Inertiaman, on 10 January 2013 - 05:38 AM, said:
I might be jumping to silly conclusions here but isn't ANTI MISSILE SYSTEM supposed to do that? In MWLL lams can take out about half an LRM20 salvo. If you have two it takes out the whole salvo so fire support have to coordinate larger waves.
Yes, it's supposed to do that. However, in MWO AMS is mostly a waste of tonnage and space (especially since ECM is same size). You need an AMS network to make a difference vs. even one missile boat, and a group of missile boats will overwhelm group of AMS mechs very quickly. Not to mention that AMS has nearly no effect on streaks (as they fly so fast AMS doesn't even have time to react unless it's right at the edge of streaks' range).
And every tiny missile that slips through AMS is a whopping 1.8 damage. It adds up quickly when one boat can fire 60+ of them.
ECM-AMS-LRM-SSRM balance is completely out of whack in MWO, colloquially speaking. With overpowered ECM countering overpowered guided missiles however, we at least have some sort of playable equilibrium. I'd rather see both taken down a notch, and AMS buffed a bit, but what can you do.
MonkeyCheese, on 10 January 2013 - 04:16 AM, said:
Are you nuts? I I would gladly go back to the days of lrm/ssrm cat online, it was much more enjoyable instead of this crap we have now.
A streak user, or just short memory? How is being murdered by one mech without a chance to retaliate (as jump jets + netcode + screen shake + broken Catapult hitboxes ensured) better than being murdered by another mech?
MonkeyCheese, on 10 January 2013 - 04:16 AM, said:
My favs my founders jenner/1b commando/ 90kph ERPPC 4x raven had a much better time back then, its called learn to avoid lrms and stay the hell away from streak boats. Not god mode ecm.
The raidboss could run at over 81 kph with jumpjets and full armor, thanks to how light and heat efficient SSRM2 is for the devastating damage it does. Most mechs physically could
not stay away from streak boats. It also enjoyed messed up hitboxes that devoured shots, like every Catapult does.
About "learning to avoid LRMs" - you can if you crawl along the walls, but a full LRM boat can 2-3 shot most mechs, especially with Artemis grouping. Delivering 100 damage per button press the moment you spot the enemy, and being a mobile 1000m zone of area denial isn't balanced at all. "Stay out of LoS" isn't an excuse for instant death on button press if you slip out into LoS. Direct fire weapons need LoS too, that wouldn't excuse making a guided AC50.
Edited by Alex Wolfe, 10 January 2013 - 07:59 AM.