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Possible Ecm Solution


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#1 GioAvanti

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Posted 11 January 2013 - 10:32 AM

Institute stealth armor (effectively replacing our current implementation of ECM) as an upgrade. What this means that while active stealth armor generates heat as if 2 medium lasers were firing (10 pts) and requires 2 slots taken in every location on the mech, but the head. The system also requires a guardian ECM suite. Have this use the current benefits of our ECM.

Make the guardian ECM suite impact long range missile locks and time to pull up detailed information while in it's cloud.. only. It can also counter other ECM effects, but not stealth armor.

As a counter institute the bloodhound active probe (2 tons I believe) instead of or in addition to our current BAP. You could also make it an upgrade to BAP.

Bloodhound can see through stealth armor and guardian ECM effects and will allow streaks to hit ECMed targets. Allow only certain mechs to equip (mediums? and lights?) This will negate all stealth armor & ECM effects while in range.


I know this isn't canon (in terms of the correct year)... but our ECM isn't canon as is either so lets make it have real drawbacks and a real counter. The current excuse of "well use direct fire weapons" is silly .. WHY? Imagine if they added in reflective armor and made it so strong that it nullified lasers.... come on on guys just don't use lasers... duh.

#2 Caboose30

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Posted 11 January 2013 - 10:35 AM

I do and don't like this at the same time. A simpler fix would be to go non-canon with BAP and make it counter a single ECM.

#3 Xendojo

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Posted 11 January 2013 - 10:41 AM

Or go non-cannon and make NARC a hard counter to ECM.

#4 ltwally

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Posted 11 January 2013 - 10:43 AM

View PostJuiceCaboose, on 11 January 2013 - 10:35 AM, said:

I do and don't like this at the same time. A simpler fix would be to go non-canon with BAP and make it counter a single ECM.


Or... Just bring Bealge & Narc up to snuff, so they're actually useful. Not over-powered, not must-have equipment; just good enough that you'll see them about as often as TAG or Artemis.

At that point, nerfing ECM back down to canon (it negates Artemis, Beagle, C3 and Narc, but has no effect on basic sensors/comms or missile lock) would make ECM a reasonable piece of equipment. Still useful, but no longer a 1.5-tonne route to victory.

Edited by ltwally, 11 January 2013 - 10:45 AM.


#5 Codejack

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Posted 11 January 2013 - 11:42 AM

Nah, just give ECM a 50% chance of exploding at the beginning of every round.

#6 Orthodontist

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Posted 11 January 2013 - 11:50 AM

Why not just make ECM cover the only mech that's equiping it.

And if they want the current ECM blanket effect, they have to equip another 2 ton, 4 slot Antennae to provide said effect. Call it the ECM Blankertizer or whatever.



I like ECM how it currently is. I don't use it, but I can see the value in it and what it brings to the table. I don't LRM online again. Just divide up the benefits into more pieces of equipment.

I think, at the end of modifications, a fully decked out ECM suite should weight AND take up 3 times the current implementation.

• Basic ECM, 1.5 tons, 2 slots

• ECM Antennae (BLANKERTIZER) 2 tons, 4 slots

• BAP (anti-ECM suite+range extender) 1.5 tons, 2 slots


Hell while we're here...

Why not allow the Command Console to mark targets with Symbols? Like marking targets in the popular online game World of Warcraft to name a few. Can anyone see the value in PUG matches, being able to mark targets?

Star, Moon, Triangle, Skull, etc.

Edited by Orthodontist, 11 January 2013 - 11:55 AM.


#7 RagingOyster

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Posted 11 January 2013 - 11:52 AM

Have ECM negate Artemis, Beagle, NARC and makes LRM lock-on times longer only for the mech that has ECM. Give us a Bloodhound AP that sees right through ECM, and make TAG negate the longer lock-on time. Not the perfect solution, but a fairly simple and elegant one if I do say so myself.

#8 StalaggtIKE

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Posted 11 January 2013 - 12:00 PM

View Postltwally, on 11 January 2013 - 10:43 AM, said:


Or... Just bring Bealge & Narc up to snuff, so they're actually useful. Not over-powered, not must-have equipment; just good enough that you'll see them about as often as TAG or Artemis.

At that point, nerfing ECM back down to canon (it negates Artemis, Beagle, C3 and Narc, but has no effect on basic sensors/comms or missile lock) would make ECM a reasonable piece of equipment. Still useful, but no longer a 1.5-tonne route to victory.

Best solution.

#9 Caboose30

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Posted 11 January 2013 - 12:06 PM

View PostStalaggtIKE, on 11 January 2013 - 12:00 PM, said:

Best solution.


I agree.





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