Catapults Make Me Feel Dirty
#1
Posted 20 January 2013 - 07:30 PM
I like the feel of the mech but jeez, rolling up on someone and single alpha striking them into the dirt with 4 and then 6 (the A1 is just super cheese), I chuckled a little bit. Then I remembered all of the times that it was me on the other end of that alpha. The Catapult is a cool mech, no doubt, but damn if it isn't 100% Velveeta. At least the K2 is a challenge...
#2
Posted 20 January 2013 - 07:31 PM
#3
Posted 20 January 2013 - 07:35 PM
#4
Posted 20 January 2013 - 07:38 PM
Trauglodyte, on 20 January 2013 - 07:30 PM, said:
I like the feel of the mech but jeez, rolling up on someone and single alpha striking them into the dirt with 4 and then 6 (the A1 is just super cheese), I chuckled a little bit. Then I remembered all of the times that it was me on the other end of that alpha. The Catapult is a cool mech, no doubt, but damn if it isn't 100% Velveeta. At least the K2 is a challenge...
lol its funny I have the exact same problem with mechs that use arms. And yes, the catapult needs to be looked at, it is way too strong. Even if they nerf srms the ac/20 cat is just as strong and harder to take out, just a bit slower. It's my favorite mech so far though so I hope they don't do anything that will destroy it.
I also feel horrible when I run up to a base on conquest and some poor light or cicada is just chilling there and I one shot him, sorta ruins the game for them but I could just hear my team if I let him get away.
on a side note I bought the hunchback 4sp this weekend and that thing is ridiculous. A medium should not be able to score top of the board with 700+ damage so often. I think I will be watching the hunchbacks more often from now on, I think people ignore them too much
#5
Posted 20 January 2013 - 07:40 PM
And yes - I have been torn apart by these builds a few times in my Jenner.
#6
Posted 20 January 2013 - 07:43 PM
XWorldEaterX, on 20 January 2013 - 07:38 PM, said:
Same here, had some extra c-bills and decided this weekend would be the perfect time to find a hunchback to Elite. The 4sp is fan-freaking-tastic, srm death going 90 kph.
#7
Posted 20 January 2013 - 07:44 PM
For example, a K2 torso would 2 Ballistics medium, 2energy medium and 2 large energy hardpoint. or something like that
i'm guessing thats whats taking them so long to balance our weapons. because they are afraid of producing these builds.
Edited by Tennex, 20 January 2013 - 07:50 PM.
#8
Posted 20 January 2013 - 07:47 PM
XWorldEaterX, on 20 January 2013 - 07:38 PM, said:
I've had several (more than a few) games with my CN9-A where I do 900+ damage... 3x SRM6's + 2 ML on a mech with a standard engine. Takes a lot to bring it down, and its a powerhouse.
I've also had a few very good games with my CN9-D and CN9-AL where I do 700+ without the SRM's, so I'd say if a hunchback can do the same, great!
Mediums are often vastly underestimated by opponents on the field, and its really quite fun to show people what they can do.
#9
Posted 20 January 2013 - 07:52 PM
Eisenhorne, on 20 January 2013 - 07:47 PM, said:
I've had several (more than a few) games with my CN9-A where I do 900+ damage... 3x SRM6's + 2 ML on a mech with a standard engine. Takes a lot to bring it down, and its a powerhouse.
I've also had a few very good games with my CN9-D and CN9-AL where I do 700+ without the SRM's, so I'd say if a hunchback can do the same, great!
Mediums are often vastly underestimated by opponents on the field, and its really quite fun to show people what they can do.
Yeah, it's funny how often I just run around the battlefield and no one even shoots me. I could hardly believe it after playing the catapult for so long. I just run right up to the back of people and blast off their back armor it's insane. I was going to try the cent but I have a real hard time with mechs that have arms, especially if it has a ballistic hardpoint in it.
I can level a light right in his leg 40-60% of the time with chest mounted ac/20 but throw it in the arm and I am missing atlas's 90m away standing still.
#10
Posted 20 January 2013 - 07:57 PM
#11
Posted 20 January 2013 - 07:57 PM
One of the first things I do after targeting a Cat is see what weapon load out they have and if they have a serous load of missiles I aim for the ears.
#12
Posted 20 January 2013 - 08:01 PM
The Cheese, on 20 January 2013 - 07:57 PM, said:
yup. I had this one match were me and my friend completely misread eachothers actions. We usually come out from behind a building and flank the enemy but he saw an enemy that broke off from the group and I wasnt paying attention to my radar. Like a fool I ran out there against 5 guys alone, I hurt them but lost one arm. I had to jump off the cliff on the snow map and a dragon followed me down there and it took me forever to kill him and he wasn't a very good player. it's sad how much effectiveness you lose with just one arm.
two arms, dragon dies in 5 second, one arm, one minute later you are lucky if he is dead.
#13
Posted 20 January 2013 - 08:03 PM
Edited by Pihb, 20 January 2013 - 08:04 PM.
#14
Posted 20 January 2013 - 08:06 PM
Vvenn, on 20 January 2013 - 07:57 PM, said:
One of the first things I do after targeting a Cat is see what weapon load out they have and if they have a serous load of missiles I aim for the ears.
lol I found the recipe for success. Get a friend who plays a ddc atlas. Make sure he puts in a really big engine. Make sure he build full brawler with high damage. Then while cloaked under his shield of infinite night aka bubble of your never gonna see what hit you aka ECM. Give him a little nudge to go out before you and ta-da, your death rate will vanish.
#15
Posted 20 January 2013 - 08:07 PM
I remember back in MW3, I would play a lot of single player rounds in a Mad Cat with 4 SSRM6s (plus a few lasers). That thing was a beast.
#16
Posted 20 January 2013 - 08:10 PM
Fitzbattleaxe, on 20 January 2013 - 08:07 PM, said:
I remember back in MW3, I would play a lot of single player rounds in a Mad Cat with 4 SSRM6s (plus a few lasers). That thing was a beast.
yeah, larger maps would force most A1's to drop artemis and pick up some lrm 15-20's But with the current ECM it would kill off the A1 variant since it can't self tag.
#17
Posted 20 January 2013 - 08:23 PM
...
and im just sitting here with my C1(f) with LRM's.
#18
Posted 20 January 2013 - 08:39 PM
#19
Posted 20 January 2013 - 08:40 PM
Quxudica, on 20 January 2013 - 08:39 PM, said:
I'm trying a double SRM6, double PPC build. Kind of a baby Stalker layout. It isn't easy and I kind of miss the afore mentioned quad SRM6+Lrg Laser. I bailed on my K2 in a hurry just because it wasn't my style (and its a Kurita build - yuck!).
Edited by Trauglodyte, 20 January 2013 - 08:42 PM.
#20
Posted 20 January 2013 - 08:43 PM
Also, I find out of all the mechs, the catapult chassis has the most min/max or cheese build possibilities.
Edited by Wraith05, 20 January 2013 - 08:43 PM.
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