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I Need Some Clarification Regarding Heat Scale.


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#1 Krzysztof z Bagien

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Posted 04 February 2013 - 05:39 AM

For every SHS you gain +1 heat treshold [HT] and +0.1 heat dissipation per second [HD]; for DHS it looks like this: DHS built into engine give you +2 HT and 0.2 HD respectively, and remaining DHS +1.4 HT and +0.14 DH. This is what I know.
What I don't know is: I've read somewhere that heat scale starts at 30 HT, so this would mean that everything that is gained by putting heat sinks in a mech is on the top of that 30. Is that the case? In other words - how is the heat scale actually calculated?

Edited by Krzysztof z Bagien, 04 February 2013 - 08:13 AM.


#2 MustrumRidcully

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Posted 04 February 2013 - 05:45 AM

AFAIK, it's 30 + heat threshold bonus from heat sinks.

Interesting question might be - how to verify this? I have taken it for granted for such a long time...

So if you got 10 inter-engine DHS, your heat capacity would be 50. The highest point on your mech's heat scale UI should indicate a heat level of 50.

#3 Sajuk Kar

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Posted 04 February 2013 - 05:53 AM

I wrote this in response to someone who asked a similar question as you, I think it's a pretty good explanation.

View PostSajuk Kar, on 29 January 2013 - 02:44 PM, said:


I don't think it that confusing. The way I've always understood it, which has been confirmed by my math, is that your mech has a heat threshold, at 100% of which you shut down. This is your heat meter. The threshold is determined by a base of 30 for all mechs plus 1 for every standard heatsink you have, and 2 for the engine double heat sinks you have, and 1.4 for the non engine heatsink you have. For instance, if you are using standard heatsinks, and have 35 of them total including your engine ones, you heat threshold is 65, which is 100% on your heat gauge. Each single heatsink also gives .1 heat dissipation per second, engine doubles give .2 and non engine doubles give .14. A good way to estimate how much of your heat threshold your weapons are gonna make when fired is to take the heat of the weapons added up and then divide that by your heat threshold. That will give the percent of your total heat threshold. This is before any bonuses affecting heat you might have.

Summary:

Heat threshold=
30+1 for standard heatsink
1.4 for non engine double heatsink
2 for engine double heat sink

Heat dissipation=
.1 per second for standard heatsink
.14 for non engine double heatsink
.2 for engine double heat sink


#4 3rdworld

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Posted 04 February 2013 - 05:59 AM

View PostMustrumRidcully, on 04 February 2013 - 05:45 AM, said:

AFAIK, it's 30 + heat threshold bonus from heat sinks.

Interesting question might be - how to verify this? I have taken it for granted for such a long time...

So if you got 10 inter-engine DHS, your heat capacity would be 50. The highest point on your mech's heat scale UI should indicate a heat level of 50.


One of the devs confirmed it a while back. And it has been tested pretty thoroughly. And can be seen from the Items.xml

Edited by 3rdworld, 04 February 2013 - 06:11 AM.


#5 3rdworld

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Posted 04 February 2013 - 06:07 AM

View PostKrzysztof z Bagien, on 04 February 2013 - 05:39 AM, said:

In other words - how is the heat scale actually calculated?


Heat scale is a different animal all together.

The basic formula is:

Heat Efficiency = .61*sqrt(HS/HPS)

HS = # Heatsinks (Engine doubles are multiplied by 2, extra doubles by 1.4)
HPS = weapon Heat Per Second * (1-Discount) (all weapons are aggregated after discounting)

Current Weapon Discounts:
Small Laser 0
Medium Laser 0
Large Laser 0.015
ER Large Laser 0.015
S. Pulse Laser 0.08
M. Pulse Laser 0.065
L. Pulse Laser 0.08
PPC 0.25
ER PPC 0.25
TAG 0
Flamer -2.8
AC-20 0.25
AC-10 0.25
AC-5 0.25
UAC-5 0.2
AC-2 0.25
LB 10-X 0.25
Gauss Rifle 0.25
Machine Gun 0.25
LRM 20 0.25
LRM 15 0.25
LRM 10 0.25
LRM 5 0.55
SRM 6 0.25
SRM 4 0.25
SRM 2 0.25
Narc 0
Streak SRM 2 0.25

Edited by 3rdworld, 04 February 2013 - 06:10 AM.


#6 Krzysztof z Bagien

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Posted 04 February 2013 - 06:12 AM

Thanks :D

#7 MustrumRidcully

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Posted 04 February 2013 - 06:24 AM

View Post3rdworld, on 04 February 2013 - 06:07 AM, said:


Heat scale is a different animal all together.

The basic formula is:

Heat Efficiency = .61*sqrt(HS/HPS)

HS = # Heatsinks (Engine doubles are multiplied by 2, extra doubles by 1.4)
HPS = weapon Heat Per Second * (1-Discount) (all weapons are aggregated after discounting)

Current Weapon Discounts:
Small Laser 0
Medium Laser 0
Large Laser 0.015
ER Large Laser 0.015
S. Pulse Laser 0.08
M. Pulse Laser 0.065
L. Pulse Laser 0.08
PPC 0.25
ER PPC 0.25
TAG 0
Flamer -2.8
AC-20 0.25
AC-10 0.25
AC-5 0.25
UAC-5 0.2
AC-2 0.25
LB 10-X 0.25
Gauss Rifle 0.25
Machine Gun 0.25
LRM 20 0.25
LRM 15 0.25
LRM 10 0.25
LRM 5 0.55
SRM 6 0.25
SRM 4 0.25
SRM 2 0.25
Narc 0
Streak SRM 2 0.25

... and we'll never know why these discounts where chosen or what their real purpose is...


Wait, why does the Machine Gun even have a discount? I thought it produces 0 heat?

Edited by MustrumRidcully, 04 February 2013 - 06:25 AM.


#8 3rdworld

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Posted 04 February 2013 - 06:35 AM

View PostMustrumRidcully, on 04 February 2013 - 06:24 AM, said:

... and we'll never know why these discounts where chosen or what their real purpose is...


Wait, why does the Machine Gun even have a discount? I thought it produces 0 heat?


Well all values where produced through testing. When they first implemented the discount, all ballistics and Missiles were given a 25% discount. I applied it to Machine guns, but it doesn't really matter cause as u say they produce no heat.

Edited by 3rdworld, 04 February 2013 - 06:41 AM.






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