Jump to content

Catapults Make Me Feel Dirty


79 replies to this topic

#1 Trauglodyte

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,373 posts

Posted 20 January 2013 - 07:30 PM

With the double XP weekend and too many cbills under my seat, I figured I should take the opportunity to try something new. I really wanted to go with the Dragon but I find mechs with articulated arms somewhat ungainly - something that I need to work on with my piloting and aiming, I guess. Anyway, I picked up the C4 and loaded up 4 SRM6s. It took a couple of games to get the piloting down as going 65kph with only short range weapons is a lot different then going 145kph in my Cicada with only short range weapons.

I like the feel of the mech but jeez, rolling up on someone and single alpha striking them into the dirt with 4 and then 6 (the A1 is just super cheese), I chuckled a little bit. Then I remembered all of the times that it was me on the other end of that alpha. The Catapult is a cool mech, no doubt, but damn if it isn't 100% Velveeta. At least the K2 is a challenge...

#2 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 20 January 2013 - 07:31 PM

Dirty fighting is best fighting

#3 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 20 January 2013 - 07:35 PM

u think that is bad play the A1

#4 XWorldEaterX

    Member

  • PipPipPipPipPip
  • 126 posts

Posted 20 January 2013 - 07:38 PM

View PostTrauglodyte, on 20 January 2013 - 07:30 PM, said:

With the double XP weekend and too many cbills under my seat, I figured I should take the opportunity to try something new. I really wanted to go with the Dragon but I find mechs with articulated arms somewhat ungainly - something that I need to work on with my piloting and aiming, I guess. Anyway, I picked up the C4 and loaded up 4 SRM6s. It took a couple of games to get the piloting down as going 65kph with only short range weapons is a lot different then going 145kph in my Cicada with only short range weapons.

I like the feel of the mech but jeez, rolling up on someone and single alpha striking them into the dirt with 4 and then 6 (the A1 is just super cheese), I chuckled a little bit. Then I remembered all of the times that it was me on the other end of that alpha. The Catapult is a cool mech, no doubt, but damn if it isn't 100% Velveeta. At least the K2 is a challenge...


lol its funny I have the exact same problem with mechs that use arms. And yes, the catapult needs to be looked at, it is way too strong. Even if they nerf srms the ac/20 cat is just as strong and harder to take out, just a bit slower. It's my favorite mech so far though so I hope they don't do anything that will destroy it.

I also feel horrible when I run up to a base on conquest and some poor light or cicada is just chilling there and I one shot him, sorta ruins the game for them but I could just hear my team if I let him get away.

on a side note I bought the hunchback 4sp this weekend and that thing is ridiculous. A medium should not be able to score top of the board with 700+ damage so often. I think I will be watching the hunchbacks more often from now on, I think people ignore them too much

#5 Eboli

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,148 posts
  • LocationCanberra, Australia

Posted 20 January 2013 - 07:40 PM

A bit cheesy builds but they do have their weaknesses as well as strengths. Don't play these myself but if you identify them before they have a chance to fire at you, then play their weaknesses against them.

And yes - I have been torn apart by these builds a few times in my Jenner.

#6 Mackman

    Member

  • PipPipPipPipPipPipPip
  • 746 posts
  • LocationCalifornia

Posted 20 January 2013 - 07:43 PM

View PostXWorldEaterX, on 20 January 2013 - 07:38 PM, said:

on a side note I bought the hunchback 4sp this weekend and that thing is ridiculous. A medium should not be able to score top of the board with 700+ damage so often. I think I will be watching the hunchbacks more often from now on, I think people ignore them too much


Same here, had some extra c-bills and decided this weekend would be the perfect time to find a hunchback to Elite. The 4sp is fan-freaking-tastic, srm death going 90 kph.

#7 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 20 January 2013 - 07:44 PM

Problems like the gausspault/ac20pult and 6PPC stalker can be fixed by adding weapon size restrictions assigned to each hardpoint.

For example, a K2 torso would 2 Ballistics medium, 2energy medium and 2 large energy hardpoint. or something like that


i'm guessing thats whats taking them so long to balance our weapons. because they are afraid of producing these builds.

Edited by Tennex, 20 January 2013 - 07:50 PM.


#8 Eisenhorne

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,111 posts
  • LocationUpstate NY

Posted 20 January 2013 - 07:47 PM

View PostXWorldEaterX, on 20 January 2013 - 07:38 PM, said:

on a side note I bought the hunchback 4sp this weekend and that thing is ridiculous. A medium should not be able to score top of the board with 700+ damage so often. I think I will be watching the hunchbacks more often from now on, I think people ignore them too much


I've had several (more than a few) games with my CN9-A where I do 900+ damage... 3x SRM6's + 2 ML on a mech with a standard engine. Takes a lot to bring it down, and its a powerhouse.

I've also had a few very good games with my CN9-D and CN9-AL where I do 700+ without the SRM's, so I'd say if a hunchback can do the same, great!

Mediums are often vastly underestimated by opponents on the field, and its really quite fun to show people what they can do.

#9 XWorldEaterX

    Member

  • PipPipPipPipPip
  • 126 posts

Posted 20 January 2013 - 07:52 PM

View PostEisenhorne, on 20 January 2013 - 07:47 PM, said:


I've had several (more than a few) games with my CN9-A where I do 900+ damage... 3x SRM6's + 2 ML on a mech with a standard engine. Takes a lot to bring it down, and its a powerhouse.

I've also had a few very good games with my CN9-D and CN9-AL where I do 700+ without the SRM's, so I'd say if a hunchback can do the same, great!

Mediums are often vastly underestimated by opponents on the field, and its really quite fun to show people what they can do.


Yeah, it's funny how often I just run around the battlefield and no one even shoots me. I could hardly believe it after playing the catapult for so long. I just run right up to the back of people and blast off their back armor it's insane. I was going to try the cent but I have a real hard time with mechs that have arms, especially if it has a ballistic hardpoint in it.

I can level a light right in his leg 40-60% of the time with chest mounted ac/20 but throw it in the arm and I am missing atlas's 90m away standing still.

#10 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 20 January 2013 - 07:57 PM

A1 pilots tend to run scared once an ear comes off. Do that, and you're golden.

#11 Vvenn

    Member

  • PipPip
  • 21 posts

Posted 20 January 2013 - 07:57 PM

I play the 6 SRM6 Cat sometimes. Half the time I score 1000+ points of damage and the other half I am the first to die. I look at them like a back stab rogue. You roll up behind an Atlas and spray your SRM payload all over there back hopping to see both arms blow off. The times I die fast usually one good pilot will shoot one of my ears off and neuter me.

One of the first things I do after targeting a Cat is see what weapon load out they have and if they have a serous load of missiles I aim for the ears.

#12 XWorldEaterX

    Member

  • PipPipPipPipPip
  • 126 posts

Posted 20 January 2013 - 08:01 PM

View PostThe Cheese, on 20 January 2013 - 07:57 PM, said:

A1 pilots tend to run scared once an ear comes off. Do that, and you're golden.


yup. I had this one match were me and my friend completely misread eachothers actions. We usually come out from behind a building and flank the enemy but he saw an enemy that broke off from the group and I wasnt paying attention to my radar. Like a fool I ran out there against 5 guys alone, I hurt them but lost one arm. I had to jump off the cliff on the snow map and a dragon followed me down there and it took me forever to kill him and he wasn't a very good player. it's sad how much effectiveness you lose with just one arm.

two arms, dragon dies in 5 second, one arm, one minute later you are lucky if he is dead.

#13 Pihb

    Member

  • PipPipPipPipPipPip
  • 489 posts

Posted 20 January 2013 - 08:03 PM

Cheese builds are like handicaps in golf. It is there so the tards with no skill can have fun playing a game too.

Edited by Pihb, 20 January 2013 - 08:04 PM.


#14 XWorldEaterX

    Member

  • PipPipPipPipPip
  • 126 posts

Posted 20 January 2013 - 08:06 PM

View PostVvenn, on 20 January 2013 - 07:57 PM, said:

I play the 6 SRM6 Cat sometimes. Half the time I score 1000+ points of damage and the other half I am the first to die. I look at them like a back stab rogue. You roll up behind an Atlas and spray your SRM payload all over there back hopping to see both arms blow off. The times I die fast usually one good pilot will shoot one of my ears off and neuter me.

One of the first things I do after targeting a Cat is see what weapon load out they have and if they have a serous load of missiles I aim for the ears.


lol I found the recipe for success. Get a friend who plays a ddc atlas. Make sure he puts in a really big engine. Make sure he build full brawler with high damage. Then while cloaked under his shield of infinite night aka bubble of your never gonna see what hit you aka ECM. Give him a little nudge to go out before you and ta-da, your death rate will vanish.

#15 Fitzbattleaxe

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 214 posts

Posted 20 January 2013 - 08:07 PM

We need larger maps so the short range variants actually need to work to get close enough to do stuff like that.

I remember back in MW3, I would play a lot of single player rounds in a Mad Cat with 4 SSRM6s (plus a few lasers). That thing was a beast.

#16 XWorldEaterX

    Member

  • PipPipPipPipPip
  • 126 posts

Posted 20 January 2013 - 08:10 PM

View PostFitzbattleaxe, on 20 January 2013 - 08:07 PM, said:

We need larger maps so the short range variants actually need to work to get close enough to do stuff like that.

I remember back in MW3, I would play a lot of single player rounds in a Mad Cat with 4 SSRM6s (plus a few lasers). That thing was a beast.


yeah, larger maps would force most A1's to drop artemis and pick up some lrm 15-20's But with the current ECM it would kill off the A1 variant since it can't self tag.

#17 FerrolupisXIII

    Member

  • PipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 502 posts
  • LocationCatapult Cockpit

Posted 20 January 2013 - 08:23 PM

everyone says "omg nerf catapult theyre cheese"

...

and im just sitting here with my C1(f) with LRM's.

#18 Quxudica

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • 1,858 posts

Posted 20 January 2013 - 08:39 PM

The Catapult has become a platform devoted to cheese in all its varieties, I don't think there's a non-cheese build you can make with it.

#19 Trauglodyte

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,373 posts

Posted 20 January 2013 - 08:40 PM

Well, I didn't write this to say, "Nerf Cats". Its more just a situation where I'm thinking of all of the hard work that I put in with all of these other mechs and then I jump in a Cap with 4 SRM6s and a Lrg Laser and my only worry is heat.

View PostQuxudica, on 20 January 2013 - 08:39 PM, said:

The Catapult has become a platform devoted to cheese in all its varieties, I don't think there's a non-cheese build you can make with it.


I'm trying a double SRM6, double PPC build. Kind of a baby Stalker layout. It isn't easy and I kind of miss the afore mentioned quad SRM6+Lrg Laser. I bailed on my K2 in a hurry just because it wasn't my style (and its a Kurita build - yuck!).

Edited by Trauglodyte, 20 January 2013 - 08:42 PM.


#20 Wraith05

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 696 posts

Posted 20 January 2013 - 08:43 PM

I run my A1 with 2 LRM 10s and 2 SRM6s with artemis. I can put a lot of damage downrange before anything closes with me, then finish them off with 1 or 2 close range SRM packs.

Also, I find out of all the mechs, the catapult chassis has the most min/max or cheese build possibilities.

Edited by Wraith05, 20 January 2013 - 08:43 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users