

Friendly Fire To Be Removed?
#1
Posted 18 December 2012 - 04:47 AM
When the match was about to end, the ***** came up to me with his SRM cat and blasted me to death right as the game ended. This is just because I said " Calm down it's only a game " to him.
This issue of kids venting out their anger on team mates needs to be stopped. There have been multiple games were I see angry gamers team killing EVERYBODY. Can we remove friendly fire? Or at least prevent teamkilling by them only being able to hurt you but not kill you?
#2
Posted 18 December 2012 - 04:48 AM
#3
Posted 18 December 2012 - 04:49 AM
Please report the offender to support@mwomercs.com and attach a screenshot or video of the instance, if you have one.
#4
Posted 18 December 2012 - 04:52 AM
#5
Posted 18 December 2012 - 04:54 AM

On to your actual point. That isn't how war works. If you aren't smart enough to avoid your allies line of fire, or if he isn't smart enough to see you crossing it, there need to be repercussions. I think a decent solution would be that team killing wasn't simply a 10k fine but instead meant you earned 0 cbills for that match, as if you had to pay a fine or something in the game realm, anything past the first one should come with a hefty fine as well so that people don't simply say "screw it" if they kill one person and sabotage the whole team.
This would teach people to stop shooting their friendlies when they cross someones firing arc, as well as help to alleviate the problem you seem to have a ton. It's amazing how often games release without expecting their player base to abuse the system in many ways.
Edited by Ehrithane, 18 December 2012 - 11:34 AM.
#6
Posted 18 December 2012 - 05:10 AM
Ehrithane, on 18 December 2012 - 04:54 AM, said:
Well, I'm guessing a 70,000 repair bill instead of a 10,000 one. Another reason why today's patch is going to be a good thing.
OP, I'm afraid there's no easy solution here. Removing friendly fire would seriously affect a strategic component of the game, so it's not an ideal way to deal with the problem. Then again, there's no way to detect if someone is *purposefully* teamkilling, so teamkilling will remain an issue as long as friendly fire isn't disabled.
It's one or the other.
In the immediate though, if PGI inflicts serious penalties on people who are proven to be voluntary team killers (as in, account wiped clean or perhaps a permanent ban), the issue should come up only rarely. People don't want to risk losing all their mechs, C-bills and MC.
#7
Posted 18 December 2012 - 05:23 AM
1. If you inflict "Friendly Fire" on someone, you take an equivalent amount of damage.
or
2. A friendly "kill" takes away ANY and ALL rewards from that match.
and/or
2. A friendly kill puts you in a queue for a minimum of 15 minutes before you can queue up for another match.
Just a few thoughts....
#8
Posted 18 December 2012 - 05:23 AM
De La Fresniere, on 18 December 2012 - 05:10 AM, said:
Well, I'm guessing a 70,000 repair bill instead of a 10,000 one. Another reason why today's patch is going to be a good thing.
60k (made back even on a loss if you can stay alive)of fake money is worth losing your composure over and name calling what is probably a child on a forum? Meh, not the point really, we agree on the rest, they need to make team killing not be a trivial thing, as it is currently, and even worse with the coming patch, it is not detrimental to your wallet to act like a child and blast away at your friendlies. If they made sure it was, this would stop almost instantly (much faster with your method, which I'm a fan of)
Edited by Ehrithane, 18 December 2012 - 05:25 AM.
#9
Posted 18 December 2012 - 05:28 AM
Removal of friendly fire would make MWO yet another kiddygame arcade shooter. I like having it as it makes you make shots count and have to aim properly, even in tight spots. I've seen teams spacing properly and getting maximum damage on intended target instead of friendlies. I think PGI could ID purposeful TKers with the data they get from the game. Accidents happen, been there done that, but TKers are a different breed IMHO.
#10
Posted 18 December 2012 - 05:29 AM
As to the point on fiendly fire. It is neccessary to have in the game. Otherwise you would see situations where one mech is acting as a meat shield for the rest of his team. In these instances you would be subject to levels of sustained fire that would otherwise not exist because everyone is focus firing through a friendly team members back.
Also, it forces good, honest pilots to develop a level of control and focus required to be an effective team contributor. I like it. I do get hit every now and again and I also hit friendlys every now and again. It's part of the game and, for the most part, I haven't seen too many folks abuse it. Not to say I haven't seen my fair share of goofballs intent on purposly ruining a match.
#11
Posted 18 December 2012 - 05:39 AM

They'll learn eventually...and if not they keep losing acount, time spent and money again and again and again. ^^
#12
Posted 18 December 2012 - 06:16 AM
They will be that way until they are all lined up to a stationary mechs back and hit alpha just as one of their ***** teammates decides he wants the kill and steps in front of you.
Bam alpha to the back TK for you, but it was not your fault at all.
#13
Posted 18 December 2012 - 06:29 AM
Gregore, on 18 December 2012 - 06:16 AM, said:
They will be that way until they are all lined up to a stationary mechs back and hit alpha just as one of their ***** teammates decides he wants the kill and steps in front of you.
Bam alpha to the back TK for you, but it was not your fault at all.
people love walking in front of me while i'm standing still firing off ac/20s ..
Edited by soarra, 18 December 2012 - 06:29 AM.
#14
Posted 18 December 2012 - 06:32 AM
PGI implements no friendly fire I will personally make it my life's mission to make sure the game fails.
#15
Posted 18 December 2012 - 06:35 AM
JujuShinobi, on 18 December 2012 - 04:47 AM, said:
When the match was about to end, the ***** came up to me with his SRM cat and blasted me to death right as the game ended. This is just because I said " Calm down it's only a game " to him.
This issue of kids venting out their anger on team mates needs to be stopped. There have been multiple games were I see angry gamers team killing EVERYBODY. Can we remove friendly fire? Or at least prevent teamkilling by them only being able to hurt you but not kill you?
NO. People need to stop trying to make this game easy mode with **** like this and removing repair/rearm.
#16
Posted 18 December 2012 - 06:37 AM
Edited by Tzukasa, 18 December 2012 - 06:38 AM.
#17
Posted 18 December 2012 - 06:40 AM
#18
Posted 18 December 2012 - 06:43 AM
Firion Corodix, on 18 December 2012 - 06:40 AM, said:
that will just lead to griefing..
example.
i walk in front of a srm cat or atlas alpha striking , and do this on purpose so they lose a ton of money
You need some penalty but there are too many stupid players who walk in front to do something this drastic.
Edited by soarra, 18 December 2012 - 06:43 AM.
#19
Posted 18 December 2012 - 06:43 AM
gregsolidus, on 18 December 2012 - 04:52 AM, said:
Hehehahehe I forgot about the discussion about 3rd person camera !!!!!
Oh man, yeah! let s advocate all of these nice changes!
3rd person View
No FF
No R&R
wait.. why noone said UNLIMITED AMMO yet ???? com on? did u forget that?
oh.. NO HEAT ? not a bad idea ... hmmm.. what else we may need to implement... Ohhh i know !!
ppl was complaining for possible cheating, AutoAim bots.. that really sucks if you think about it..
Let s make it available for all, at least is fair game

#20
Posted 18 December 2012 - 06:45 AM
semalferuzA, on 18 December 2012 - 04:48 AM, said:
I agree, as simple an answer as this is, it is a vital part of the game. The douche-baggery of children and bad sports is ever-present in online gaming, and until they invent a technology which puts 5 across their eyes each time they behave like simpletons in a game, they're going to continue to be like that.
Not sure how effective a ban will be on a F2P game, but....it's the nature of the beast.
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