Here is my list of suggestions for the Devs:
Game start: I would like to be able to do more than type while waiting for the match to kick off. I would like to be able to change weapon groups and at least be able to look around to see who and what is on my team when I am PUGing. The only downside would be those that have slow connections/join late not having the same opportunity as those with faster connections, but honestly this would be minimal. If nothing else, that 10 second countdown time.
Disconnects: I'm sure the accidental disconnects will improve at the netcode is fixed, but there should be some sort of penalty for leaving a match. Even something like a 5 minute lockout would be good to stop the rage-quitters from jumping from one match they dont like into another right away. If nothing else, some sort of exp/cbill denial. I havent tested it myself but I read on the forums that people were getting rich by using a test mech, suiciding by enemy fire, then disconnecting. Rinse and repeat. Maybe someone can confirm.
ECM: besides possibly reducing the radius of its effect, leave it alone. I'm sure this will be unpopular but if the devs can get past all of the whiners to see that sure, its a little overpowered as it stands but not by much. People need to realize that it's just a tool that can easily be countered.
That is all (for now).


Game Start, Disconnects, And Ecm
Started by Moridan, Jan 08 2013 09:11 AM
2 replies to this topic
#1
Posted 08 January 2013 - 09:11 AM
#2
Posted 11 January 2013 - 07:06 AM
bump for input.
#3
Posted 11 January 2013 - 07:25 AM
Personally I don't sit through to watch pug matches fail if I get caught early on, and wouldn't expect anyone else to either. I've got plenty of other mechs to play that my time shouldn't be forced to be spent watching people hide in shut down mechs.
Some guys simply don't understand what a scout is yet, I'm constantly seeing new names playing, and the gameplay is quite an adjustment if your coming from die/respawn games. At the same time you'll get pretty much the same rewards in a po oped out jenner if you can rush and laser 8 guys 1 time then die, as you do if you stay back and laser 8 guys and die. Some mechs it's just hard to find an effective build to really contribute with, and it's compounded by having to pilot them to advance another variant.
I'm sure ecm is going to be adjusted as well as more counters added before long. Personally think they kind of jumped the gun in a flood of excitement of having the basic mechanic of it working and wanting to give us something new to play with. But I'm sure they've got plenty of data to start making some headway in this area soon.
Some guys simply don't understand what a scout is yet, I'm constantly seeing new names playing, and the gameplay is quite an adjustment if your coming from die/respawn games. At the same time you'll get pretty much the same rewards in a po oped out jenner if you can rush and laser 8 guys 1 time then die, as you do if you stay back and laser 8 guys and die. Some mechs it's just hard to find an effective build to really contribute with, and it's compounded by having to pilot them to advance another variant.
I'm sure ecm is going to be adjusted as well as more counters added before long. Personally think they kind of jumped the gun in a flood of excitement of having the basic mechanic of it working and wanting to give us something new to play with. But I'm sure they've got plenty of data to start making some headway in this area soon.
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