JohnnyC, on 11 January 2013 - 08:38 AM, said:
Out of curiosity, how did you conduct your test?
Opened up the in-game assets of MW:O into CryEngine 3 SDK, added an Atlas and used their own pilot scale to make a man tower directly in front of it (not standing on shoulders, mind you, that would mess a bit with the scale). After that I counted the number of those who were completely covered by the Atlas (9 of them), found the NA male human size standard and did simple math. After that, I've compensated for the last few cm that the pilot sclae was too big for (9 men are smaller than an Atlas, 10 are higher) and voila.
I can't tell you how much exactly did they set the height of the man for, but even when going with tallest European numbers (Dutch and their 1.85 m average), you'll get just something a little under 17 meters and I doubt they made the scaling body so high.