Missile Flaps (Question)
#1
Posted 11 January 2013 - 08:37 PM
I've recently been having a lot of fun in a Stalker with 2xLL and 4xSRM6. I read somewhere about how it lacks a cockpit indicator for the missile flaps, as you get in a Catapult, which I'm guessing explains why sometimes the missiles coming from the arms are delayed compared to the front launchers.
Then I noticed a button in the control bindings to open flaps manually.
So, as it doesn't have an indicator:
If I open the flaps, do they stay open, forever?
If not, is it a per salvo thing, or is there an inactivity timer or similar?
Cheers!
#2
Posted 11 January 2013 - 08:51 PM
#3
Posted 11 January 2013 - 08:55 PM
Edit:
In the Stalker feedback thread, the lack of flap indication is noted.
Edited by phanteh, 11 January 2013 - 09:03 PM.
#4
Posted 11 January 2013 - 11:07 PM
To the left and right, there be bay door indicators.
(The default PoV settings leave the bay lights out of view unless you twist around in the cockpit.)
#5
Posted 11 January 2013 - 11:28 PM
#6
Posted 11 January 2013 - 11:29 PM
#7
Posted 12 January 2013 - 12:24 AM
#8
Posted 12 January 2013 - 02:04 AM
0Life, on 12 January 2013 - 12:24 AM, said:
It protects your missile bays from damage. Hence the armor penalty when keeping them open. I know one could argue that those designed without bay doors then should be more fragile. But that's its own discussion.
#9
Posted 12 January 2013 - 02:29 AM
#10
Posted 12 January 2013 - 08:30 AM
#11
Posted 12 January 2013 - 09:20 AM
Ascendent, on 11 January 2013 - 11:29 PM, said:
I believe its a damage resistance for the components inside the arms, not damage resistance for the armor on the outside.
#12
Posted 12 January 2013 - 10:45 AM
Frank the Tank, on 12 January 2013 - 09:20 AM, said:
I believe its a damage resistance for the components inside the arms, not damage resistance for the armor on the outside.
The other threads I have read on this topic did not have a consensus on this topic either. But as a general rule most agree leaving missile bay flaps open makes you slightly more vulnerable. To OP, there have been numerous threads on the issue. See http://mwomercs.com/...e+doors++damage. Also check http://mwomercs.com/...ile-doors-open/ 4th post by DirePhoenix. He quoted Aug. 28th patch notes: "Closed weapon bay doors on Catapult and Centurion provide a 10% damage resistance for that component." Don't know if it has changed since.
#13
Posted 12 January 2013 - 01:11 PM
Ascendent, on 12 January 2013 - 10:45 AM, said:
"Closed weapon bay doors on Catapult and Centurion provide a 10% damage resistance for that component." Don't know if it has changed since.
It's noticeably harder to blow off parts with closed flaps. Leaving them open though means no delay when firing, better for long ranged fights.
Flaps take about 1-3 seconds to open, and it's very annoying when spamming LRMs.
#14
Posted 12 January 2013 - 03:26 PM
#15
Posted 12 January 2013 - 03:59 PM
Nice to see that there's a point to the flaps, rather than it being a delay or no-delay option...
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