Jump to content

Simple Solution For Ecm


4 replies to this topic

#1 Gevurah

    Member

  • PipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 500 posts

Posted 10 January 2013 - 12:31 PM

Personally I don't have any real complaints about ECM. However I can see it from a game balance perspective being a game-breaker. In effect, it adds bonuses as it should but can be overwhelmingly powerful. So I propose a few things to make it less game breaking and even more strategic in terms of use (thus promoting player skill vs button mashing)

1) First and foremost: put ECM on a 'on use' cooldown. Specifically allow a 15-20 second shield with a 40-45 second cooldown and make it activated like a weapon. This encourages more intelligent use of it. Make counter ECM a shorter cooldown and duration; i.e. 5 seconds with a 20 second cooldown. This prevents complete nullification and encourages more intelligent use (i.e. use it when you need it, such as when they're about to get out of view, etc).

2) Make IFF scrambling function of ECM a separate module.

3) Make the umbrella for ECM shorter when BAP is in play (i.e. instead of 180m take it to 60m). This renders void the whole "my streaks can't hit when ECM is up!" problem which admittedly is pretty absurd if you're not in a mech capable of running counter or no one on your team is running counter.

HIT LIKE IF YOU AGREE -------------------------------------------------------------------------------------->>>>>>

Edited by gevurah, 10 January 2013 - 12:32 PM.


#2 Arisaema

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 252 posts
  • LocationNova Scotia

Posted 10 January 2013 - 01:20 PM

Sounds reasonable. ECM is a little over powered atm.

#3 Gremlich Johns

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,855 posts
  • LocationMaryland, USA

Posted 10 January 2013 - 04:05 PM

Allow opposing mechs to call for artillery fire on a grid square.

#4 Necromion

    Member

  • Pip
  • 10 posts

Posted 10 January 2013 - 04:37 PM

View PostGremlich Johns, on 10 January 2013 - 04:05 PM, said:

Allow opposing mechs to call for artillery fire on a grid square.


I thought this was the function of tag, at least it is in table top....

#5 Demochelys

    Member

  • Pip
  • The Bolt
  • The Bolt
  • 14 posts
  • LocationIndonesia

Posted 10 January 2013 - 06:41 PM

ECM should be effective only beyond 200m, less then that would be not applicable. An IFF jammer maybe for shorter distance.

Demochelys
House Kurita ~ Rykuen-ni





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users