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A Bioware Developer's Thoughts On "toxic" Community Forums


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#21 TruePoindexter

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Posted 10 January 2013 - 01:13 PM

View PostKristov Kerensky, on 10 January 2013 - 01:06 PM, said:

This..right here..prime example of someone telling PGI 'do this or fail!' without a single bit of evidence beyond their own opinion. In CB, the majority of the people DEMANDED the 8v8 drop ability..yet no one wanted it..same with Conquest and Assault..in CB the majority demanded Conquest, we get it and suddenly NO ONE EVER ASKED FOR IT! You have no idea what the majority want, you only know what YOU want and it seems to be in opposition to what the masses want..so..who should PGI listen to?


Indeed this is the crux of the "never satisfied" issue. No matter what PGI develops there will always be a group of vocal players who are unhappy with it. It's very difficult to get an accurate read of what the community needs because of this. The developers either try to glean it from forums/feedback or try to guess. It's not a case of them being holier-than-thou - it's a case of it being an impossible task to begin with.

#22 Mercules

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Posted 10 January 2013 - 01:15 PM

I for one loved the in game videos for SW:TOR and considered it the only reason to play it. I find most MMOs to be boring as hell because I don't care what happens in game because it doesn't tie me into WHY my character is collecting 8 "Rat Tails". Sure it offers a pseudo reason from some text that no one reads because after I get 8 Rat Tails I know I am going to wander back out and get 8 Rat Livers or Lizard Tails or whatever and I am going to do that about 50 times to get to level 5+ and thousands of times to get to level 30+.

In SW:TOR I became attached to my character's quest story and really enjoyed the interaction with the NPCs. This dropped it more into the Solo/Small Group realm of play though, and a large percentage of the MMO players out there are all about End Game and big groups. I still think we should just release a game with pretty graphics that throws statistics at those players ever increasing the numbers involved. "Look Bob... I got my Accountant character the Slide Rule of Reginos and my calculations proc went up to 98.573% instead of the 98.144% I was stuck at for the last two weeks."

#23 Penance

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Posted 10 January 2013 - 01:16 PM

is this the same bioware dev who made ME3 ***?

#24 Ihasa

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Posted 10 January 2013 - 01:18 PM

View PostMercules, on 10 January 2013 - 01:15 PM, said:

I for one loved the in game videos for SW:TOR and considered it the only reason to play it. I find most MMOs to be boring as hell because I don't care what happens in game because it doesn't tie me into WHY my character is collecting 8 "Rat Tails". Sure it offers a pseudo reason from some text that no one reads because after I get 8 Rat Tails I know I am going to wander back out and get 8 Rat Livers or Lizard Tails or whatever and I am going to do that about 50 times to get to level 5+ and thousands of times to get to level 30+.

In SW:TOR I became attached to my character's quest story and really enjoyed the interaction with the NPCs. This dropped it more into the Solo/Small Group realm of play though, and a large percentage of the MMO players out there are all about End Game and big groups. I still think we should just release a game with pretty graphics that throws statistics at those players ever increasing the numbers involved. "Look Bob... I got my Accountant character the Slide Rule of Reginos and my calculations proc went up to 98.573% instead of the 98.144% I was stuck at for the last two weeks."


LOL Slide Rule of Reginos. That's pretty clever.

#25 Ozric

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Posted 10 January 2013 - 01:20 PM

The sad thing is I can remember when the MWO forums changed from a happy and enthusiastic place, where the devs would regularly troll everyone and productive feedback and communication was not only possible but encouraged, to the childish and entitled boards we have now.

It was great to begin with, and even when the closed beta started, but more and more people started attacking the devs for pretty much everything. I never really understood why, as far as I was concerned they where pretty much on track. But they didn't respond to it very well anyway, and before we knew it they stopped talking to us all together. This of course had the knock on effect of genuinely cutting all the people that still considered themselves beta testers out of the loop, and the bitching became a sh@tstorm. It got so bad that I had to take a few months out of the beta to avoid stressing myself out on the forums. Taking things too seriously? Sure I was, but as I said it all happened before we knew it.

So now here we are. Adrift. MWO is continuing to grow, features added, bugs fixed, but most of us still feel that we are no longer helping the game develop, just consuming it as it is drip fed to us. Now at this stage I feel that PGI should really have everything lined up to the live release and beyond, so they don't need our help the way they used to, but they would still benefit from many of the ideas and observations made on the forums. Maybe they do, I'd certainly like to think so, and maybe they ignore all the bad ideas too. But because they do not make their thoughts known it's easy to understand why many people simply do not know what they are thinking.

If I was king of PGI, I think I would employ somebody to handle forum/community relations. The community mods do a sterling job, but we still need the official word on things from time to time even if it's a troll bait subject. This will be a dark and potentially brain melting position, but never the less somebody of strong character (or with a good supply of the green stuff) should take plunge and try to sort the community out. I think they would pleasantly surprised how much support that kind of effort would bring them.

For the record I believe that MWO is still headed in the right direction, this is far from a doom and gloom post, but I worry that the distance developing between the playerbase and the devs is widening and this is a bad omen for the future. But we all want the same thing, an awesome mechwarror game, so we should try to remember why we are here and just all get along. The game would be better for it.

Edit: /sigh. I accidentally write an small novel about a touchy subject, trying to be helpful, and the thread gets kicked into off topic. Karma works. :)

Edited by Ozric, 10 January 2013 - 01:30 PM.


#26 Squigles

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Posted 10 January 2013 - 01:32 PM

View PostOzric, on 10 January 2013 - 01:20 PM, said:

The sad thing is I can remember when the MWO forums changed from a happy and enthusiastic place, where the devs would regularly troll everyone and productive feedback and communication was not only possible but encouraged, to the childish and entitled boards we have now.


What's sad is you don't even have to remember, simply browsing the dev's posts through the dev tracker lets you find almost the exact moment when the boards went straight to hell on a rollercoaster made of dookie.

I think it was right around founders injection + 1 month. Poor Russ used to post on an almost daily basis, he's not been sighted making a post in about half a year now.

#27 IceSerpent

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Posted 10 January 2013 - 01:40 PM

View PostKristov Kerensky, on 10 January 2013 - 12:45 PM, said:

Oddly enough, my experience in the CB for ToR wasn't quite the negative one so many of you seem to have had. Then again, I understood all along that I was beta testing a SINGLE PLAYER game set in an online world that allowed coop play and PvP, after all, it's a Bioware product and they have no freaking clue about multiplayer, never have and have repeatedly shown that with their products. All of you expecting otherwise..well..that's really your own fault, what else could you expect from BW, who have a proven track record of totally not getting multiplayer but excelling at single player storyline games.

As for PGI and their listening to people 'who know better'...really...are you ******* kidding me? How many games have YOU developed professionally? How much have made in the game business? None, nothing and nada...and YOU know better? I'm sorry, I missed something there, like when the hells this universe suddenly became YOUR personal playground and the rest of us are just peons to serve you, I guess no one sent me that memo.


You are missing the point (or trolling for that facepalm meme). If you try to sell me a house with no roof, I don't have to know anything about construction in order to tell you that the first rain would damage all the stuff inside that house. Same with games - we know when something is broken from our experience as gamers, there's no need to be a professional game developer in order to realize that something is messed up. On a side note, in a lot of cases just being a programmer is enough to also figure out how to fix things and make appropriate suggestions - a lot of it is not specific to games. For example, mechlab is just a glorified shopping cart - why it doesn't behave like any other shopping cart in existence is anyone's guess.

Problem with ToR was not that BW didn't get it right the first time around, nobody really expected them to - as you've said, they don't have a very good track record in multiplayer games. Yet, when players point out a totally obvious problem, back it up with an explanation why exactly this is a problem, and throw in a couple of suggestions on how to fix it, it's prefectly reasonable to expect any developer to actually fix the issue.

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PGI has a vision in mind, they have a design plan set up, for a game they want to create, NOT the game you want them to create specially for you alone, so you might want to stop demanding they do what YOU want all the damn time and maybe look at what they are going for in the final product.


Problem is that we can't do that. PGI's stated vision/design plan was to make a sim as close to TT as possible. Yet they've made a lot of changes that moved MWO further away from TT and that can't be explained by the translation into the sim (i.e. most of heat scale and weapon balance changes). Same goes for Community Warfare - introduction of ELO seriously messes up the original stated vision of it (which wasn't very detailed to begin with), and we have no clue what the new vision is. Same goes for Clans - all we have is a statement that PGI intends Clans to be playable, no information whatsoever on what the actual design is.

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We are beta testers, it's our job to report bugs, glitches, exploits and flaws in what we are given to test.


Not any more. We got promoted from beta testers to customers when Open Beta started.

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And, for the record cupcake, it's not YOUR place to tell PGI how to make their game either.


Really? It's not customers who are supposed to tell the manufacturer how to improve their product? Who is supposed to do that then - magical fairies?

#28 Lanessar

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Posted 10 January 2013 - 01:48 PM

With all professional respect to Mr. Gaider, he's correct and incorrect at the same time. His viewpoint stems from having overseen a "failed" game, and he's taken quite a loss with it.

As far as Bioware not developing successful multiplayer, that's not accurate. They laid the groundwork for Neverwinter Nights, arguably one of the most powerful vehicles for multiplayer which existed in the early 2000's.

SW:TOR "failed" primarily due to EA's influence, less than Bioware's. Having done some QA work at the beginning of the project, and now working with another person who did work for EA during the release, I have no doubts about this. It was pushed to release before the project was finished (even though the basic "game experience" was finished), and it took until 1.2 to get in everything BW wished to accomplish by Gold. Additionally, the subscription-based MMO was fairly dead by the time it released, but the developer has no say on the pricing model for a game - that's publisher, and in this case, EA was years behind the times, hoping to make a WOW-killer.

But I digress; back to Mr Gaider's assessment of online communities. Strictly speaking, he's not talking about the development. He was a lead writer, and honestly, that side of development doesn't take direction from the player base. A lot less feedback is needed for his position than, say, the net programmer or someone coding how energy weapons works in this game.

So, it's really apples to oranges - he's speaking about online communities and their negative posting after seeing the story line for ME3 or DA2, where the story falls flat. When the story work is done, and the story (to put it plainly) is a re-hashed formula told with the same hooks and props and tricks used over and over. It's actually not just Bioware; very few games contain a refreshing or interesting story-line anymore. Just as in Hollywood, writers end up regurgitating the same trite formula, until something new comes along, and then it gets turned into a formula.

But let's say for a moment that, in the more general sense (game development), that he is correct. And there is truth to these words, to be sure. If you take very little feedback or do not answer your players during a beta, you've got a double-edged sword (especially as far as this game is concerned). Valid feedback can make or break a game as to performance, and general player experience, and this gets ignored to the peril of the developers. This goes for any software project, let alone a game.

A number of games actually went this route. Age of Conan during closed beta was a beautiful thing to behold. Combat was fluid, the general game experience and tutorial and play was really well done. Then came release day, and for some reason, the entire experience was changed. Combat was very different, spellcasting "chains" were never included, and the experience after tortuga just fell flat (which a majority of players had already voiced).

The same happened with CoH after enhancement changes; SWG after class generalization; the list goes on. Those developers didn't listen to their playerbase and just "did what they wanted" as well.

Was the community toxic for those games? Not that I recall, specifically. Granted, there were a fair share of negative posts and garbage feedback, but community moderators have a number of tools to flag posts for developer review and it's pretty easy to sort the dross from the wheat, so to speak. The only time a developer has to "wade through the muck" is if they want a general pulse of game viewpoint.

For the most part, though, they can just review the well-thought out ideas culled from the noise. If that's not happening, your community manager needs to be replaced or corrected.

I feel that the direction for the game here is going generally in the right direction, sans a rocky release. Basics such as net code really, really should have been ironed out before DHS and other features added, and certainly before open beta. The new player experience certainly should have been addressed; you want your game to be very friendly to new players straight out of the gate. As far as maps, etc. etc. go, I think they made the right call on those. Development happens over time, things get added, and so forth. But that's just my opinion, and rather moot - but I feel that if those issues were addressed, half of the noise which occurred since OB would have been far less.

However, my feeling on Mr. Gaider's post is that it specifically was addressed to the community issues with ME3's story end, and the general reception to DA2's story. I hate to say it, but while there was way more vitrol than deserved, they were not well done, or good works, compared to BW's early work for each of those IPs, in the writing department. I hope he comes to grips with that at some point and breaks the BW mold for storytelling for whichever project he works on next, or he'll have the same reception, be it a game or a novel.

Edited by Lanessar, 10 January 2013 - 01:58 PM.


#29 Star Captain Obvious Kerensky

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Posted 11 January 2013 - 06:14 AM

I really don't have a lot of pity for Bioware or how "toxic" the forums have gotten. It is self inflicted.

Bioware lost their storytelling/RPG edge, sold out to EA and started churning quick and easy releases. Resulting in several disappointing games in a row. So it's no surprise that the Bioware forums are packed with angry players. They built up expectations, promised great things, under delivered, promised to do better, then failed even harder the next time.

There will always be the angry players. There will always be forum arguments. People with a beef speak their mind, the content stay silent.

But when you have to institute a forum policy of "no more complaint threads" like they did around the Dragon Age 2 release, that is a game quality problem, not a forum problem.

#30 Pht

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Posted 11 January 2013 - 11:40 AM

View Post8RoundsRapid, on 10 January 2013 - 12:15 PM, said:

You all are a bunch of hypocrites. Not a ... one of you listens to what anybody else has to say on this or any other forum. Everybody talks over everybody else, and everybody else's opinions are not only wrong, but the opinions owners must be mentally deficient, ugly, fat, never get laid, have a neckbeard, and so on.


Hey, you should try asking someone what they mean so you can actually know what they mean by the language they've used in thier post.

Asking someone for their definitions, even for upright reasons, is probably one of the quickest ways on the 'Net to get stonewalled (at best) or get flamed, called a sophist, and ignored.

Talking right past each other seems to be a science and an artform on internet forums.

----

For those who might think that "toxic" forums are the sole fault of developers who won't listen - well, first of all, just because someone else does something wrong, doesn't give the person wronged justification to wrong them back - and quite often the MW video game community has been pretty darn childish and hateful for no good reason.

I got to see a good bit of it being a Beta tester over at mektek - No, I certianly don't agree with everything they did in the game; but many posters took any thing they disagreed over - valid and real or percieved and false - and used it as an excuse to get their jollies ripping into the dev team, instead of just merely disagreeing with them.

Toxic forums are the fault of ... everyone behaving like a toxic jerk, be they developer, or average forums poster, or anything in between.

Edited by Pht, 11 January 2013 - 11:44 AM.


#31 Pando

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Posted 11 January 2013 - 11:43 AM

+1 great find

#32 collosus

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Posted 11 January 2013 - 11:07 PM

Agreeing to what Lanessar said, I think (this is merely my opinion) that also the problem here is with the players "losing control". By this I mean that mostly because of the matchmaking (and also the fact that some of the things aren't fixed, like netcode, ECM, among other things) just causes the motivation of the people to go away, which then it's transformed into anger, which is vented into the forums, causing them to become "toxic". Also the lack of feedback of the devs gives the impression that the player itself is not being heard/seen, which also adds to the motivation and the "losing control" factor. Calling out several examples, APB Reloaded had the same thing, which caused the forums to be vented with angry people and just making the game unwanting to play, and it's not a problem of the F2P model, since it has also happened on other models (check the memo leak scandal on 2011 in EVE online, made by CCP, a P2P game.. the only difference in that is that the devs actually saved the situation but that's another story). As for fixing this, I think the only way here is communication, on both sides, in a coherent and fashionable way (like it was in CB). Problem is, this sounds nice in paper, but in practice.. it's a complete different set.
Also another thing I would like to point out, is the amount of people posting. At the time of this writing, we are about 420k players.. now, how many of them you actually see on the forums posting? I did a little of small research here, using the member list options and the amount of posts; I managed to find that even though we are 420k, at the time of this writing only 39k people (39660 to be precise) had actually more than 2 posts on the forums.. That means that roughly about 10% of the total population actually posted on the forums at least once (not to mention the regular posters, which they are actually less, and the fact that i'm counting one person per account, which i could be wrong)..The point is, that all the actual rage and "toxic" you see here, is actually a tiny fraction of the actual community.

Sorry if I deviated too much from topic :P

#33 DerMaulwurf

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Posted 12 January 2013 - 05:34 AM

The observation that public forums tend to become cesspools after a game is released is neither wrong nor new.

On the other hand not everything on those forums has to be wrong, no matter the form. It is a frequent observation that devs circle the wagons in response. Resulting in an information bubble that blocks all outside input, even the useful one.

Having a vision, does not imart infallibility. Although I can understand the impulse not to deal with forums, it seems to be used as an excuse to exclude outside views, when they question their own ideas.

#34 Capt Cole 117

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Posted 12 January 2013 - 11:30 PM

I saw this situation in reverse at the halo.xbox.com forums, anyone who didn't like the developers decisions was told to G T F O. The competitive community was alienated and many of them left.

When your competitive community roasts your game your doing something wrong.

#35 Bagheera

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Posted 13 January 2013 - 08:37 AM

View Posthammerreborn, on 10 January 2013 - 12:26 PM, said:


SWTOR was amazing from start to max level. Then it became the biggest steaming pile of steaming poo ever to be steamed with the million bugs in the raids, and lackluster PVP. Didn't that game also have really terrible netcode for PvP, where it would just be "suddenly, WARRIOR" and it proceeded to miss you 20 times because you really weren't in melee range even though he uesd the jump to get into melee range?


Almost this.

I wasn't in the beta, but SW:TOR was just WoW in Star Wars dressing. They even replicated the same mistakes over travel speed for the first 15 or whatever levels that WoW initially did, for example. Hell, I think there is an image somewhere showing a 1:1 relationship between a Wow class (I want to say Rogue, never played much WoW, couldn't deal) and the SW:TOR "Assassin" or whatever that tree was called.

I could really only stomach playing through the JK story, once I finished that (at level 49) I bounced. The smuggler character was amazingly fun as a character, but the game-play was so monotonous and boring that once and the actual smuggler story becomes pretty lame after like act 1 or something that I couldn't deal.

Beautiful graphics, had some amount of fun while I played it, but nothing really to hold my interest. I think part of the problem is that I played way too much CoH/V and it spoiled me on customization, in both character appearance and power design. Also, travel powers. Seriously. No other game has done travel as well as CoH/V. Nothing will ever compare to the SuperSpeed/SuperJump combo, and SuperJump by it self has to be, imo, the hands down coolest travel ability in any game, ever. I'm not saying that CoH/V wasn't the same sort of monotonous, stationary mobs in instances style of game. What I am saying is that they knocked all the bells and whistles out of the park and that kept me coming back. Their big mistake, imo, was nullifying travel powers in PvP. That brief window of PvP where we were all flying, super speeding, teleporting around was the only, and I mean ONLY PvP experience in an MMO that I've ever enjoyed. Of course Travel Suppression ruined that and I never PvP'd again. But that's a tangent, lol.

-----

Frankly, the guy does have a semi-valid point. Had he been discussing the development of any other game I would probably get him more support. But he just comes off as a whiner, "Boo hoo, the community forums are mean and I can't sift through the noise to find the good feedback."

Suck it up bucky-boy. That's part of the job. Get better community mods to separate the chaff from the wheat, because it's the developers responsibility in a beta to find the wheat and give it consideration if nothing else. Simply throwing up your hands and giving up is just weak sauce.

Edited by Bagheera, 13 January 2013 - 08:41 AM.


#36 Mechwarrior Buddah

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Posted 13 January 2013 - 11:14 AM

View PostIceSerpent, on 10 January 2013 - 11:47 AM, said:


This paragraph tells you why SWTOR failed so miserably - it went kind of like this:

Playerbase: from the start of closed beta repeatedly provides a list of things that are broken, along with detailed explanations why they are broken and equally detailed ideas on how to fix them.

BW developers: "we know better"...proceed with breaking even more stuff, while keeping original problems untouched.

Playerbase: "oh well, some other MMOs just got released / went into CBT / went into OBT, bye"

BW developers: "wait, where did everybody go?"


You forgot the

Players finding issues: "This poroblem here, is been in since... this needs to be fixed too."
OTHER PLAYERS (Bioware fanbois or SW fanbois): NOOO U HATE BIOWARE U HAZ NO VALID OPINION
then the other player proceeds to verbally beat the testing guy till he quits in disgust. I saw a HELL of a lot of that in beta there. It was all about finding a bug then noting it to BioWare, then going to the forums to ask if its indeed a bug or on my side or something and getting flamed to death for "hating star wars" or just "hating bioware" (I got that last one for asking why they were modelling the hands so big in the actual game but in the cut scenes they were normal. Apparently thats a BioWare signature and if you dont like it you hate BioWare).

#37 Mechwarrior Buddah

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Posted 13 January 2013 - 11:20 AM

View PostIhasa, on 10 January 2013 - 12:17 PM, said:


Sounds a lot like Cryptic and Star Trek Online as well.

Agreed 1000%
Especially when you add to the fact they were contracted to create 3 full fleged MMOs every 8 months and they thought they could do it. Talk about arrogance

#38 Mechwarrior Buddah

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Posted 13 January 2013 - 11:23 AM

View PostKristov Kerensky, on 10 January 2013 - 12:45 PM, said:

Oddly enough, my experience in the CB for ToR wasn't quite the negative one so many of you seem to have had. Then again, I understood all along that I was beta testing a SINGLE PLAYER game set in an online world that allowed coop play and PvP, after all, it's a Bioware product and they have no freaking clue about multiplayer, never have and have repeatedly shown that with their products. All of you expecting otherwise..well..that's really your own fault


thats really the funniest thing I think Ive ever read on this forum

#39 Mechwarrior Buddah

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Posted 13 January 2013 - 11:27 AM

View PostTruePoindexter, on 10 January 2013 - 01:13 PM, said:


Indeed this is the crux of the "never satisfied" issue. No matter what PGI develops there will always be a group of vocal players who are unhappy with it. It's very difficult to get an accurate read of what the community needs because of this. The developers either try to glean it from forums/feedback or try to guess. It's not a case of them being holier-than-thou - it's a case of it being an impossible task to begin with.


Yeah and the integration if clan tech is another one on these.
I dont envy their position at all

#40 Mechwarrior Buddah

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Posted 13 January 2013 - 11:41 AM

Damn, dumped into off topic to die a quiet death. And it was a valid thread -.-





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