Catapult Artillery Build
#1
Posted 09 January 2013 - 08:00 AM
P.s. Sorry for my probably bad english I come from germany
Thanks in Advance,
-Basilicum
#2
Posted 09 January 2013 - 08:48 AM
9 tons of LRM ammo
FF,ES,DHS.10 internal DHS is enough if you will not alpha strike too often(i mean including lasers) and can run a little hot on caustic
Full armor except legs(55 points there)
EDIT:here is mechlab file
Chassis Name: Catapult Model Name: CPLT-C4 Variant Name: lrmcarrier Engine Cost: 1 040 000 C-Bills Heat Sink Cost: 0 C-Bills Armor Cost: 234 360 C-Bills Weapons Cost: 980 000 C-Bills Equipment Cost: 56 000 C-Bills Ammo Cost: 272 540 C-Bills Engine: 260 Standard Engine Internal Type: Endo Steel Internals Armor Type: Ferro Fibrous Armor Heat Sinks: 10 (10) Double Heat Sinks Tonnage: 65,00 Speed: 64,8 kph Armor Total: 412 Alpha Strike Damage: 82,00 Alpha Strike Heat: 44,00% Firepower: 20,74 dps Heat Efficiency: 35,82% Effective Range of Loadout: 630m Head: 18/18 Right Torso: 45/60 Right Rear Torso: 15/60 Center Torso: 63/84 Center Rear Torso: 21/84 Left Torso: 45/60 Left Rear Torso: 15/60 Right Arm: 40/40 Left Arm: 40/40 Right Leg: 55/60 Left Leg: 55/60 Weapons Locations Right Arm: LRM5 LRM15 Left Arm: LRM15 LRM5 Center Torso: (2) Medium Laser Heat Sink Locations Jump Jet Locations Equipment Locations Right Torso: AMS Ammo Locations Right Arm: (5) LRM Ammo AMS Ammo Right Leg: (2) LRM Ammo Left Leg: (2) LRM Ammo File created using MWO Mechbay
Edited by JudgeDeathCZ, 09 January 2013 - 08:49 AM.
#3
Posted 09 January 2013 - 09:00 AM
#4
Posted 09 January 2013 - 09:31 AM
2 LRM 15 2 LRM 5 2 Medium lasers and 4 Tons of LRM Ammo 2 Ton of AMS Ammo and Armor is not full yet .-. btw what does FF ES and DHS mean ?
#5
Posted 09 January 2013 - 09:34 AM
Basilicum, on 09 January 2013 - 09:31 AM, said:
2 LRM 15 2 LRM 5 2 Medium lasers and 4 Tons of LRM Ammo 2 Ton of AMS Ammo and Armor is not full yet .-. btw what does FF ES and DHS mean ?
FF = Ferro Fibrous armor
ES = Endo Steel skeleton
DHS = Double Heat Sinks
You'll find these in the "Upgrades" tab in the Mechlab.
{Edit: Added Links}
Edited by Fut, 09 January 2013 - 09:36 AM.
#6
Posted 09 January 2013 - 09:36 AM
Endo Steel is probably the first "must have", followed by Double Heat Sinks. DHS are actually more useful, but they are significantly more expensive, and the 3 tons you can free up with Endo Steel can make a big difference.
#7
Posted 09 January 2013 - 01:53 PM
#8
Posted 09 January 2013 - 09:15 PM
#9
Posted 09 January 2013 - 09:24 PM
#10
Posted 09 January 2013 - 10:14 PM
Frostblade, on 09 January 2013 - 09:24 PM, said:
BAP (Beagle Active Probe) doesn't hurt either (1 slot, 1 ton, about 400k CBills). Just remember you need to keep the TAG laser on the target 'Mech for your missiles to benefit from it, so you'll need to aim a little bit if they're really moving.
And if you want to fiddle but don't have the money, Smurfy's MechLab is a great place to do that. The UI is almost the same as in the game.
#11
Posted 10 January 2013 - 01:16 AM
Cstriker, on 09 January 2013 - 01:53 PM, said:
This build, but with a standard smaller engine (maybe make the ALRM15's -> ALRM20's)
#12
Posted 10 January 2013 - 08:54 AM
#13
Posted 10 January 2013 - 09:23 AM
#14
Posted 10 January 2013 - 09:32 AM
Endosteel, 10 DHS.
2 LRM20, 2 ML, 2 SSRM2.
Requires XL Engine, choose your own (245XL minimum though, anything smaller will make you unable to use all 65 tons without a crit-slots issue.) Fill all the rest with LRM ammo (I have 7 tons), armor max except legs, only 1 ton of SSRM2 ammo.
(I have AMS too, but with only 1 ton of ammo.)
Result: never overheats, up to 3 kills per game, 600+ damage easily achieved if surviving until win, and this with ECM in play and without Artemis. (If you'd like to trade ammo or amor for Artemis, go for it, I didn't bother.)
If you hate Lasers, replace 1 of them with TAG.
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