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Adjust The Engine Caps


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#1 Quicksilver Aberration

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Posted 14 January 2013 - 09:40 PM

This is a slight suggestion because of the current issue with Light Mechs having no variety with speed and the fact the Stalker is even capable of outrunning the Awesome with their largest engines. This way they will at least be equal.
Rather than keeping it proportional to the original engine (40% of a 300 is more than 40% of a 200), allow it to only be a step above the original. A step being the mech's tonnage like how it is in TT. This way while the Spider will still have crappy firepower and be near worthless, it will have a decent speed advantage over the Jenner. Now some mechs might unfortunately go to the way side because they lack too much speed on the light side, but meh, it at least forces people to choose rather than going straight to the light mech with the best weapon availability and makes max speed a factor in light mech choice.
If the Raven and Commando suffer too much once ECM is balanced, then you can always make a special rule for light mechs that have stock speeds under 100kph and get an extra boost of a step, or half step, etc.

Engine Limits under this rule:
Commando: 175 (113.4kph)
Spider: 255 (137.7kph)
Raven 2X/4X: 210 (97.2kph)
Raven 3L: 245 (113.4kph)
Jenner: 280 (129.6kph)
Cicada: 340 (137.7kph)
Hunchback: 250 (81kph)
Centurion A/AL: 250 (81kph)
Centurion D: 350 (113.4kph)
Dragon: 360 (97.2kph)
Catapult: 325 (81kph)
Cataphract 4X: 280 (64.8kph)
Cataphract non-4X: 350 (81kph)
Awesome 9M: 400 (81kph) - 1 of 2 Chassis finally able to use the expensive 400 XL
Awesome non-9M: 320 (64kph)
Stalker: 340 (64kph)
Atlas: 400 (64kph) - The other Chassis capable of running a 400, not that you would want to with this one.

Edited by majora incarnate, 14 January 2013 - 09:44 PM.






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