Heavy/assaults Revision?
#1
Posted 11 January 2013 - 12:12 PM
Weapons are not restricted by speed. This means that no matter how fast or dodgey you are, in a fight between evenly matched players, the larger mech always has a greater chance of winning. I feel like the problem is that even assault mechs can twist their torse in more than enough time to strike smaller mechs. A more balanced approach would be tuning assaults to only be able to track mechs one size tier lower for any period of time, causing lasers to only skim faster vehicles, thus dealing a more proportionate amount of damage. As it is, larger mechs have no realisticly applicable downside compared to smaler mechs.
Just a dumb thought. :3 Thanks for a great game, can't wait for more updates!
#2
Posted 11 January 2013 - 12:13 PM
#3
Posted 11 January 2013 - 12:21 PM
#4
Posted 11 January 2013 - 12:25 PM
In any case, I don't expect this to change, just stating an openion for the sake of input.
#5
Posted 11 January 2013 - 12:49 PM
#6
Posted 11 January 2013 - 01:10 PM
Screwaname, on 11 January 2013 - 12:49 PM, said:
Neither does the Centruion without cutting off part of his arm. And let's face it, Dragon with a non-twistable ballistic arm? It's one of his best features.
#7
Posted 11 January 2013 - 01:20 PM
GildaGriffon, on 11 January 2013 - 12:12 PM, said:
GildaGriffon, on 11 January 2013 - 12:25 PM, said:
You seem to contradict yourself here. Are you sticking to the story that larger mech is always better or that 50t Centurion is better than 60t Dragon?
#8
Posted 11 January 2013 - 01:42 PM
my catapult only goes 86kph and i have never met a lone atlas that i didn't completely tear appart. they take a while but i have never seen a lone atlas even break through a single armor segement on his own. most light mechs break at least 100kph. a skilled assault pilot can SOMETIMES kill a dumb light pilot that has made a mistake in close combat.
assaults are battering rams. the siege equipment of the mech world. very good at breaking front lines but very vulnerable to cavalry (light mechs).
an assault that has been flanked dies almost as quickly as a stationary light mech.
#9
Posted 11 January 2013 - 01:50 PM
And as far as lights vs assaults is concerned, a light can certainly outmaneuver and destroy an assault. But if the assault is competent enough to land hits with an ac20 or gauss, the light wont stand a snowflakes chance in hell.
When both pilots are equally competent, an assault can turn the fastest light into mulch.
Edited by GildaGriffon, 11 January 2013 - 01:52 PM.
#10
Posted 11 January 2013 - 02:04 PM
GildaGriffon, on 11 January 2013 - 01:50 PM, said:
And as far as lights vs assaults is concerned, a light can certainly outmaneuver and destroy an assault. But if the assault is competent enough to land hits with an ac20 or gauss, the light wont stand a snowflakes chance in hell.
When both pilots are equally competent, an assault can turn the fastest light into mulch.
land hits with an ac20 or gauss?
this requires a really dumb light pilot, or indescribable levels of luck.
i have a jenner with an ERPPC. even with a high speed mech that can keep pace or outrun other lights, trying to hit with a weapon you have to lead is at best difficult.
i have 3 jenners and have trained up the first tier skills on 2 of them. i can think of exactly 1 incedent where i died to ballistics fire while moving at speed. i honestly should have congratulated him for such a skilled and/or lucky shot.
there are plenty of cases where i have danced around in front of mechs to draw fire. ballistic rounds landing all around me and laser fire briefly sweeping across me.
light mechs rarely die to anything larger than a medium mech. and most light mech deaths involve a horrible mistake on the part of the light pilot.
Edited by blinkin, 11 January 2013 - 02:05 PM.
#11
Posted 11 January 2013 - 02:17 PM
Except that once you upgrade a light to max game speed. the light has a significant advantage. its only through the help of
others that an atlas wont be gutted alive by a commando one on one.
#12
Posted 11 January 2013 - 02:22 PM
#14
Posted 11 January 2013 - 02:34 PM
blinkin, on 11 January 2013 - 02:27 PM, said:
blinkin, on 11 January 2013 - 02:04 PM, said:
LOL, no I read your posts. Thanks for playing the internet smart guy game tho.
Edited by Regrets, 11 January 2013 - 02:35 PM.
#15
Posted 11 January 2013 - 02:45 PM
GildaGriffon, on 11 January 2013 - 01:50 PM, said:
It's not really that much of a difference. The max speeds (not accounting for speed tweak skill) are:
Hunchback: 84.2
Centurion: 126.4 (on CN9-D), 90.7 (on YLW), 84.2 (on others)
Dragon: 97.2
Quote
You can't land a hit on a target parked squarely behind you. And no good light mech pilot is going to face tank an Atlas.
#16
Posted 11 January 2013 - 02:48 PM
Regrets, on 11 January 2013 - 02:34 PM, said:
LOL, no I read your posts. Thanks for playing the internet smart guy game tho.
ok now i understand.
honestly i tend to hunt light mechs in my srm catapult. my whole point was that a lone assault mech that is facing down a single light mech is,in most cases, at a very thorough disadvantage.
a supported assault mech is deffinitely going to be an engine for destruction, but that comes down to how organization effects matches and not about individual mech prowess.
i was by no means saying that light mechs are OP. i honestly think that all of the mechs we have are fairly balanced, although some of the weapons themselves need a little adjustment (*cough* lrm *cough*).
Edited by blinkin, 11 January 2013 - 03:31 PM.
#17
Posted 11 January 2013 - 02:56 PM
blinkin, on 11 January 2013 - 02:04 PM, said:
this requires a really dumb light pilot, or indescribable levels of luck.
i have a jenner with an ERPPC. even with a high speed mech that can keep pace or outrun other lights, trying to hit with a weapon you have to lead is at best difficult.
I have personally blown the face off many a 3L trying to flank me with my gausscat, and since I've never had much trouble alligning shots of other varieties with assaults vs lights, I wouldnt think it too terribly difficult to do, assuming you are good at timing physical objects in motion. It's easy enough to cut the leggs off them with large lasers, also.
It takes a lot of effort to hit lights, but I usually manage to do it. Maybe I'm just perpetually lucky.
#18
Posted 11 January 2013 - 03:15 PM
#19
Posted 11 January 2013 - 03:27 PM
GildaGriffon, on 11 January 2013 - 12:12 PM, said:
Weapons are not restricted by speed. This means that no matter how fast or dodgey you are, in a fight between evenly matched players, the larger mech always has a greater chance of winning. I feel like the problem is that even assault mechs can twist their torse in more than enough time to strike smaller mechs. A more balanced approach would be tuning assaults to only be able to track mechs one size tier lower for any period of time, causing lasers to only skim faster vehicles, thus dealing a more proportionate amount of damage. As it is, larger mechs have no realisticly applicable downside compared to smaler mechs.
Just a dumb thought. :3 Thanks for a great game, can't wait for more updates!
In theory, if an Assault Mech was to get a decent Alpha Strike into a Raven, Commando or Jenner it should do some really serious damage. In MechWarrior 4 it did. I remember taking the leg off a light Mech using my Heavy Gauss Rifle with one shot; awesome. Unfortunately in MWO this doesn't seem to be the case, and its not just me that has noticed it; several MechWarrior's have commented that they have engaged with what should be enough fire power to core a light unit, and that it has had limited effect.
This is the flip side to your argument and talking from the point of view of an Assault Pilot, I would really like to have some sort of CIWS system to take out or at least suppress light units that catch me in the circle of death.
#20
Posted 11 January 2013 - 09:10 PM
There are balance issues with MWO, none of which have anything to do with Light vs Heavy. Its been tried and true in all formats of the Battletech universe from the start.
The OP said that given equal skill a light would always lose to an assault. This is true if that equal skill was bad. But if they were both good pilots that light mech is going to give the heavy a real run for its money.
But as someone else has stated, can we all say TEAM here? You shouldn't be engaging 1v1 unless you are the last ones alive. If thats the case then just disengage and cap the points to win the match, everyone forgets its not deathmatch. But you let the assualt engage one of you're heavies then you kill it by hitting it in the *** where his armor is as thin as everyone elses.
There's never been a balance issue with mech sizes, Its armor and firepower vs speed and agility.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
















