Jump to content

4X Zoom Is Bad.


34 replies to this topic

#21 skullman86

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationTexas

Posted 13 January 2013 - 05:58 PM

View PostNorris J Packard, on 13 January 2013 - 05:53 PM, said:


No.


Why not? I completely lost it when I saw that post, so I felt it deserved a round of applause, regardless if he was being serious or not :)

Edited by skullman86, 13 January 2013 - 05:59 PM.


#22 CrashieJ

    Member

  • PipPipPipPipPipPipPipPip
  • 1,435 posts
  • LocationGalatea (Mercenary's Star)

Posted 13 January 2013 - 06:17 PM

View PostTarman, on 13 January 2013 - 05:56 PM, said:

similar in concept to the Warhammer 40K universe but not nearly as far along in their ignorance of their own technologies. It's not so much gaining the ability to make mechs, but scrounging and rebuilding what still works from stuff that wasn't wiped out after centuries of war using even more powerful tech and weapons. There's reasons there aren't any tactical nukes in BT.





I had a dream that Battletech over the course of thousands of years turned into Warhammer 40k with Elementals ruling the battlefield and Mechs themselves becoming "lostech", fusion engines and technology becoming revered (look at comstar) and fusion technology becoming heresy

Edited by gavilatius, 13 January 2013 - 06:17 PM.


#23 De La Fresniere

    Member

  • PipPipPipPipPipPipPip
  • 622 posts

Posted 13 January 2013 - 06:21 PM

View PostSpoo Hunter, on 13 January 2013 - 04:10 PM, said:

No component or module is without a drawback or two.

If the resolution was as good as 1x - 3x zoom then it would be used to excess and accused of being OP.


I'm pretty sure *all* of the other modules give a straight up bonus.

In any case... if I'm gonna spend 5,000 GXP and 2 million C-bills on a module, it better do more than create a blurry grey/brown/green rectangle in the center of my screen.

#24 Keisuke Nagisa

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 254 posts
  • LocationFlorida

Posted 13 January 2013 - 06:38 PM

Its on the list.

#25 Vincent Lynch

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,652 posts
  • LocationVienna

Posted 14 January 2013 - 03:29 AM

some said it "would be OP" if not having blurry resolution.
this is wrong, because the normal 3x zoom, which every mech has, does have increased resolution.
At the distances that a 4x zoom is actually needed, you rarely use normal vision, but heat vision most of the time.
Now the blurriness combined with heat vision makes anything on 4x zoom so indiscernible that I actually prefer to use the 3x zoom in 95% of all cases.
So what we have here is a module that is worse than the equivalent standard ability of a Mech, and I'm not seeing why I bought it. I mean, forget the 2 million bucks, but currently it's not worth to spend a month's worth of GXP grinding on it.
If I spend that much for it, it SHOULD be more powerful than something even a trial mech can do.
Also, even with increased resolution, 4x zoom and 3x zoom don't differ that much that you could actually call it "overpowered".
The module for increased sensor range is, at same price, waaaaay better, for a LRM boat it can make all the difference, but I've never read anyone saying this was overpowered.

#26 Soulscour

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,117 posts

Posted 14 January 2013 - 03:33 AM

View PostSpoo Hunter, on 13 January 2013 - 04:10 PM, said:

No component or module is without a drawback or two.

If the resolution was as good as 1x - 3x zoom then it would be used to excess and accused of being OP.


Just so that we're clear, what are the drawbacks for the other modules? Name one.

#27 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 14 January 2013 - 03:36 AM

View PostSpoo Hunter, on 13 January 2013 - 04:10 PM, said:

No component or module is without a drawback or two.

If the resolution was as good as 1x - 3x zoom then it would be used to excess and accused of being OP.


Yeah, because the normal zoom and heatvision isn't good enough, and a 2 million upgrade shouldn't be an actual upgrade, but a downgrade to atari graphics.

#28 Evil Deaz

    Member

  • PipPip
  • Overlord
  • Overlord
  • 35 posts
  • LocationPR

Posted 14 January 2013 - 03:55 AM

Screw my 64bit processer, im going back to 8! But yea the 4x zoom is just not effective at all, and to say this much when it comes to limitations of the engine, im no game dev, but if i could do it on Mechwarrior 4 with a pretty crappy computer in a full muliplayer match and still not loss a frame.... just saying

#29 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 14 January 2013 - 04:01 AM

View PostEvil Deaz, on 14 January 2013 - 03:55 AM, said:

Screw my 64bit processer, im going back to 8! But yea the 4x zoom is just not effective at all, and to say this much when it comes to limitations of the engine, im no game dev, but if i could do it on Mechwarrior 4 with a pretty crappy computer in a full muliplayer match and still not loss a frame.... just saying


If there really is an engine limitation, why implement it like this, instead of adding a normal 4x zoom? Or if they shrunk the zoom window, would that maybe reduce the pixels to something NES like?

#30 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 14 January 2013 - 04:14 AM

View PostSpoo Hunter, on 13 January 2013 - 04:10 PM, said:

No component or module is without a drawback or two.

If the resolution was as good as 1x - 3x zoom then it would be used to excess and accused of being OP.


congrats. most stupid post I've read this year.

#31 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 14 January 2013 - 05:04 AM

As a temporary fix that would be simple to enable, PGI should just implement the advanced zoom like the other zoom features and drop the PIP, until they can implement it with a minimum of a performance hit. I just don't know why they have not done a temporary fix like this. It would not be hard to do.

#32 Tykelau

    Member

  • PipPipPipPipPipPip
  • 200 posts
  • LocationPisces - Cetus Supercluster Complex

Posted 14 January 2013 - 05:18 AM

View PostSpoo Hunter, on 13 January 2013 - 04:10 PM, said:

No component or module is without a drawback or two.

If the resolution was as good as 1x - 3x zoom then it would be used to excess and accused of being OP.


Spoo Hunter, if you are not trolling with this post you do at the least seem heavily biased to the point of ignoring reality. Following your logic what would be the drawback of ECM or any other module?

#33 Accused

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 989 posts

Posted 14 January 2013 - 05:46 AM

PGI needs to give us our 4x zoom back from closed beta.

#34 l33tworks

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,312 posts
  • LocationSydney, Australia

Posted 14 January 2013 - 06:07 AM

What I dont understand is why can the advanced zoom just be like regular zoom but an extra 3rd step. They work great.

#35 Vincent Lynch

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,652 posts
  • LocationVienna

Posted 14 January 2013 - 10:19 AM

View Postl33tworks, on 14 January 2013 - 06:07 AM, said:

What I dont understand is why can the advanced zoom just be like regular zoom but an extra 3rd step. They work great.


Exactly. What currently bothers me a lot is, when I was on 3x and switch to 4x and then turn it off again, view jumps back to 1x and I have to press "Y" twice to be back at 3x again. This is really cumbersome in combat.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users