DaZur, on 15 January 2013 - 12:47 PM, said:
Where's the challenge? Where's the remittance for playing well? Where is the motivation to not play this like a mechanized version of Quake where the end result is just to survive more than the next guy?
The remittance for playing well is the c-bill reward for doing so. Players are paid for damage done, kills, assists, spotting, capping, etc. If you don't play well, you don't make money, you don't get to buy new stuff. That's definitely motivation enough for most folks.
I don't know how you play, but personally, there are a million mechs I want to buy; I've been playing pretty much daily since OB, and I don't own half of them. I don't want to take forever to grind so I go out there and try to kick ***, and if my team loses, I try to at least make sure I've got a couple of kills. If I do okay, I'm rewarded for that. I think it's where it should be right now.
Realistically, that's all the devs were asking of R&R, from what I can gather: that it be reward for how you perform in a match, inferring it to a certain extent from the condition of the mech and the ammo used after the match. If you got jacked up in a game and your team lost, you didn't make as much money as you would if you did well in the match, got a couple of kills and did some damage, and your team won. The problem with R&R was that players were essentially punished for doing/running certain things: SRMs with Artemis, XL engines (the large ones at least), Ferro-fibrous Armor, and so on; these things had more of an impact on c-bill earning than all other factors combined. Additionally, it encouraged some bad behaviors (suiciding, afking, etc). By removing R&R we get rid of some of this, but we still have the differential in money made between performing and not perfoming: we reward it directly instead of inferring performance from the state of the pilot's mech at the end of the match. It just makes sense to me. But as I said, this is all old ground at this point.
Simply put, the repercussion and affirmation should be about in-game performance, not choice of mech. Working as intended IMHO.
If the "great unwashed" want to pilot a cool mech this century, they'll want to both win and play well, and that ain't playing with reckless abandon IMHO.
Edited by FerretGR, 15 January 2013 - 01:59 PM.