WalkingDeathBot, on 24 May 2012 - 07:47 PM, said:
I feel your pain with that, however there should be some sort of risk reward system
That risk-reward system could be mech repair time. The more damaged, the longer it takes to return to active duty. And you could pay more to speed it up, creating an incentive to buy currency if you play rarely and need to get your matches in, or to buy more mechs and more slots.
You shouldn't have to grind for currency to repair expensive mechs with less expensive mechs.
Ian, on 24 May 2012 - 07:55 PM, said:
Or you need premium, or be a really good player. Thats part of the point. You don't HAVE to buy premium, but it sure cuts down on the pain.
IIRC Devs said your Mech would have bare minimum repairs to make it combat ready even if you have zero c-bills. That to me would mean some armor and structure everywhere, but probably not more than 50percent. Also probably 50 percent of your weapons/modules operational.
Could that mean you get stuck in a rut running every game in a barely held together mech? I sure hope so. That sounds just like the IS pre clan invasion. Especially for newer/less able merc units.
My suggestion... Keep a cheap to repair mech around untill you have a great big bankroll.
I don't want to HAVE to buy premium to be able to consistently use mechs that I've earned, or paid money for. Imagine, having to pay money to use the mech you paid money to use? It's ridiculous. It saps the fun out of the game by requiring you to maintain an additional mech just to harvest currency, it's a mechanic that JUST adds grinding to the game.
And it isn't the players who do the best who get rewarded; sometimes you can get lucky, but then it saps points from other players on your team making it a zero sum game. I'm not interested in that nearly as much as a progression system, where your stuff is repaired and rearmed just for staying in the match til the end and not attacking team mates.
Edited by UncleKulikov, 24 May 2012 - 09:54 PM.