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Things I Noticed From Atd #34


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#1 Davers

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Posted 27 March 2013 - 12:16 PM

View PostBryan Ekman, on 22 March 2013 - 07:08 AM, said:

Ask the Devs #34


Community Consolidated Question 2: The recent tournaments have been solo. Will there be tournaments in the future where we can play in a group? Will there ever be an ability to challenge other player(s) directly?

A: Yes we plan to add official team tournaments. The functionality is currently not ready and will most likely come online with our upcoming lobby functionality.

Community Consolidated Question 6: What point in the timeline will CW be implemented? Will time be rolled back?

A: CW will begin rolling out in May and through to the fall. We do not plan to roll back the timeline.


rvine: HI, any ETA on integrated comms? Haven't heard alot about it in a while.

A: I would hope to see it around Community Warfare. However, we find most players still prefer to use their own VOIP solutions.

Naitsirch: Will there be a no-premade / solo-drop mode or not.

A: We’re looking at it. Currently most MWO players actually play in groups.


Treckin: Would you consider please allowing mech selection AFTER map selection?

A: Yes, with pre-lobby system. However you will most likely be bound to a weight class. ie) 55 ton `Mechs only for the specific drop.

DogmeatX: do you intend to do anything about how the matchmaker seems to still put premades on one side but not the same number/sizes on the other? If so what will you do? If not, why not?

A: We continue to add, tune, and enhance the matchmaker. There are many combinations of matches which include a variety of team compositions. Almost every match has at least one team of 2-4 players. Keep in mind, 8-man teams are no longer matched in with the general population.

Gameplay/Game modes/Issues

Oy of MidWorld: Are there any plans for an optional real Team DeathMatch gamemode, without basecapping or resource collection?

A: We’re toyed around with the idea for a while. At this point we do not feel it adds enough value and will segment the user base further.

Fooooo: Have you guys made much progress on the speed cap issues at all ? (removing / raising the artificial speed limit)

A: We continue to improve the performance of MWO. The game is already extremely fast and we are concerned about upping the limits at this point.


Question 2: There will be pre match lobbies.

Question 6: First part of CW in just over a month!

Question about Comms: People prefer to use their own VOIP because it is something more familiar to them. If C3 was integrated and allowed everyone on the same side in a match to talk I am sure it would be used a lot more.

Pre-made/solo drops: So much for pugs outnumbering pre-mades. So pretty much every drop has a pre-made in it, and most MWO players play in groups. Isn't this much different than was reported a few months ago? I am not sure this is good news.

Mech selection after Map selection: I hope this means that there will be a 55 ton mech planned. B)

TDM: No plans. I am not surprised by this. Hopefully the 'dropship mutator' mode will act as a stand in for it.

Speed cap: Sounds like no MASC to me.

#2 80sGlamRockSensation David Bowie

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Posted 27 March 2013 - 12:20 PM

View PostDavers, on 27 March 2013 - 12:16 PM, said:


Question 2: There will be pre match lobbies.

Question 6: First part of CW in just over a month!

Question about Comms: People prefer to use their own VOIP because it is something more familiar to them. If C3 was integrated and allowed everyone on the same side in a match to talk I am sure it would be used a lot more.

Pre-made/solo drops: So much for pugs outnumbering pre-mades. So pretty much every drop has a pre-made in it, and most MWO players play in groups. Isn't this much different than was reported a few months ago? I am not sure this is good news.

Mech selection after Map selection: I hope this means that there will be a 55 ton mech planned. B)

TDM: No plans. I am not surprised by this. Hopefully the 'dropship mutator' mode will act as a stand in for it.

Speed cap: Sounds like no MASC to me.



I've learned something, take whatever PGI is planning and add at least two months to the planned date. Then make it a 50/50 chance of it simply never happening.

On that note, I am quite excited over match lobbies.

#3 Trauglodyte

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Posted 27 March 2013 - 12:35 PM

Actually, Thontor, they need to drop the engine rating down to about 7 or 7.5 x tonnage. Mechs LIKE the Spider and Cicada were supposed to be far and away faster than everything else on the field. If you take that advantage away, you limit the possibilities that you can bring with those mechs. Imagine if all Commandos and Ravens moved at the 2x/4x speed (like they're kind of supposed to).

All in all, the simple tonnage x 8.5 was a real bust. It should have been done on a chassis by chassis basis. Instead, we're all given vanilla numbes and it kind of screws things up.

#4 Trauglodyte

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Posted 27 March 2013 - 01:06 PM

Fine, so my calculations were off. Do we at least agree that engine speeds a jacked up all over the place?

#5 Kraven Kor

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Posted 27 March 2013 - 01:18 PM

View PostTrauglodyte, on 27 March 2013 - 01:06 PM, said:

Fine, so my calculations were off. Do we at least agree that engine speeds a jacked up all over the place?


Well, more or less, maybe.

They need to fix the overall speed cap first, as some mechs need 150kph+ to have a chance (Spider.)

Then they can do some more passes on altering some engine min / max stuff. Personally, I think every mech should be able to go up or down at least one "hex" of movement (ie. an Atlas should be able to fit a 200, 300, or 400 rated Engine) with lights and mediums having more leeway than heavy or assaults.

I want engine limits, but I think the current limits are a bit "too tight" for my liking. Particularly on lights and assaults.

#6 Chemie

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Posted 27 March 2013 - 01:39 PM

mostly drop in teams until they release new servers and split the community up!
SgtKinCaiD: Can we have a command chair post that explain CLEARLY your statement on the regional server matter ?

A: Sure, when we have a final direction. For now it’s pretty straightforward. Each region will have their own MWO server(s). Most players can create accounts on each server. Some regions will be locked and only available to players located in said region. There will most likely be no central account concept, where you are able to select the region you want to play in. That’s the super quick high level.

#7 Budor

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Posted 27 March 2013 - 01:42 PM

"First part off CW" is a way to organize lances in a grp before dropping or something along those lines. While its "a part" of the systems they designed for community warfare it hardly qualifies as CW for me.

#8 QuantumButler

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Posted 27 March 2013 - 01:47 PM

Of course they won't add TDM, it'd put their current laughable gamemodes to shame.

#9 Davers

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Posted 27 March 2013 - 01:59 PM

View PostBudor, on 27 March 2013 - 01:42 PM, said:

"First part off CW" is a way to organize lances in a grp before dropping or something along those lines. While its "a part" of the systems they designed for community warfare it hardly qualifies as CW for me.

Thought we had that already.

I don't expect we will be fighting over the IS map in May, but maybe we might have faction drops or some kind of in game way to organize units.

#10 Sabazial

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Posted 27 March 2013 - 02:11 PM

View PostChemie, on 27 March 2013 - 01:39 PM, said:

Some regions will be locked and only available to players located in said region.


My clan is mainly American based but i'm from Europe, i seriously hope this change makes me unable to play with my friends.

#11 Davers

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Posted 27 March 2013 - 02:13 PM

View PostBelphegore, on 27 March 2013 - 02:11 PM, said:


My clan is mainly American based but i'm from Europe, i seriously hope this change makes me unable to play with my friends.

I think you misspoke...

Since you have to pick your server, you could just stay in the NA server.

#12 Thirdstar

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Posted 27 March 2013 - 02:21 PM

View PostDavers, on 27 March 2013 - 02:13 PM, said:

I think you misspoke...

Since you have to pick your server, you could just stay in the NA server.


"Some regions will be locked and only available to players located in said region"

#13 Davers

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Posted 27 March 2013 - 02:24 PM

View PostThirdstar, on 27 March 2013 - 02:21 PM, said:


"Some regions will be locked and only available to players located in said region"

So he hopes this will make him unable to play with his friends?

Hey Belphegore, if you don't want to play with them, just don't. :)

#14 Thirdstar

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Posted 27 March 2013 - 02:25 PM

View PostDavers, on 27 March 2013 - 02:24 PM, said:

So he hopes this will make him unable to play with his friends?

Hey Belphegore, if you don't want to play with them, just don't. :)


Oh right, the typo.

Anyway, 'no TDM' has me utterly amazed.

Well yeah the majority would pretty much stop playing Standinredsquare and StandinredsquareX5 but I don't understand how that's a bad thing.

Edited by Thirdstar, 27 March 2013 - 02:28 PM.


#15 Jetfire

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Posted 27 March 2013 - 02:30 PM

View PostThontor, on 27 March 2013 - 12:44 PM, said:

But the Jenner could use up to a 345 engine, giving it a max speed of 159.7 (175.7 wih speed tweak)
The Cicada could use up to a 400 engine, giving it a max speed of 162 (178.2 with speed tweak)
The Spider could use up to a 340 engine, giving it a max speed of 183.6 (202 with speed tweak)


This is going to be the Key to the viability of these mechs and the Flea. Without letting these light run faster they are going to be essentially non-viable save maybe the Spider and Jenner due to Jump Jets when compared to the Raven for competitive play.

#16 Davers

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Posted 27 March 2013 - 02:32 PM

Just accept that just like we had 'No one fights, they just want to cap!' on Assault and 'No one wants to cap, they just want to fight!' on Conquest, players will find a way to make TDM suck too. :)

#17 Adrienne Vorton

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Posted 27 March 2013 - 03:17 PM

View PostBudor, on 27 March 2013 - 01:42 PM, said:

"First part off CW" is a way to organize lances in a grp before dropping or something along those lines. While its "a part" of the systems they designed for community warfare it hardly qualifies as CW for me.

a few month back they stated that "the first steps ofCW implementation" would be forming faction units...so just making official what the community already has formed... i doubt that anything worth calling "community warfare", especially planetary conquest etc.will appear before end of summer... i have a feeling that we will have faction tags and such plus the clans way before we even see the map ...

View PostDavers, on 27 March 2013 - 02:32 PM, said:

Just accept that just like we had 'No one fights, they just want to cap!' on Assault and 'No one wants to cap, they just want to fight!' on Conquest, players will find a way to make TDM suck too. :)

you mean by hiding shutdown until the timer runs out? pbl yes...

Edited by Adrienne Vorton, 27 March 2013 - 03:16 PM.


#18 Monsoon

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Posted 27 March 2013 - 04:20 PM

View PostThontor, on 27 March 2013 - 12:44 PM, said:

There is already a limit on a variant by variant basis.

Lights can use 1.4x their stock engine rating
Mediums 1.3x
Heavies and assaults 1.2x


Actually that's a Class not variant differential.

Personally, I think they should look at this much like they did with Chassis/Variant quirks, like they've done with the Awesome and Centurion.

#19 Davers

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Posted 27 March 2013 - 04:34 PM

Except that since the Devs said they thought the game was plenty fast now, and they were concerned about raising speed limits.

#20 Fooooo

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Posted 27 March 2013 - 05:11 PM

View PostDavers, on 27 March 2013 - 04:34 PM, said:

Except that since the Devs said they thought the game was plenty fast now, and they were concerned about raising speed limits.


Yeah, it somewhat jarred me reading that answer to my very first question in ask the devs.......

I mean, I can understand not wanting the game to be even faster when piloting a quick light, as it somewhat doesn't feel like your in a mech when you play one.....you lose a sense of immersion in a way I guess, but it just screws the mechs that need it over.

I wanted a slightly more "robust" answer but alas, this short one has just given me more questions.


1. They stated that the artificial speed cap was a technical issue and hence why it was put in. ( I was in cb before the caps on speed / engine ratings etc and this was the main reason given for it.....there was tons of warping etc.)
So is it no longer a technical issue because of state-rewind and other improvements in the engine / codebase ?

2. What happens to MASC now ?

3. Will the spider / flea / any other very fast mech EVER get their main advantages, if not through raising / removing the artificial cap and adjusting engine ratings, then by lowering the speed of other mechs ?

All of which have already been brought up in this thread, bar number 1 I think....


It will be interesting to see what happens though..... :)

Edited by Fooooo, 27 March 2013 - 05:16 PM.






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