Over my christmas vacation, I decided to write a web-based mechlab for this game. I'd been working in an MVVM javascript framework at work, so I leveraged it for this as well. Honestly, I didn't know about any other web-based implementations until now.
It's somewhat of a prototype in terms of UI design, but I think it's decent.
Go ahead and try it out if you're curious.
http://neal-erickson...om/ko-mech-lab/
Thanks!
Edited by minus89, 12 January 2013 - 03:52 PM.
















