Bobzilla, on 10 January 2013 - 07:27 AM, said:
A good team vs a good team can negate LRMs easier than a team using them effectively all other things being equal.
How so? All things being equal, ECM won't be a factor.
Anyway, if you're saying that LRMs are so easily negated (which I don't agree with, by the way), then obviously the solution is to make them more effective and then choose an appropriate warning system. The fact that they may be ineffective and easily negated is not a good argument, I think.
Bobzilla, on 10 January 2013 - 07:27 AM, said:
In your original post you only mentioned LRMs. Also getting a warning that you have a lock will cause you to go to cover or to get close to that target, you don't want to do that with a SSRM cat so it would be worse in that situation. Plus you need LOS for streaks so if you see an SSRM cat comming at you a warrning doesn't add any more advance notice.
I'd rather have the information. If people make poor judgement calls based on completely accurate and relevant information, then that's their mistake.
And again, a lot of people with SSRMs will get target locks before they get in range, if the target is visible from over 270 meters. Which it often is.
Bobzilla, on 10 January 2013 - 07:27 AM, said:
PS people fire as soon as they have a lock so you wouldn't really get any advanced warning.
See below.
Solis Obscuri, on 10 January 2013 - 06:30 PM, said:
The huge red flashing "Missile Incoming" sign and the giant cloud of flaming death creeping across the sky isn't enough of an indicator?
You mean the huge red flashing "MISSILE INCOMING" next to the huge red flashing "HEAT WARNING" and the huge red flashing ">> CRITICAL DAMAGE <<" ?
And like I said, I'd rather know about the missile lock before there's actually a huge giant cloud of flaming death headed my way. Skilled LRM boats don't just fire off millions of missiles as soon as they get a lock. They maintain target lock, wait for their target to come out of cover, and then unload.
I'm not worried about the noobs who just fire off blindly as soon as they get a lock on anything, and waste 80% of their ammo redecorating the landscape.