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Hunchback Hbk-4G


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#21 slayerkdm

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Posted 11 January 2013 - 03:49 PM

Cataphract is easier, more lethal too.

#22 Stingz

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Posted 11 January 2013 - 07:37 PM

Gauss rifle itself explodes for 15 damage instead of it's ammo, something that might not have been mentioned.

AC/20 weighs less, and won't explode (ammo will instead).

#23 Silent Stryder

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Posted 11 January 2013 - 08:09 PM

what do you guys think of this 4G http://mwo.smurfy-ne...4e845e17f16d995 just trying to make the most out of a 4G as it is a founders mech, wish it was the 4SP that was a founders mech.

Edited by Silent Stryder, 11 January 2013 - 08:13 PM.


#24 TruePoindexter

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Posted 12 January 2013 - 02:35 AM

View PostSilent Stryder, on 11 January 2013 - 08:09 PM, said:

what do you guys think of this 4G http://mwo.smurfy-ne...4e845e17f16d995 just trying to make the most out of a 4G as it is a founders mech, wish it was the 4SP that was a founders mech.


I've ran the 2 AC5 4G before and it works well. You have to land your AC5 shots consistently and it will take longer to get kills due to the focus on DPS over burst damage that you could achieve with a Gauss. I put my two variants earlier in this thread but I'll quote it here again:


View PostTruePoindexter, on 09 January 2013 - 10:59 AM, said:

Here are my modern takes on what I would run for the 4G:

2 AC5 3 ML
http://mwo.smurfy-ne...e762c2f702a5585

1 GAUSS 3 ML
http://mwo.smurfy-ne...a7580ea3633b3f8


#25 Silent Stryder

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Posted 12 January 2013 - 01:57 PM

View PostTruePoindexter, on 12 January 2013 - 02:35 AM, said:


I've ran the 2 AC5 4G before and it works well. You have to land your AC5 shots consistently and it will take longer to get kills due to the focus on DPS over burst damage that you could achieve with a Gauss. I put my two variants earlier in this thread but I'll quote it here again:


Has the Guass blowing up been a serious issue?

#26 TruePoindexter

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Posted 12 January 2013 - 02:29 PM

View PostSilent Stryder, on 12 January 2013 - 01:57 PM, said:


Has the Guass blowing up been a serious issue?


Not really. I've not noticed it being an issue on any of my mechs. I've come to appreciate the dual AC5's because of the fire rate though the total DPS is equivalent.

Edited by TruePoindexter, 12 January 2013 - 02:30 PM.


#27 joedawg39s

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Posted 12 January 2013 - 06:40 PM

View PostSilent Stryder, on 12 January 2013 - 01:57 PM, said:


Has the Guass blowing up been a serious issue?
It blows pretty easily but they still have to get through the armor. Who wants to go on when you loose the ballistics on a 4g anyway.

#28 Silent Stryder

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Posted 12 January 2013 - 08:29 PM

View Postjoedawg39s, on 12 January 2013 - 06:40 PM, said:

It blows pretty easily but they still have to get through the armor. Who wants to go on when you loose the ballistics on a 4g anyway.


Might as well throw in a XL Engine with that attitude then eh, its not like if Left Torso goes out first on the Hunchback that the enemy was intentionally aiming for it, even on the 4SP where there is no hunch they always go for the right torso.

Edited by Silent Stryder, 12 January 2013 - 08:29 PM.


#29 Jaded Jasper

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Posted 12 January 2013 - 08:47 PM

If you're going to run a 4G you pretty much need to use either 2xAC5 or 3xAC2; If you're just going to use one ballistic a 4H is strictly better.

Honestly, the 4H is all around better -- now that I have a 4H with a Gauss + 5xML I don't even leave any parts in my Founder's 4G. The extra punch from +2xML makes a big difference.

#30 Silent Stryder

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Posted 12 January 2013 - 09:55 PM

View PostJaded Jasper, on 12 January 2013 - 08:47 PM, said:

If you're going to run a 4G you pretty much need to use either 2xAC5 or 3xAC2; If you're just going to use one ballistic a 4H is strictly better.

Honestly, the 4H is all around better -- now that I have a 4H with a Gauss + 5xML I don't even leave any parts in my Founder's 4G. The extra punch from +2xML makes a big difference.


Just making use of one of my founders mechs...

Edited by Silent Stryder, 12 January 2013 - 09:56 PM.


#31 Volume

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Posted 12 January 2013 - 11:53 PM

View PostTruePoindexter, on 09 January 2013 - 10:02 AM, said:

I wouldn't say it's the best but I would personally take the 1 Gauss 2 MPL over the others. For my 4G I alternate between 1 Gauss 3 ML or 2 AC5 3 ML though I haven't ran it in a very long time.


bolded the loadout I use.

#32 Scout80913

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Posted 13 January 2013 - 12:13 AM

I also really enjoy HBK's. I used the 4G for some time, just to get into the elite skills.

I used it almost stock, 1 AC/20 and 3 x ML's.

I didn't see it mentioned, but maybe the best thing you can do is alter your playstyle a bit. It's hard to have success with a 4G because you're kind of middle of the road in terms of armor and speed, so if you just bop around kind of randomly with the team you are liable to be focused and de-cannoned (yeah, not real words, I know) pretty quickly. For that reason alone I avoid XL engines in a HBK like the plague. As someone already mentioned, the community is pretty well trained at shooting at the hunch.

Anyway, try hiding behind buildings and mountains and blindsiding mechs that are chasing your teammates. I do this often and have a very reasonable amount of success, even considering that I've never played in a group and have no comms. If you were on comms with someone and could lure mechs into your little trap, it should work even better. I also find I have more success when I avoid engagements right at the opening and wade in while pilots are already focused on others and distracted, allowing me to be very precise with that AC/20 and then follow it up with the 3 ML's on already damaged sections/mechs.

Good luck and have fun!

#33 Stingz

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Posted 13 January 2013 - 06:08 AM

View PostScout80913, on 13 January 2013 - 12:13 AM, said:

I used it almost stock, 1 AC/20 and 3 x ML's.

Anyway, try hiding behind buildings and mountains and blindsiding mechs that are chasing your teammates. I do this often and have a very reasonable amount of success, even considering that I've never played in a group and have no comms. If you were on comms with someone and could lure mechs into your little trap, it should work even better. I also find I have more success when I avoid engagements right at the opening and wade in while pilots are already focused on others and distracted, allowing me to be very precise with that AC/20 and then follow it up with the 3 ML's on already damaged sections/mechs.


Stock weapons -4G is very efficient, especially if you stay with your team to finish opponents. Also can't beat the feeling of having a gun big enough to scare Assault mechs. "If it took more than one shot..."

I managed to make a PPC/20 HBK-4P, runs really hot(chain-fire for full damage), but hits really hard out to 540m. Swap the lasers around for arm S.Las, head M.Las if you want another DHS.

Edited by Stingz, 13 January 2013 - 06:09 AM.


#34 Kelpaz

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Posted 13 January 2013 - 06:28 AM

I am not sure why but I always had problems using the 4G traditional AC20 config so I made a silly build with 3 MGs two mediums and a large laser. The weird thing is that I survive alot more often using that setup O.o

I recorded a match using that build, which was even more fun when someone else was running a Flamer Atlas XD


(Yeah I kinda added in ZPS voices)

I have later upgraded the build by increasing engine size, from 200 to 245.

http://mwo.smurfy-ne...6b00352adc123db

Edited by Kelpaz, 13 January 2013 - 06:35 AM.


#35 TruePoindexter

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Posted 13 January 2013 - 02:00 PM

View Postdabsch, on 11 January 2013 - 08:29 AM, said:


Cant replicate this Build. What am I doing wrong? Your suggested engine weights too much.


I can confirm that this build is valid. As I said you likely had an issue with armor. It's solid and was fun to run again after having left my Hunchbacks gathering dust for awhile.

#36 slayerkdm

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Posted 13 January 2013 - 09:16 PM

Fun video Kelpaz. As a fellow machine gunner, I enjoyed it. Sometimes its just too much fun to play. Of course, then I play my Ilya and get 5 kills and 800 damage and just laugh at how much easier it is. Of course is has the big boy MG, 2 Ultra5's.

I do like the LL though, as I run 3MPLAS, and it is definetly a short range only rig.

#37 Selfish

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Posted 13 January 2013 - 10:49 PM

I prefer the AC/20, 3 Mlas, AMS (1 ton), STD225. Very effective in the right hands. You need to get good at landing ballistics first, and then transfer that experience into hitting those components while maneuvering on the fly. It's not the fastest, but it's faster and/or more mobile than its competition that generally mount the 20. It does hit very hard and has impressive torso/arm twist. I learned to brawl on the mech, and would recommend it to others--though the 4H can mount the same build. I primarily use it because I own the Founders variant. Before Open beta I garnered about 100k Xp on it, and am up to 60+k with it now. While I wouldn't say I play it much anymore except for when I need the money, it's certainly the mech I've played the most in the game.

If the AC/20 isn't your speed, the double UAC/5 is pretty mean. I dislike sustained ballistic damage, but if you don't twist much that can suit you. It'll certainly reward good gameplay down the line. Dual UAC/5 translates well into bigger brawlers/juggs at this time, and is probably the most popular in most Atlas build.

#38 N a p e s

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Posted 14 May 2013 - 11:07 AM

View PostStingz, on 13 January 2013 - 06:08 AM, said:


Stock weapons -4G is very efficient, especially if you stay with your team to finish opponents. Also can't beat the feeling of having a gun big enough to scare Assault mechs. "If it took more than one shot..."

I managed to make a PPC/20 HBK-4P, runs really hot(chain-fire for full damage), but hits really hard out to 540m. Swap the lasers around for arm S.Las, head M.Las if you want another DHS.


You weren't using a Jakobs?

Stupid reason to revive a thread but I was looking for advice for my 4G.

#39 WANTED

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Posted 14 May 2013 - 11:18 AM

I tried a gauss in my 4G and that was a waste. It blew up so easily from what seemed like 2 hits at times. I went back to AC/20 and my 3xMDL. I've finally got it over 1.26 K/D which is great for me cause most of my other mechs are under 1.0 ( except the Raven 3L but not really counting him ). Don't be afraid of lobbing that AC20 shell at 400-500m distance. Even if the damage is negligible the hit is not and it's like psychological warfare then. I scare off alot of pop tarts and such with one hit of AC 20 at distance cause the jolt and boom is enough to freak them out.

#40 mack sabbath

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Posted 14 May 2013 - 11:28 AM

View PostSilent Stryder, on 12 January 2013 - 01:57 PM, said:


Has the Guass blowing up been a serious issue?


It sure is if you pilot a Misery!! :P





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