/ATLpG+(AApG-DA*AKpG) = rating
388.5/70 + (2-0*2)= 9.55
So my pug player rating would have been 9.55.
Now lets pretend that I dc'd twice in those six games for a avg of .3 dc's. My rating would then change to.
388.5/70 + (2-.3*2)= 8.9
So my DC rate would indeed change the rating but not so much as to prevent me from being a competitive player.
This formula is only viable for pug players. Any games played in a pre-made of any size should only be compared using team stats against equally sized teams.
Please discuss.
#2
Posted 07 January 2013 - 02:57 PM
death2allstats
well no public stats. a hidden ELO rating is fine.
Edited by superteds, 07 January 2013 - 02:58 PM.
#3
Posted 07 January 2013 - 02:58 PM
Also, my power rating is over 9000.
#4
Posted 07 January 2013 - 03:09 PM
 Orzorn, on 07 January 2013 - 02:58 PM, said:
Orzorn, on 07 January 2013 - 02:58 PM, said:
Also, my power rating is over 9000.
#5
Posted 07 January 2013 - 03:12 PM
Edited by Nightcrept, 07 January 2013 - 03:14 PM.
#6
Posted 07 January 2013 - 03:20 PM
#7
Posted 07 January 2013 - 03:24 PM
 superteds, on 07 January 2013 - 02:57 PM, said:
superteds, on 07 January 2013 - 02:57 PM, said:
death2allstats
well no public stats. a hidden ELO rating is fine.
#9
Posted 07 January 2013 - 03:35 PM
 Roland, on 07 January 2013 - 03:20 PM, said:
Roland, on 07 January 2013 - 03:20 PM, said:
 Lykaon, on 07 January 2013 - 03:31 PM, said:
Lykaon, on 07 January 2013 - 03:31 PM, said:
Agree!
#10
Posted 07 January 2013 - 03:37 PM
#11
Posted 07 January 2013 - 03:41 PM
I was hoping however for at least one semi-intelligent forum goer to come along so i could bounce ideas around with.
#12
Posted 07 January 2013 - 03:41 PM
Every stat has a story, and it is just a giant epeen contest. Since the decisions that matter will often go unrewarded in spite of resulting in somewhat suicidal behaviour.
#13
Posted 07 January 2013 - 03:46 PM
 Voidsinger, on 07 January 2013 - 03:41 PM, said:
Voidsinger, on 07 January 2013 - 03:41 PM, said:
Every stat has a story, and it is just a giant epeen contest. Since the decisions that matter will often go unrewarded in spite of resulting in somewhat suicidal behaviour.
Edited by Nightcrept, 07 January 2013 - 03:47 PM.
#14
Posted 07 January 2013 - 04:11 PM
Divided by the amount of average tonnage you lose per game.
Then added to the sum of your
Average assists per game minus your average disconnects per game multiplied by your kill average per game.
So your average damage is say 800 per game.
And you average tonnage lost is 35tons per game.
800/35= 22.86
Then you take your average assists per game say 4.
And subtract your average disconnects say 0.
And multiply your average kills per game say 4. (pro tip...the two averages or assists and kills together cannot be more then 8)
So 4-0 times 4= 16
So the end result is 22.86+16=38.86
Mind you after the lag shield and ecm issues are fixed if your a light mech and getting 800 dmg-4 assists and for kills per game then you deserve a score of around 39 compared to my 9.6 in a illya.
#15
Posted 07 January 2013 - 04:12 PM
 superteds, on 07 January 2013 - 02:57 PM, said:
superteds, on 07 January 2013 - 02:57 PM, said:
death2allstats
well no public stats. a hidden ELO rating is fine.
I very much agree with this. "Gear score", "player ranking", "ELO" absolutely destroy the new/casual player experience. This sort of information quickly degrades into "You must be at least this tall to ride this ride". Yes, the information can be used positively, and yes, there are good things that can come from this data. The BAD things that occur are far more common and pervasive to make it worth making these stats public knowledge. I have not seen a community yet that hasn't degraded at the inclusion of this type of information.
 Nightcrept, on 07 January 2013 - 03:35 PM, said:
Nightcrept, on 07 January 2013 - 03:35 PM, said:
It isn't nearly as funny when you have to explain the joke:
http://knowyourmeme....s/its-over-9000
Quote
That's the problem, there isn't one. ANY formula will be min/maxed and cause segregation of the "lower end" of the player base. For example: suggestions, such as this one, would be immediately shot down by the upper ranking community simply because you are a "n00b pilot" with a low score that doesn't know what they are doing and therefore couldn't possibly be knowledgeable or contribute in any meaningful way.
It already happens on THIS forum with just the join date!
#16
Posted 07 January 2013 - 04:15 PM
 Nightcrept, on 07 January 2013 - 03:46 PM, said:
Nightcrept, on 07 January 2013 - 03:46 PM, said:
Amazing!
You know I'm a sucky player who just played a lot of games until I brute-forced the mechs (no, I don't disconnect for the XP). That said, a ping of 280ms makes playing at US peak times a brutal experience.
You were also spot on that understanding other mechs was precisely why I did it. Well, one of the reasons.
The others were I always prefer to be skilled up in mechs I own, and that I want to be able to never have to go back and grind XP on a mech again. I'm an old BT hand, so assault rides should be earned (I got stuck at Cataphract on the way up).
#17
Posted 07 January 2013 - 04:18 PM
 Nightcrept, on 07 January 2013 - 03:35 PM, said:
Nightcrept, on 07 January 2013 - 03:35 PM, said:
I was just kidding, dude. It was a DBZ reference.
#18
Posted 07 January 2013 - 04:20 PM
 Nightcrept, on 07 January 2013 - 02:54 PM, said:
Nightcrept, on 07 January 2013 - 02:54 PM, said:
And since I don't think the current MWO stat system is very good I decided to see if I could not only think of the various relevant stats but to create a sort of pilot rating formula.
Thus far this is the relevant stats I started with before deciding on those needed for my preliminary power rating system.
KIlls-
Kills per game-
Deaths-
Deaths per game-
KDR-
Avg dmg dealt per game-
Disconnects-
Disconnect ratio-
Assists-
Assists per game-
Wins-
loses-
Win/loss ratio-
Avg tonnage lost per game-
Avg tonnage killed per game-
Games played-
If you can think of any others please let me know.
Now on to my initial formula. Mind you it is a work in progress and I will be working on it more in the next few days. If anyone can play with their own or modify mine etc feel free to post away.
I ended up using
Avg Dmg per game- ADpG
Avg tons lost per game- ATLpG
Avg Assists per game- AApG
Disconnect Avg- DA
Avg Kills per game- AKpG
ADpG/ATLpG+(AApG-DA*AKpG) = rating
It is simple but it gives a good indicator to me.
So for me today I played 6 games with the following stats.
Avg Dmg per game- ADpG =388.5
Avg tons lost per game- ATLpG =70
Avg Assists per game- AApG =2
Disconnect Avg- DA =0
Avg Kills per game- AKpG =2
So using my formula.
ADpG/ATLpG+(AApG-DA*AKpG) = rating
388.5/70 + (2-0*2)= 9.55
So my pug player rating would have been 9.55.
Now lets pretend that I dc'd twice in those six games for a avg of .3 dc's. My rating would then change to.
388.5/70 + (2-.3*2)= 8.9
So my DC rate would indeed change the rating but not so much as to prevent me from being a competitive player.
This formula is only viable for pug players. Any games played in a pre-made of any size should only be compared using team stats against equally sized teams.
Please discuss.
Interesting but arbitrary...people weigh different things differently.
#19
Posted 07 January 2013 - 05:05 PM
#20
Posted 07 January 2013 - 05:30 PM
 Caviel, on 07 January 2013 - 04:12 PM, said:
Caviel, on 07 January 2013 - 04:12 PM, said:
First of all, I have never seen this, ever.
Secondly, if somebody is going to do **** like that than they shouldn't be taken seriously.
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