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Which Should Be More Important? Teamwork Or Individual Skill? Please Take The Poll!


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Poll: Individual vs Teamwork (32 member(s) have cast votes)

Is the current system better at rewarding standout individual play? (Compared to how it used to be)

  1. Yes (15 votes [46.88%] - View)

    Percentage of vote: 46.88%

  2. No (5 votes [15.62%] - View)

    Percentage of vote: 15.62%

  3. No difference/No Opinion (12 votes [37.50%] - View)

    Percentage of vote: 37.50%

Which should have more importance, individual skill or teamwork?

  1. Teamwork (Winning the game, despite personal score) (21 votes [67.74%] - View)

    Percentage of vote: 67.74%

  2. Individual Skill (Getting kills and assists, regardless of outcome) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Both should be as equal as possible (9 votes [29.03%] - View)

    Percentage of vote: 29.03%

  4. Something else (1 votes [3.23%] - View)

    Percentage of vote: 3.23%

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#1 Valore

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Posted 11 January 2013 - 08:10 PM

EDIT: Removed the 'Have a game mode for each' option, because this poll is meant to discuss play in modes which include a team based component, and whether a star player should get less/equal/more rewards even if he ignores teamplay.

I know people complain we seldom bring up the positive sides of MWO. I'd like to share one which I am definitely quite happy about.

And that is: End game scores now reflect on individual performance.

What I mean? Previously there were many justifiable complaints, especially in the PUG vs Premade argument that no matter how good a player you are, if your team was terribad, you were doomed to failure.

Now I think this is improving. If you have a standout round, despite the rest of your team being rubbish, it will be reflected, and you will be higher up the scoreboards.

I like this simply because it now kicks a crutch out from under people who have been blaming their teams or premades for their own substandard play.

It is not perfect by any means. If you bring a mech/build that requires teamwork to excel, you will still get violated. However, more individualistically standout players who brawl, etc will definitely thrive, at least more than they did before.

Now, I would also like to bring up the flip side:

MWO, in its essence, like many of us believe, should always be a team game. Now that individualistic play is more well rewarded, is this in fact a trend that should be encouraged?

Now I know the answer will be 'Teamwork + individual skill will beat individual skill alone'.

My question is, what should the weighting of importance, teamwork vs individual skill be?

Should they have equal importance?

Should the team winning trump the individual?

I'm interested in hearing people's thoughts, because it really is a key part of the game which the devs will likely look to the community to influence.

Edited by Valore, 11 January 2013 - 08:48 PM.


#2 Pygar

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Posted 11 January 2013 - 08:15 PM

All I know is: With the exception of cap victory, the team with the most assists wins, and your individual scores on this or any other video game are unlikely to get you chicks at the bar, and may not even pass for tolerable conversation at a party.

Hope that helps.

Edited by Pygar, 11 January 2013 - 08:16 PM.


#3 Strawberry5

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Posted 11 January 2013 - 08:16 PM

I´d say teamplay really shines, when there is a certain amount of skill on all players.

It feels like atm individual skill takes like 80% and teamplay 20% of the result. The problem with this is, that there are barely total "spray and pray" scrub-teams with 8 members, who have perfectly executed strategies. So there is no tell, whether teamplay alone makes a huge difference.

I see MWO more as a MOBA kind of game. As soon as we have an ELO or similar rating and matchmaking system, your teamplay and strategy will make ALL the difference in the world.

Best regards,
Strawberry5 (awesome individual skill inherited :unsure:)

Edited by Strawberry5, 11 January 2013 - 08:22 PM.


#4 WOULD YOU LIKE SOME TOAST

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Posted 11 January 2013 - 08:31 PM

It is obvious to even a newbie like me that a headset clan TEAM just annihilates a similar skill ,GROUP of individuals. Just look at the ACES on youtube..concentrated fire on selected opponents ...falling back and flanking as a group.
Quite simply, there are only the headset clanners....and the cannon fodder (everybody else). Some individuals shine against them...briefly, until identified as a threat by the leader, then ganged to death. This is not a complaint...just means you can only die unless you can join a gang...er clan I mean.

#5 Valore

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Posted 11 January 2013 - 08:34 PM

View PostWOULD YOU LIKE SOME TOAST, on 11 January 2013 - 08:31 PM, said:

It is obvious to even a newbie like me that a headset clan TEAM just annihilates a similar skill ,GROUP of individuals. Just look at the ACES on youtube..concentrated fire on selected opponents ...falling back and flanking as a group.
Quite simply, there are only the headset clanners....and the cannon fodder (everybody else). Some individuals shine against them...briefly, until identified as a threat by the leader, then ganged to death. This is not a complaint...just means you can only die unless you can join a gang...er clan I mean.


I don't think that's in question at all. Like I said:

View PostValore, on 11 January 2013 - 08:10 PM, said:

Now I know the answer will be 'Teamwork + individual skill will beat individual skill alone'.


Anyone, even a newbie like you mentioned, knows that.

The real question is, which should be given more importance, and accordingly better rewarded, in the game?

Many people are firmly in the stance that MWO should be a game that emphasises the importance of teamwork. Others feel that teamwork should not be as important as individual skill.

This poll is to take a quick look at which seems to be the prevailing view.

#6 Eddrick

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Posted 11 January 2013 - 08:49 PM

Individual preformace can't be accuratly measured by any system that I have seen as far in multi-player games go. There is just to many things that can throw off the measurments. Almost, all of which are a direct cause from the other players.

The current system has four scores: Damage, XP, Kills, Kill assists. Damage can give a false impression based off of attack style (Attacking the hole body isn't always the best thing to do) and the situation (Attacking a destracted target). Kills can give a false reading from "Kill stealers". Kill assist just means you hit the person that was killed. It doesn't exactly mean that you made a good contribution to the kill. XP can be missleading for the same reasons as above.

#7 Grumbling Coot

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Posted 11 January 2013 - 08:54 PM

I think that teamwork and winning should be rewarded more than individual performance, but I have no problem with individual performances being rewarded by earning more in the match rewards. My hope is that when CW gets implemented winning the match will be more rewarding than just doing well individually because of the rewards for planetary control.

#8 random51

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Posted 11 January 2013 - 08:59 PM

Being a good team player is an individual skill.

#9 GeneralMartok83

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Posted 11 January 2013 - 09:00 PM

The team games are fine the way they are for now. However, in the future I hope for a single player deathmatch game type. A map, or group of maps similar to the Solaris VII maps on MW4 would be awesome.

Further, while in warfare effective communication and coordination are essential, in Battletech the fighting prowess of individual Mechwarriors has often carried one side or the other to victory, NOT the ability to stay under the ECM cover of the nearest scout mech.

Edited by GeneralMartok83, 11 January 2013 - 09:01 PM.






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