nungunz, on 08 January 2013 - 03:55 PM, said:
I'm pretty sure that DHS is better in almost every single case.
Say you had:
XL300 w 2 HS in the engine and let's say 4 DHS outside of the engine.
Total Heat Dissipation: 2.84
To do the same with SHS you would need:
XL300 w/ 2 HS in the engine and 16 SHS outside of the engine.
Total Heat Dissipation: 2.8
This costs you 4 more crit slots and 12 more tons....plus you still have lower heat dissipation.
What mech are you running that DHS is worse than SHS?
Say you had:
XL300 w 2 HS in the engine and let's say 4 DHS outside of the engine.
Total Heat Dissipation: 2.84
To do the same with SHS you would need:
XL300 w/ 2 HS in the engine and 16 SHS outside of the engine.
Total Heat Dissipation: 2.8
This costs you 4 more crit slots and 12 more tons....plus you still have lower heat dissipation.
What mech are you running that DHS is worse than SHS?
The problem is you can't just throw DHS anywhere because they take 3 slots.
Lets say you want to make an AWS-8Q with just 2 ppc's.
DHS gets 22 DHS max, if the engine ones are really double thats the same as 37.4 reg hs.
With singles you can get 10 in engine and 26 oustside for 36 hs.
So the increase is not close to 1.4. its 1.04.
This is the problem with DHS. If you don't have high heat, you want double heatsinks most of the time as the enternal ones are more than enough to keep you cool leaving room for weapons. If your a hot running mech you probably can't afford the multiple 3 slots for addditonal externals so its not worth DHS at 1.4.
DHS benifit cooler mechs, which is just backwards.
I run towards energy boats and avoid missle/balistics knowing the energy is gonna overheat or just do lowered damage in any chasis variant.