Butane9000, on 10 January 2013 - 06:50 AM, said:
Have you ever really encountered only 1 or 2 mechs in a game that use ECM? It isn't "broken" in any way. If you approach the situation tactically you can usually take said units out fairly quickly. I've done so in pug games. I've done it in pre-mades. ECM gets stupid when 5+ people have it on one team.
You're defining balance by how many units it takes before it becomes a problem.
I say that your definition is in its very essense WRONG.
You should define balance by its effects/effectiveness vs its cost. Cost as in weight, slots, heat, ammunition. C-Bills don't really weigh into the equation.
Measured by its weight, by the number of slots it uses, by its heat and ammuntion (1.5 tonnes, 2 slots, no heat & no ammo.), ECM is far
faaaaar too powerful. It simply does too much. Nothing else comes close.
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ECM has been part of the Battletech lore for awhile, and PGI did something they didn't have to.
I have no idea what you mean, unless you're agreeing that PGI added garbage to ECM that it did not have in TT. That much is true -- ECM in MW:O is waaaaay cooler than ECM in TT.
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ECM Counter mode doesn't exist. In the tabletop there isn't any way to "counter" ECM with ECM. This is why ECM isn't broken when in small quantities on both teams. One unit can counter the other.
ECM in TT didn't need a counter mode. In TT, ECM only nullifies 4 specific pieces of equipment. It's quite balanced.
It wasn't until MW:O altered ECM to become its current monstrosity that they said, "oh.. we need something to counter this."
If ECM was balanced, it wouldn't need a counter.
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No, my idea of balance is to go to how it was before. At least before people wouldn't all have ECM on a team because 1 ECM equipped mech could counter and stop all of theirs. Meaning if one team was only using 1, then they could counter a team using 5. Also this isn't "special equipment" it's the exact same equipment.
Your argument about countering special equipment would have been better had to used actual equipment instead of weapons like TAG, NARC or Artemis.
The concept that you need to counter ECM all by itself shows how powerful ECM is.
Requiring everyone to have ECM so that they can counter the other fellows ECM.... If you cannot grasp what a failed, unbalanced concept this is, than there isn't much hope of reaching you on an intellectual level.
No single piece of equipment should require the other team to have counters. The TT value of ECM isn't that it's awesome-sauce; it's not. The TT value of ECM is that effectively countered 4 pieces of equipment that weren't super-powered to begin with; it's value was it could counter them all in only 1.5 tonnes. TT implicitly acknowledges that nothing that weighs only 1.5 tonnes should require a special counter. Making that counter more of the same unit doesn't change that in any way.
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That was merely one suggestion to balance ECM. Also your assuming that TAG will always be on another person you can't control. However with TAGs new distance of 750m I equip that on my LRM Awesome to great success.
So you believe that requiring a laser-esque weapon, which in fact uses a laser slot, to make missile weapons not wasted space is balanced? That having to repeatedly re-tag things, because LRMs take more time to hit than TAG lasts, is either fair or balanced?
People that believe that this is good or balanced just plain flabbergast me. It's like you've decided that 2+2 = 2, and refuse to believe otherwise.
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I do understand the minimum range is 180m. If you read what I wrote I said I was trying to shoot his teammate who was farther then 180m. However by virtue of just being around me and having ECM he rendered my LRMs useless. I wasn't trying to shoot him as that would be a waste of ammunition.
So now LRM mechs have to have designated spotters? This is fair? And balanced?
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...
Weigh 7 tons (530% increase)
Fill 4 critial slots (100% increase)
However they seem to have combined the above system with the regular
Guardian ECM.
So if they made it to lore by making it weight 7 tons and take up 4 critical slots while also costing more. I believe that wouldn't be a bad way to balance it.
At 7 tonnes, it would pretty much rule out the Commando utilising it. The Raven & Cicada would have to make some serious compromises.
The Atlas... not so much.
But even then, the concept that a 7 tonne device can render you all but immune to basic sensors and missile locks....
... it's just too much of a negative effect on the game.
Also, in case you had not noticed, between the reward/repair/rearm changes and ECM, the amount of brawling has increased dramatically. Capturing is essentially a thing of the past.
I suspect -- and I could be wrong here -- that if PGI increased ECM weight to 7 tonnes, what would happen is people would drop their Commandos, Ravens and Cicadas in favour of Atlas DDC's. That's just my hunch. But I can back that up by pointing to the surge in Commandos and Ravens after ECMs arrival.
Edited by ltwally, 10 January 2013 - 09:47 AM.