How Often Do You Use Ams?
#1
Posted 11 January 2013 - 12:25 AM
Maybe I'm overlooking something, so I'm hoping someone might enlighten me.
#2
Posted 11 January 2013 - 12:28 AM
I personally find it a useless waste of space
I stick to ECM bubbles from friendlies or use cover and take pot shots slowly advancing to deal with most LRMs.
Edited by ivr56, 11 January 2013 - 12:29 AM.
#3
Posted 11 January 2013 - 12:30 AM
From heavies that I also play alot I usually get more bang out of my bucks with more weapons, ammo and heatsinks.
#4
Posted 11 January 2013 - 12:31 AM
#5
Posted 11 January 2013 - 12:35 AM
Scouting without ECM-cover makes AMS recommended regardless of speed.
#6
Posted 11 January 2013 - 12:59 AM
#7
Posted 11 January 2013 - 01:03 AM
#8
Posted 11 January 2013 - 01:13 AM
a whole Team thanks to Tag?
You Mean the Equipment which takes out the Punsh out of the Sixsix Cat when they are over 120 Meters ?
And which kills all Streak Missles over 150 Meters?
Everytime i can squeeze it somehow in my Mechs. Sadly most other Team members don't use it,
so i run out of Ammo fast, and THEN i die.
Only Mech without AMS: Com-2D ECM... no room.
Edited by Elkarlo, 11 January 2013 - 01:15 AM.
#9
Posted 11 January 2013 - 01:35 AM
#10
Posted 11 January 2013 - 01:40 AM
two STK-5S stalkers, load out to taste, both with dual AMS. i personally had 3000 rounds of ammo. (yes i am aware that is 4 tons of space)
one Atlas D-DC, ECM, load out to taste, AMS.
we stayed in a wedge with the Stalkers in front, Atlas behind/ between. generally tore down anything that peaked out with multiple laser strikes with some ballistics from the atlas. anything that got close ate SRM/ Streak fire in addition to the already impressive barrage. any missiles fired at anything but point blank couldn't penetrate the concentrated AMS, and that was if they could even target us due to ECM.
Long story short, it has its use. however i will agree its not something every mech requires. i don't run it on any of my other mechs, but the dual AMS really shines when you load it up.
still waiting for a toggle to turn AMS off, OR better recognition of interfering terrain i hate wasting ammo on the side of a building :/
#11
Posted 11 January 2013 - 01:45 AM
That's why I don't equip it. If someone has an lrm 15 or 20, I'll just weather the fire while I reposition. If someone has an lrm10, I laugh at them for wasting tonnage.
#12
Posted 11 January 2013 - 02:43 AM
Hiding in an ECM bubble doesn't help if you are mostly staionary for some reason.
there is always TAG and the ability to dumbfire LRMs, what funnily only a few people use.
#13
Posted 11 January 2013 - 02:53 AM
If it were just about myself i wouldn´t equip it at all.Cover is sufficient for me.
But together with teammates who also have AMS slotted it synergizes well for the benefit of all.
#14
Posted 11 January 2013 - 03:05 AM
#15
Posted 11 January 2013 - 03:07 AM
Rest cover and breaking locks will do
#16
Posted 11 January 2013 - 03:15 AM
Or you could just set down ECMs and be unlockable in addition to denying LRMs
Ewigan, on 11 January 2013 - 02:43 AM, said:
Hiding in an ECM bubble doesn't help if you are mostly staionary for some reason.
there is always TAG and the ability to dumbfire LRMs, what funnily only a few people use.
in order to actually fly, missiles have to accelerate to high speeds and stay at high speeds. I doubt 70 miles per hour is going to realistically outrun missiles unless you force them to hit walls. Fighter jets can barely outrun missiles with afterburners on, and thats if everything goes right.
#17
Posted 11 January 2013 - 03:33 AM
#18
Posted 11 January 2013 - 06:57 AM
With the advent of ECM LRM is much less of a threat as well. Thus, AMS is simply not worth using.
Even with a 2-AMS mech you still get clobbered by a single lrm20 launcher fired at you...so why would I waste 3 tons or so to carry something that just doesn't work?
#19
Posted 11 January 2013 - 07:43 AM
The big issue in MWO, is that AMS is no defence against SRMs/Streaks, thus the utility is massively reduced.
I think AMS utilisation will always be regulated by LRM status and power within the game. There have been times when AMS was a necessity, others wasted tonnage.
#20
Posted 11 January 2013 - 07:57 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





















