

Hunchback Hbk-4G
#21
Posted 11 January 2013 - 03:49 PM
#22
Posted 11 January 2013 - 07:37 PM
AC/20 weighs less, and won't explode (ammo will instead).
#23
Posted 11 January 2013 - 08:09 PM
Edited by Silent Stryder, 11 January 2013 - 08:13 PM.
#24
Posted 12 January 2013 - 02:35 AM
Silent Stryder, on 11 January 2013 - 08:09 PM, said:
I've ran the 2 AC5 4G before and it works well. You have to land your AC5 shots consistently and it will take longer to get kills due to the focus on DPS over burst damage that you could achieve with a Gauss. I put my two variants earlier in this thread but I'll quote it here again:
TruePoindexter, on 09 January 2013 - 10:59 AM, said:
2 AC5 3 ML
http://mwo.smurfy-ne...e762c2f702a5585
1 GAUSS 3 ML
http://mwo.smurfy-ne...a7580ea3633b3f8
#25
Posted 12 January 2013 - 01:57 PM
TruePoindexter, on 12 January 2013 - 02:35 AM, said:
I've ran the 2 AC5 4G before and it works well. You have to land your AC5 shots consistently and it will take longer to get kills due to the focus on DPS over burst damage that you could achieve with a Gauss. I put my two variants earlier in this thread but I'll quote it here again:
Has the Guass blowing up been a serious issue?
#26
Posted 12 January 2013 - 02:29 PM
Silent Stryder, on 12 January 2013 - 01:57 PM, said:
Has the Guass blowing up been a serious issue?
Not really. I've not noticed it being an issue on any of my mechs. I've come to appreciate the dual AC5's because of the fire rate though the total DPS is equivalent.
Edited by TruePoindexter, 12 January 2013 - 02:30 PM.
#28
Posted 12 January 2013 - 08:29 PM
joedawg39s, on 12 January 2013 - 06:40 PM, said:
Might as well throw in a XL Engine with that attitude then eh, its not like if Left Torso goes out first on the Hunchback that the enemy was intentionally aiming for it, even on the 4SP where there is no hunch they always go for the right torso.
Edited by Silent Stryder, 12 January 2013 - 08:29 PM.
#29
Posted 12 January 2013 - 08:47 PM
Honestly, the 4H is all around better -- now that I have a 4H with a Gauss + 5xML I don't even leave any parts in my Founder's 4G. The extra punch from +2xML makes a big difference.
#30
Posted 12 January 2013 - 09:55 PM
Jaded Jasper, on 12 January 2013 - 08:47 PM, said:
Honestly, the 4H is all around better -- now that I have a 4H with a Gauss + 5xML I don't even leave any parts in my Founder's 4G. The extra punch from +2xML makes a big difference.
Just making use of one of my founders mechs...
Edited by Silent Stryder, 12 January 2013 - 09:56 PM.
#31
Posted 12 January 2013 - 11:53 PM
TruePoindexter, on 09 January 2013 - 10:02 AM, said:
bolded the loadout I use.
#32
Posted 13 January 2013 - 12:13 AM
I used it almost stock, 1 AC/20 and 3 x ML's.
I didn't see it mentioned, but maybe the best thing you can do is alter your playstyle a bit. It's hard to have success with a 4G because you're kind of middle of the road in terms of armor and speed, so if you just bop around kind of randomly with the team you are liable to be focused and de-cannoned (yeah, not real words, I know) pretty quickly. For that reason alone I avoid XL engines in a HBK like the plague. As someone already mentioned, the community is pretty well trained at shooting at the hunch.
Anyway, try hiding behind buildings and mountains and blindsiding mechs that are chasing your teammates. I do this often and have a very reasonable amount of success, even considering that I've never played in a group and have no comms. If you were on comms with someone and could lure mechs into your little trap, it should work even better. I also find I have more success when I avoid engagements right at the opening and wade in while pilots are already focused on others and distracted, allowing me to be very precise with that AC/20 and then follow it up with the 3 ML's on already damaged sections/mechs.
Good luck and have fun!
#33
Posted 13 January 2013 - 06:08 AM
Scout80913, on 13 January 2013 - 12:13 AM, said:
Anyway, try hiding behind buildings and mountains and blindsiding mechs that are chasing your teammates. I do this often and have a very reasonable amount of success, even considering that I've never played in a group and have no comms. If you were on comms with someone and could lure mechs into your little trap, it should work even better. I also find I have more success when I avoid engagements right at the opening and wade in while pilots are already focused on others and distracted, allowing me to be very precise with that AC/20 and then follow it up with the 3 ML's on already damaged sections/mechs.
Stock weapons -4G is very efficient, especially if you stay with your team to finish opponents. Also can't beat the feeling of having a gun big enough to scare Assault mechs. "If it took more than one shot..."
I managed to make a PPC/20 HBK-4P, runs really hot(chain-fire for full damage), but hits really hard out to 540m. Swap the lasers around for arm S.Las, head M.Las if you want another DHS.
Edited by Stingz, 13 January 2013 - 06:09 AM.
#34
Posted 13 January 2013 - 06:28 AM
I recorded a match using that build, which was even more fun when someone else was running a Flamer Atlas XD
(Yeah I kinda added in ZPS voices)
I have later upgraded the build by increasing engine size, from 200 to 245.
http://mwo.smurfy-ne...6b00352adc123db
Edited by Kelpaz, 13 January 2013 - 06:35 AM.
#35
Posted 13 January 2013 - 02:00 PM
dabsch, on 11 January 2013 - 08:29 AM, said:
Cant replicate this Build. What am I doing wrong? Your suggested engine weights too much.
I can confirm that this build is valid. As I said you likely had an issue with armor. It's solid and was fun to run again after having left my Hunchbacks gathering dust for awhile.
#36
Posted 13 January 2013 - 09:16 PM
I do like the LL though, as I run 3MPLAS, and it is definetly a short range only rig.
#37
Posted 13 January 2013 - 10:49 PM
If the AC/20 isn't your speed, the double UAC/5 is pretty mean. I dislike sustained ballistic damage, but if you don't twist much that can suit you. It'll certainly reward good gameplay down the line. Dual UAC/5 translates well into bigger brawlers/juggs at this time, and is probably the most popular in most Atlas build.
#38
Posted 14 May 2013 - 11:07 AM
Stingz, on 13 January 2013 - 06:08 AM, said:
Stock weapons -4G is very efficient, especially if you stay with your team to finish opponents. Also can't beat the feeling of having a gun big enough to scare Assault mechs. "If it took more than one shot..."
I managed to make a PPC/20 HBK-4P, runs really hot(chain-fire for full damage), but hits really hard out to 540m. Swap the lasers around for arm S.Las, head M.Las if you want another DHS.
You weren't using a Jakobs?
Stupid reason to revive a thread but I was looking for advice for my 4G.
#39
Posted 14 May 2013 - 11:18 AM
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