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...am I The Only One That Likes The Lbx?


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#21 Penance

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Posted 09 January 2013 - 09:02 AM

View PostSolomon Ward, on 09 January 2013 - 09:00 AM, said:

I am a big fan of SRM but LBX is a very underwhelming weapon imho.

If you could switch between slugs and cluster i might use it again.



so then, the AC's should just have 2 different types of rounds?

#22 GODzillaGSPB

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Posted 09 January 2013 - 09:06 AM

View PostPenance, on 09 January 2013 - 08:49 AM, said:



how many "pellets" are fired per shot?


10.

#23 Panzerjotun

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Posted 09 January 2013 - 09:07 AM

Awesome ballistic for any mech running over 70kph.

#24 Corvus Antaka

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Posted 09 January 2013 - 09:07 AM

I love the LBX

#25 Jonathan Paine

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Posted 09 January 2013 - 09:12 AM

Love the LBX. Genuine three trick pony. Up close it delivers great damage with little heat. The spread lets me wing a light at distance. Finally it rocks at bringing down zombie mechs.

#26 Edustaja

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Posted 09 January 2013 - 09:15 AM

Used to like it on my 4g. They've since boosted every other autocannon in terms of rof and projectile velocity. Would.only use it again after it gets the slugs.

#27 Skwisgaar Skwigelf

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Posted 09 January 2013 - 09:18 AM

I use the LBX on Dragons quite a bit. It helps when you can zoom in close, smack 'em in the face and zoom away. Also not bad for hunting Lights.

#28 Redoxin

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Posted 09 January 2013 - 09:20 AM

No, unfortunately you are not the only one. In fact, I am pretty sure I see more LB10-X than AC10 on the battlefield.

#29 Mechafruit

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Posted 09 January 2013 - 09:22 AM

I really liked the LBX-10 when I had 2 on my CTF-4X, however I swapped them out for regular AC/10s due to the wonky hit detection. Trapping a jenner in a corner and continuously firing 6 shots at point blank range directly into his immobile torso, and not even removing a single section of armor isn't right. ;) When PGI gets hit detection and netcode sorted out, I'll definitely switch back to my LBX-10s. They easily dished out over 800 damage per game, and made a ton of pilots panic from the sheer amount of led shaking their mech.

#30 Sybreed

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Posted 09 January 2013 - 09:25 AM

with PGI's crit system, the LBX isn't very useful right now. It needs to be able to switch from slug to cluster rounds to be a viable weapon. Right now, I only use on my CDN-D because I can close into targets easily and rain SRMs/LBx shots at them. Otherwise, I take out the weapon and put an AC/10 instead.

#31 Starburster

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Posted 09 January 2013 - 09:44 AM

I have serious doubts that whenever the LBx finally gets its slugs, that there will not be some serious downside to them. This coming from the rationale that it would then completely invalidate the AC/10. Course that would change once the specialized AC rounds happened but that is a long ways away. Mind you, I want the slugs to happen just like a lot of other things, like being able to pick what bins on your mech empty first for example.

#32 Roughneck45

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Posted 09 January 2013 - 09:50 AM

I just wish it was stronger, or gave you more ammo per ton.

#33 CygnusX7

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Posted 09 January 2013 - 10:02 AM

I loved it when I couldn't aim. Now that I can I feel like I waste too much ammo at a distance.

#34 Sybreed

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Posted 09 January 2013 - 10:10 AM

View PostStarburster, on 09 January 2013 - 09:44 AM, said:

I have serious doubts that whenever the LBx finally gets its slugs, that there will not be some serious downside to them. This coming from the rationale that it would then completely invalidate the AC/10. Course that would change once the specialized AC rounds happened but that is a long ways away. Mind you, I want the slugs to happen just like a lot of other things, like being able to pick what bins on your mech empty first for example.

I think that, gameplay wise, PGI should introduce specialized AC rounds the same time as LBX slugs. I doubt they should follow Canon at 100% on this one.

#35 De La Fresniere

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Posted 09 January 2013 - 10:11 AM

View Postbug3at3r, on 09 January 2013 - 08:18 AM, said:

This weapon gets so much hate, and I don't get it. It makes a terrible stand-alone weapon I'll admit, but when paired with another LBX or with SRM's, or both even, I can get 1k+ damage with this baby. Why all the hate?


There's useful damage and there's useless damage. A lot of pellets (among those that don't miss entirely, that is) usually hit sections that will not contribute to a mech's disabling or defeat. The scoreboard displays that damage too, but the guy that did 300 damage by accurately targeting truly important sections could very well have contributed far more than you despite doing half your damage.

Additionally, the LB10-X is awful for crits.

Its only use is if you've got terrible latency or bad aim; rather than miss entirely with a regular AC, you might get a few (pathetic, but better than nothing) hits.

Any weapon, even terrible ones, can do the job if you boat it enough. But why not boat a weapon that's good in the first place? The LB10-X doesn't even synergize with itself like PPCs do.

Compared with other weapons, the LB10-X is very, very clearly much inferior.

That's why all the hate.

#36 h00n

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Posted 09 January 2013 - 10:11 AM

It's good to pair them with long range weapons.

Punch holes in armor with LL or PPC. When you close, you can exploit those holes on criticals. Even if the target is torso twisting to protect vulnerable areas, pellets will hit, destroying weapons and components.

#37 Panzerman03

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Posted 09 January 2013 - 10:14 AM

It's situational. I like them on my Atlas D-DC, because I think two in the RT is the most efficient use of the two ballistic slots there. Much more DPS than an AC20, more reliable than a pair of UAC5s, and less actual spread than a pair of AC2s at close range. With 2 MLas, 2 LB-10X, and 3 SSRM, it makes for an extremely hard hitting and efficient brawler.

I really don't care for the LBX in most other builds, though.

#38 Clideb50

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Posted 09 January 2013 - 10:14 AM

As a lot of people have said, it's underrated. I personally like it when I know I'll be fighting lightweights because you don't have to do a lot of damage to ruin a their day, and the spread helps overcome their lag shield. Otherwise it's use is limited to very close range combat, and to get that close you'll either have to be fast or have a dumb opponent.

#39 De La Fresniere

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Posted 09 January 2013 - 10:31 AM

View Posth00n, on 09 January 2013 - 10:11 AM, said:

pellets will hit, destroying weapons and components.


Unless there's a Gauss in that section... no, they won't.

Assuming you get a lot of them to hit an exposed section, pellets can and will crit often just because there's many of them, but they won't break anything. They only do 1 damage per crit and those get randomly assigned to any item in that section.

Say you get all ten pellets to hit (you won't, but let's say you do) an exposed section with two items in it. You get 6 crits (2 singles and 2 doubles, pretty average). You've now done 6 item damage, assigned randomly to one of two items. Items have 10 health. First shot, you're pretty much guaranteed to *not* destroy anything (it would take a highly improbable crit rate).

Then you fire again and get all ten pellets to hit a second time in a row (no you won't, but let's say you do). Average 6 crits again. You've now dealt 12 item damage... randomly assigned to two items. What are the odds that 10+/12 pellets all hit the same item? Two full 10-pellet shots right into the same internals and you're still unlikely to have broken anything because they've spread their damage around, even inside the internals.

Sure, now that the items are quite damaged, when you get 10 pellets into those internals for the third time in a row (lol, sure you will), you're very likely to break something... on your third shot, and by now the section's either destroyed already or about to be.

In comparison, an AC/10 has only 42% chance to crit every time it hits, but if it does crit (and hey, 42% is still pretty damn good), it *will* destroy something automatically because it'll do all its damage to one item instead of spreading it around.

Pellet crits are like noobs; they don't focus fire.

#40 jakucha

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Posted 09 January 2013 - 10:32 AM

I think they could use a boost, not necessarily damage-wise.





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