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Should Missiles Be Limited By Missile Tubes?


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Poll: Missile Behavior (69 member(s) have cast votes)

How should missiles behave in regards to missile tubes (ports) per location?

  1. All missiles exceeding the amount of tubes (ports) should stagger fire. (22 votes [31.88%])

    Percentage of vote: 31.88%

  2. Missiles mounted should be additionally restricted by the amount of tubes (ports) available. (12 votes [17.39%])

    Percentage of vote: 17.39%

  3. Missiles should just ignore the tubes (ports) entirely. (5 votes [7.25%])

    Percentage of vote: 7.25%

  4. Nothing should change. (30 votes [43.48%])

    Percentage of vote: 43.48%

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#1 Grey Ghost

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Posted 12 January 2013 - 03:26 PM

I've been wondering about missile hardpoints versus missile tubes. Missiles do a lot of burst damage, especially at close range. Though they currently have some odd behavior. For example...

Current Implementation
Jenner JR7-D
  • 2 Missile Hardpoints
  • 4 Missile Tubes

Loadout
  • 1 SRM6 will fire 4 missiles, then 2 missiles
  • 2 SRM4 will fire all 8 missiles.
Now isn't that odd behavior?


I'm curious what other people think, guess I'll add a poll as well.

#2 Enervation

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Posted 12 January 2013 - 03:31 PM

most chassis do fire in volleys. check out an atlas with several lrm lauchers, although it fires all the missiles from the launchers they come out in several waves.

if your mech seems to be firing them all at once, it is probably a minor bug imo

#3 Rorvik

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Posted 12 January 2013 - 03:39 PM

I second what Enervation said: if the launcher has more missiles than the mech has tubes, I've noticed that the missiles will fire in volleys. I voted "no change" as I think it's prefectly fine the way it is.

#4 Eddrick

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Posted 12 January 2013 - 03:43 PM

Either restrict them by how many tubes the launcher has or stagger fire them. Restricted, prefered.

#5 GODzillaGSPB

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Posted 12 January 2013 - 03:50 PM

Agreed, this is already implented. Let's take the Centurion (all modells), which has 10 missile tubes in its left shoulder. If you put two lrm10 into that, you cannot fire both in one volley. If you try (both in the same weapon group), the first one fires, then the second one.

While this might be okay and even preferable for lrms this is definitely something to consider for srm and streaks. Especially if you use the former it is not advised to put launchers in which missile-count exceeds the number of tubes.

As an example again: The Centurion 9AL with its 10 tubes can fire an srm6 and srm4 together in one volley, but two srm6 would be fired in two volleyes, first 10 missiles, then 2. This is of course very ineffective and a waste of ammo because it is unlikely the second volley will hit the same location (if it hits at all; you'd have to componsate mid-volley, which is difficult).

So...keep that in mind. You can look it up: http://mwo.smurfy-net.de/ (numbers in the brackets behind the missile hartpoints)

#6 Foxtrot Uniform

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Posted 12 January 2013 - 04:22 PM

The #2 Restricting would certainly be one way to stop some of the current missile boating, though a lot of that problem comes from certain variants (1A i'm looking at you!) that allows more hardpoints then what its stock weapons have, which was more of a bad design decision for certain variants then anything.

#7 Skyfaller

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Posted 12 January 2013 - 06:31 PM

View PostGrey Ghost, on 12 January 2013 - 03:26 PM, said:

I've been wondering about missile hardpoints versus missile tubes. Missiles do a lot of burst damage, especially at close range. Though they currently have some odd behavior. For example...

Current Implementation
Jenner JR7-D
  • 2 Missile Hardpoints
  • 4 Missile Tubes
Loadout
  • 1 SRM6 will fire 4 missiles, then 2 missiles
  • 2 SRM4 will fire all 8 missiles.
Now isn't that odd behavior?



I'm curious what other people think, guess I'll add a poll as well.



Its a good thing to discuss.

Personally I do think that the number of tubes should affect the launchers somehow but not limit the mech to only certain launcher types...that would basically turn missiles into stock-or-smaller-locked weapons while energy and ballistics remain open to use whatever you can fit.

Let's take a Stalker for example. Arms in all but the 3H are 10-tube sized (3H is 20-tube). All stalkers use 6-tube in the torso.

If we were to put some sort of limit or penalty to putting an LRM20 into the torso it should be something like the timer to re-use the launcher does not start to tick down until the last missile is fired. That way large launchers would have their refire time increased when on small -tube slots.

#8 Team Leader

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Posted 12 January 2013 - 06:34 PM

I think the number of tubes should just increase with bigger muscles

Edit: Bigger missiles. As in more missiles. The 4SP for example, mounts SRM 6s. If you put in a 2, it should drop to 2 tubes. If you put in an LRM 10, the tubes should get a lot smaller and the number of tubes should become 10. An LRM 20 might even make your missile shoulders a little bigger, or just have very packed tubes.

Edited by Team Leader, 12 January 2013 - 10:59 PM.


#9 Solis Obscuri

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Posted 12 January 2013 - 06:48 PM

I like how they work now, it's pretty neat to watch.

#10 Treckin

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Posted 12 January 2013 - 07:58 PM

Does the size of the tube matter??

#11 Grey Ghost

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Posted 12 January 2013 - 08:00 PM

View PostGODzillaGSPB, on 12 January 2013 - 03:50 PM, said:

Agreed, this is already implented. Let's take the Centurion (all modells), which has 10 missile tubes in its left shoulder. If you put two lrm10 into that, you cannot fire both in one volley. If you try (both in the same weapon group), the first one fires, then the second one.

Yet you can put 3 SRM6's in the CN9-A which also has those 10 tubes you mention, and all 18 missiles fire out of it at once when group fired. This is the discrepancy I am talking about. If multiple LRM10's in that spot do stagger fire, then perhaps the fact that multiple SRMs don't is a bug?

View PostTreckin, on 12 January 2013 - 07:58 PM, said:

Does the size of the tube matter??

Depends on how you use it. :D

Heh... seriously that is a good question. Can more SRMs fire out of tubes meant for LRMs or vice versa? We get 180 LRMs per ton of ammo, and 100 for SRMs.

Edited by Grey Ghost, 12 January 2013 - 08:11 PM.


#12 Ricama

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Posted 12 January 2013 - 08:57 PM

View PostGrey Ghost, on 12 January 2013 - 08:00 PM, said:

Yet you can put 3 SRM6's in the CN9-A which also has those 10 tubes you mention, and all 18 missiles fire out of it at once when group fired. This is the discrepancy I am talking about. If multiple LRM10's in that spot do stagger fire, then perhaps the fact that multiple SRMs don't is a bug?


I'm guessing bug since I know the Jenner will force chainfire SRMs if you mount more than 4.

#13 idle crow

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Posted 12 January 2013 - 10:33 PM

It's a good feature as it allows more differences between variants. The Stalker variants are a good example of this.

#14 Team Leader

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Posted 12 January 2013 - 10:56 PM

View PostTeam Leader, on 12 January 2013 - 06:34 PM, said:

I think the number of tubes should just increase with bigger muscles

This made a lot more sense when I wrote it...





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