I know people complain we seldom bring up the positive sides of MWO. I'd like to share one which I am definitely quite happy about.
And that is: End game scores now reflect on individual performance.
What I mean? Previously there were many justifiable complaints, especially in the PUG vs Premade argument that no matter how good a player you are, if your team was terribad, you were doomed to failure.
Now I think this is improving. If you have a standout round, despite the rest of your team being rubbish, it will be reflected, and you will be higher up the scoreboards.
I like this simply because it now kicks a crutch out from under people who have been blaming their teams or premades for their own substandard play.
It is not perfect by any means. If you bring a mech/build that requires teamwork to excel, you will still get violated. However, more individualistically standout players who brawl, etc will definitely thrive, at least more than they did before.
Now, I would also like to bring up the flip side:
MWO, in its essence, like many of us believe, should always be a team game. Now that individualistic play is more well rewarded, is this in fact a trend that should be encouraged?
Now I know the answer will be 'Teamwork + individual skill will beat individual skill alone'.
My question is, what should the weighting of importance, teamwork vs individual skill be?
Should they have equal importance?
Should the team winning trump the individual?
I'm interested in hearing people's thoughts, because it really is a key part of the game which the devs will likely look to the community to influence.
Edited by Valore, 11 January 2013 - 08:48 PM.