

Night And Thermal Vision : Wasted Features.
#1
Posted 12 January 2013 - 05:17 PM
The night and thermal vision of this game is useless, it is like the seeing with cataract, what is the point of having them at the first place?
This is the 31st century, surely the technology had made some stride since then?
Even the Second Gen night vision scopes we have now are much better than what is in the game.
UTTERLY USELESS.
#2
Posted 12 January 2013 - 05:21 PM
Man, what are you smoking?
But night vision is lacking, right.
#3
Posted 12 January 2013 - 05:23 PM
#4
Posted 12 January 2013 - 05:24 PM
#5
Posted 12 January 2013 - 05:25 PM
#6
Posted 12 January 2013 - 05:36 PM
#7
Posted 12 January 2013 - 05:37 PM
#8
Posted 12 January 2013 - 05:38 PM
Livewyr, on 12 January 2013 - 05:36 PM, said:
I'd make Thermal Vision as a module, while Night Vision would be build in.
Add there another module for Magnetometric Vision anounced long ago.
Edited by rgreat, 12 January 2013 - 05:40 PM.
#9
Posted 12 January 2013 - 05:40 PM
William Conrad, on 12 January 2013 - 05:17 PM, said:
The night and thermal vision of this game is useless, it is like the seeing with cataract, what is the point of having them at the first place?
This is the 31st century, surely the technology had made some stride since then?
Even the Second Gen night vision scopes we have now are much better than what is in the game.
UTTERLY USELESS.
By just this single post, it's easy to tell that you're no good in the game. Night vision? Well ok, that's not very useful, but thremal? Are you kidding me? That's about the most idiotic OP I've seen in a while here, and that's sayiong something.
#10
Posted 12 January 2013 - 05:55 PM
One thing I will say is that the one place that night vision shines, at least for me, is avoiding stuff in River City Night and being in a brawl in River City Night. I can't target components on the big blob that is a thermal target, but night vision makes it (almost) crystal clear.
Also never bring up modern technology in comparison to Battletech/Mechwarrior technology, one of the Battletech rulebooks flat-out stated that all ranges were assigned for balance/fun purposes, not realism. So MWO can be tuned for fun as well. Which it is, so I'm happy. =)
#11
Posted 12 January 2013 - 07:04 PM
#12
Posted 12 January 2013 - 07:07 PM
#13
Posted 12 January 2013 - 07:16 PM
SpammyV, on 12 January 2013 - 05:55 PM, said:
But occasionally it's fun to do so. Take the stock Mech sensor package, the one installed by default on to any production Mech. Sure it has thermo and low light gear as well as regular visual spectrum stuff as you'd expect. It can also see, by default, magnetic anomalies and has a full seismograph. It doesn't give the pilot these as separate view modes, it dumps it merges it all together and dumps it to a single screen in the cockpit you use to look out at the world.
As I say it's occasionally fun to bring the real world in to these things if only for the giggle. Simple electronic jamming (i.e. ECM) won't stop a Mech from 'seeing' you from miles away.
#14
Posted 12 January 2013 - 07:20 PM
#15
Posted 12 January 2013 - 07:21 PM
#17
Posted 12 January 2013 - 07:23 PM
#18
Posted 12 January 2013 - 07:31 PM
#20
Posted 12 January 2013 - 07:57 PM
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