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Handling House Population Inconsistencies
#1
Posted 24 May 2012 - 02:07 PM
For instance if one House grossly overpopulates another resulting in victory by numbers. Which in turn could lead to more borderland planets being controlled and other issues.
#2
Posted 24 May 2012 - 02:08 PM
reminds me of the horrible balance issues in SWTOR
Edited by Max Grayson, 24 May 2012 - 02:09 PM.
#3
Posted 24 May 2012 - 02:19 PM
Edited by Damion Stranik, 24 May 2012 - 02:19 PM.
#4
Posted 24 May 2012 - 02:22 PM
#5
Posted 24 May 2012 - 02:30 PM
tenderloving, on 24 May 2012 - 02:22 PM, said:
I agree..Mercs should be used to equalize the battles for underpopulated houses..
#6
Posted 24 May 2012 - 02:33 PM
Edited by FrostPaw, 24 May 2012 - 02:33 PM.
#7
Posted 24 May 2012 - 02:54 PM
I would presume the merc companies and lone wolves would be given contracts to fight on behalf of any under-populated house, although hopefully the differences are not too large.
#8
Posted 24 May 2012 - 02:57 PM
#9
Posted 24 May 2012 - 03:04 PM
Does being in a particular house mean anything in your queue time?
#10
Posted 24 May 2012 - 03:09 PM
#11
Posted 24 May 2012 - 03:09 PM
I hope the system won't be based around single battles, but rather the aggregate. As an example, a border world between each faction could be selected for a week - so maybe McComb for DC/FS, Constance for FRR/DC, etc. Matches are played with whoever happens to be on, and the aggregate results at the end of the week determines the results and the planets change hands accordingly.
It's less control than I'm sure some people would want, but it goes a long way towards avoiding the 2am raid silliness and normalizes the population discrepancy.
As for mercs, I honestly don't think they're going to work as an equalizer. If everyone was going to flock to the underdog, we wouldn't have the population problem in the first place. I see no reason to expect units to do so when individual pilots will not.
#12
Posted 24 May 2012 - 03:18 PM
Creed Buhallin, on 24 May 2012 - 03:09 PM, said:
I hope the system won't be based around single battles, but rather the aggregate. As an example, a border world between each faction could be selected for a week - so maybe McComb for DC/FS, Constance for FRR/DC, etc. Matches are played with whoever happens to be on, and the aggregate results at the end of the week determines the results and the planets change hands accordingly.
It's less control than I'm sure some people would want, but it goes a long way towards avoiding the 2am raid silliness and normalizes the population discrepancy.
As for mercs, I honestly don't think they're going to work as an equalizer. If everyone was going to flock to the underdog, we wouldn't have the population problem in the first place. I see no reason to expect units to do so when individual pilots will not.
Thats the reason it would be great to offer Mercs added incentives for helping the underdog..the thing that drives Mercs is C-bills and salvage..so..a merc would go to the house offering the most lucrative contracts..
purely speculation btw..
#13
Posted 24 May 2012 - 03:20 PM
Discounts on specific mechs and weapons?
#14
Posted 24 May 2012 - 03:22 PM
#15
Posted 24 May 2012 - 03:23 PM
#16
Posted 24 May 2012 - 03:29 PM
#17
Posted 24 May 2012 - 03:37 PM
What if it was done by random assignment?
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#18
Posted 24 May 2012 - 03:51 PM
#19
Posted 24 May 2012 - 04:04 PM
Houses dont really NEED much more of a boost then they are getting normally.. winning means advances in loyalty points which equals more rewards.
#20
Posted 24 May 2012 - 04:07 PM
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