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Too Much Brawling Too Little Tactics


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#1 Sciontis

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Posted 10 January 2013 - 02:28 AM

I noticed something about the recent patch, a lot of people are no longer using missile launchers and simply becoming dumb dumb rockets now. so it's pretty much no longer MechWarrior but instead is just call of duty with nothing but auto cannons and lasers. I dont' like it honestly. The game basically gotten easier. Anyway I'm just voicing my major complaint about the ecm now.

#2 Dukarriope

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Posted 10 January 2013 - 02:42 AM

I kind of thought it was just too much ECM ravens.

#3 Armorpiercer M82

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Posted 10 January 2013 - 02:44 AM

yesterday i play around 10 matches, in all, LRM take place.

#4 Vassago Rain

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Posted 10 January 2013 - 02:50 AM

Do you even know what the word 'tactics' means?

#5 Sciontis

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Posted 10 January 2013 - 02:53 AM

View PostVassago Rain, on 10 January 2013 - 02:50 AM, said:

Do you even know what the word 'tactics' means?


Yeah, any mode of procedure for gaining advantage or success.

Edited by Raija, 10 January 2013 - 02:54 AM.


#6 Ezrekiel

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Posted 10 January 2013 - 02:54 AM

View PostRaija, on 10 January 2013 - 02:28 AM, said:

I noticed something about the recent patch, a lot of people are no longer using missile launchers and simply becoming dumb dumb rockets now. so it's pretty much no longer MechWarrior but instead is just call of duty with nothing but auto cannons and lasers. I dont' like it honestly. The game basically gotten easier. Anyway I'm just voicing my major complaint about the ecm now.


You do realize at the ranges LRMs are being fired TAG is an easy solution ?

#7 XWorldEaterX

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Posted 10 January 2013 - 02:54 AM

View PostArmorpiercer M82, on 10 January 2013 - 02:44 AM, said:

yesterday i play around 10 matches, in all, LRM take place.


Yeah I have been seeing a lot more lrm usage. I think this is because less people are using light mechs so this only leaves ddc atlas to provite ecm. I almost never see more than 2 ecm users these days unless my friends feel like running their raven's/ddc's at the same time.

#8 GalaxyBluestar

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Posted 10 January 2013 - 02:54 AM

well everyone loves pew pew. you cap you're an ********, you wanna win stick together and focus fire. brawling with the highest alpha dps is the name of the game. so sad that MW has come to this simplicity. ecm has only enforced this and i get the feeling the further we get away from completing objectives over more hollywood mech destruction the happier the devs will be. TDM is gonna happen and conquest will be yesterdays news. basically this is what people wanted and it's all the game will ever be.

#9 Sciontis

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Posted 10 January 2013 - 02:55 AM

If tactics is a issue, shouldn't there be a mode or advantage to lrm users to those who are using them? instead of a up close personal shot, the ecm can be rendered ineffective against someone who has a eccm or something

#10 XWorldEaterX

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Posted 10 January 2013 - 03:16 AM

View PostGalaxyBluestar, on 10 January 2013 - 02:54 AM, said:

well everyone loves pew pew. you cap you're an ********, you wanna win stick together and focus fire. brawling with the highest alpha dps is the name of the game. so sad that MW has come to this simplicity. ecm has only enforced this and i get the feeling the further we get away from completing objectives over more hollywood mech destruction the happier the devs will be. TDM is gonna happen and conquest will be yesterdays news. basically this is what people wanted and it's all the game will ever be.


We need bigger maps. I am a believer that with them will come more tactical play. This will force the heavier slower mechs to pick good areas to defend and ambush enemies. give lights real scouting ability. Give reason to have faster heavier mechs and prevent so much boating.

I think ingame voice chat will also help. Splitting up is a risky tactic right now and it is impossible to know how bigger maps would change this, without ingame voice chat it would be suicide if bigger maps were introduced.

#11 Sciontis

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Posted 10 January 2013 - 03:20 AM

View PostXWorldEaterX, on 10 January 2013 - 03:16 AM, said:


We need bigger maps. I am a believer that with them will come more tactical play. This will force the heavier slower mechs to pick good areas to defend and ambush enemies. give lights real scouting ability. Give reason to have faster heavier mechs and prevent so much boating.

I think ingame voice chat will also help. Splitting up is a risky tactic right now and it is impossible to know how bigger maps would change this, without ingame voice chat it would be suicide if bigger maps were introduced.


well this is a beta so never know, but I do still like the idea of having a ECCM ability stored on a light mech like the tag targeter to project the target to no longer be blocked by the ecm jammer

#12 Apoc1138

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Posted 10 January 2013 - 03:27 AM

View PostRaija, on 10 January 2013 - 03:20 AM, said:


well this is a beta so never know, but I do still like the idea of having a ECCM ability stored on a light mech like the tag targeter to project the target to no longer be blocked by the ecm jammer


the ECM module itself can be switched to ECCM mode, and TAG can counter some of the effects of ECM at over 180m up to 750m

so I'm not sure what you are asking for?

#13 Ravennus

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Posted 10 January 2013 - 03:31 AM

People are just adapting.... and IMHO for the better.

I have the unique perspective of just joining MWO after the Dec 6th patch, which brought in ECM and improved Cadet bonus, among other things.


Going back into the forum archives, I see just as much (if not more), complaining about streakcats and LRM boats.


Now that it's a month later and the dust has settled, I see a lot less ECM mechs and LRM and SSRM boats are still just as deadly.
But they too have had to adapt.

Many of them pack TAG... and if they don't, their teammates do, even in PUGs. I know I do and I love all the artillery support I get.


I can actually play in PUG matches now when our team has NO ECM, and we are still victorious.
My last match of the night, I was in a Hunchback and teamed up with another Hunchie to take on an ECM Raven 3L and a Streakmando 2D while we contested a cap point in Conquest.
We legged them both and won.


Common forum wisdom says we should have lost to these "invincible" "Godmode" lights with ECM, but we won.


People adapt and conquer. I'm glad to see this happening more.
I'm sure there will still be adjustments, but tactics still have a huge place in the game.

After all, most PUGs can still benefit from the basics..... move as a team and focus fire.
If you can get an average PUG to obey those, even with half in trial mechs, you typically win the match.


If you aren't seeing any tactics at this point, it's not the games fault IMHO.

#14 Alex Wolfe

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Posted 10 January 2013 - 03:34 AM

It's amusing how many people seem to believe "tactics" and "brawling" are polar opposites, and guided missiles are the height of military strategy.

Putting circle over the square then holding M1 for LRMs is somehow more tactical and laudable than approaching the enemy without being heavily damaged... how? I'd say movement is tactical.

Out of the two, I'd also say the more commendable way to fight is the one that doesn't aim for you. Look at all this tactics!

http://www.youtube.c...uwWbHHmI#t=100s

Edited by Alex Wolfe, 10 January 2013 - 03:38 AM.


#15 XWorldEaterX

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Posted 10 January 2013 - 03:46 AM

View PostAlex Wolfe, on 10 January 2013 - 03:34 AM, said:

It's amusing how many people seem to believe "tactics" and "brawling" are polar opposites, and guided missiles are the height of military strategy.

Putting circle over the square then holding M1 for LRMs is somehow more tactical and laudable than approaching the enemy without being heavily damaged... how? I'd say movement is tactical.

Out of the two, I'd also say the more commendable way to fight is the one that doesn't aim for you. Look at all this tactics!

http://www.youtube.c...uwWbHHmI#t=100s



I think what most people mean when they say too much brawling is that most battles take place on one of two places based on the map. Then you have one of two things that happen. One or both teams rush in to do battle or both teams play it safe using their long range until the brawling starts.

There is some tactics. Sometimes you have someone go cap a base to split the team. Sometimes you have people who sneak around and back attack so your team can push up while the team/long range support are occupied. Sometimes you have someone be the hero and run in to tank so his team can come in afterwards. Finally you have the tactics of picking the most dangerous targets and the ways to disarm them.

#16 Abrissbirne

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Posted 10 January 2013 - 03:48 AM

Well, this is basically an FPS shooter with Mechs. So, people use FPS tactics.
Bigger maps would perhaps require more of a strategy - but to make it real, you'd need a proper commander who does nothing but planning and in-game voice communication since chats are too slow.

In short - you'd get what you complain about by joining a group and play professionally - not the weekend warrior/armchair commander style most of us do use, me included.

#17 Voidsinger

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Posted 10 January 2013 - 04:13 AM

One bug I have is that since the removal of the capping cash bonus, you are looked down upon for capping.

Tactically it's a great move, forcing the enemy to react or lose. Done early enough, the lack of info on the capper forces commitment of more forces to intercept. Splits an enemy force nicely.

Too many people also ignore the value of XP in the game. Mech skills can give an edge.

Then there are modules. We all cried too expensive when the capping accelerator was priced at 6 million. Then came Conquest mode, and that module really earns itself back over time. Unlike other modules, ECM doesn't kill it.

Tactics have a place, but finding balance between focussing too much on tactics and not enough on fun, and vice versa needs to be found for each person. Admitting there is a problem is a good first step.

#18 Taizan

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Posted 10 January 2013 - 04:23 AM

In a team of 8 random people you seldom have tactics, at the most its something like "Plan?" "Stick together" "Ok". and then everybody tries to do their best with no further communication or information. If you want tactics, try to play with 2-3 friends on voice chat. Queuing for 8 man you will also find tactics, albeit most of the time its the same one over and over again.

#19 XWorldEaterX

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Posted 10 January 2013 - 04:28 AM

View PostVoidsinger, on 10 January 2013 - 04:13 AM, said:

One bug I have is that since the removal of the capping cash bonus, you are looked down upon for capping.

Tactically it's a great move, forcing the enemy to react or lose. Done early enough, the lack of info on the capper forces commitment of more forces to intercept. Splits an enemy force nicely.

Too many people also ignore the value of XP in the game. Mech skills can give an edge.

Then there are modules. We all cried too expensive when the capping accelerator was priced at 6 million. Then came Conquest mode, and that module really earns itself back over time. Unlike other modules, ECM doesn't kill it.

Tactics have a place, but finding balance between focussing too much on tactics and not enough on fun, and vice versa needs to be found for each person. Admitting there is a problem is a good first step.


I don't mind capping but there is a time and mech to use for capping. I have never been so angry as the one time I saw an atlas go all the way around a map to cap the enemies side on conquest. Then you have the snow map. Almost every time I play this map the team that has 2-3 people drop to theta loses.

That is really the problem, having too many people go cap a base that will remove them from any possibility to do damage when fighting starts. Having one light go around cap can be the difference between winning and losing but having 3-4 guys split form fighting to go cap is almost a guaranteed loss.

#20 J4ckInthebox

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Posted 10 January 2013 - 04:31 AM

I strongly protest!

"rushing like a tard, shooting everywhere and hoping that you will kill something eventually" is a perfectly valid tactic !

Edited by J4ckInthebox, 10 January 2013 - 04:32 AM.






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