

Saveable Mech Setup Templates
#1
Posted 08 January 2013 - 02:41 PM
#2
Posted 08 January 2013 - 03:51 PM
#4
Posted 09 January 2013 - 01:01 AM
Garth Erlam, on 08 January 2013 - 03:51 PM, said:
Yes. In my case it would be like
Ilya Muromets CTF-IM:
Config A: 2* LBX10 (LH,RH) + 4t ammo (distribution), 3*MPL (LT,RT,RH), XL300, 3 DHS(2 eng, 1 LT), AMS+1t ammo (LT), BAP(LT), armor 416 (distribution), modules
Config B: 3* UAC5 (RT,LH,RH) + 6t ammo (distribution), 2*ML (LT, RT), XL300, 0 DHS, AMS+1t ammo(LT), BAP (LT), armor 416 (distribution), modules
Config C: Gauss+PPC-build
Config D: PewDakka XL340-build w/ lazors & machineguns
etc.
Config 0: factory reset w/ costs, asks multiple times that are you absolutely sure 'cause this is gonna cost CB. Amount of cost depending on what u have done pimping your ride, and do you have necessary equipment on your storage.
Just one of those little things that starts to annoy when you need to change loadout multiple times per session, and you play a lot (yes, I'm a no-life nitwit

Edited by VXJaeger, 09 January 2013 - 06:36 AM.
#5
Posted 09 January 2013 - 01:08 AM
http://mwomercs.com/...p-improvements/
Edited by MasterBLB, 09 January 2013 - 01:11 AM.
#6
Posted 09 January 2013 - 03:12 AM

Edited by VXJaeger, 09 January 2013 - 04:33 AM.
#7
Posted 09 January 2013 - 03:20 AM
#8
Posted 09 January 2013 - 03:21 AM
I cannot add something constructive because everything that needed to be said has already been said courtesy of VXJaeger and Monky.
#9
Posted 09 January 2013 - 03:28 AM
#10
Posted 09 January 2013 - 04:32 AM
Haven't check if I'm correct, but loadouts should be already saved on gamer's machines and they just send info to servers 'bout what kind of Frankenmech is this time coming to play.
If that's correct actually biggest work might be wondering how and where to settle dropdown-menu and "Save/Delete Loadout"-buttons into mechlab

A little thingy, but helps players a lot


Edited by VXJaeger, 09 January 2013 - 05:22 AM.
#11
Posted 09 January 2013 - 04:56 AM
#12
Posted 09 January 2013 - 05:08 AM
#13
Posted 09 January 2013 - 06:13 AM
VXJaeger, on 09 January 2013 - 04:32 AM, said:
If that's correct actually biggest work might be wondering how and where to settle dropdown-menu and "Save/Delete Loadout"-buttons into mechlab

Checked this, and I was wrong. Mechloadouts are saved into PGI servers, but no worries.
If it's made that only the loadout that is in use is saved on servers as it is now, and rest loadouts stored into local machine, it would keep serverstress under control and on same limits that it is nowadays.
So if local machine corrupts/explodes/burns/wife shoots it with shotgun to get attention etc, player only loses those stored loadouts and nothing more (loadouts.xml?)
Edited by VXJaeger, 09 January 2013 - 06:15 AM.
#14
Posted 09 January 2013 - 01:03 PM
#15
Posted 09 January 2013 - 04:16 PM
#16
Posted 10 January 2013 - 12:26 AM
Anyhow, I secod this idea, it would be a welcome addition.
#17
Posted 10 January 2013 - 03:10 AM
#18
Posted 10 January 2013 - 09:55 AM

#19
Posted 10 January 2013 - 08:47 PM
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