Ssrms - Would The Game Be Better Without Them?
#1
Posted 12 January 2013 - 05:34 PM
Do you think this game would be better off without SSRMs?
Personally, I think it would. Streaks make it exceptionally easy to kill light mechs, making ECM on light mechs a virtual necessity. Streaks also allow the same light mechs to deal focused damage on just the torso, effectively allowing them to take out much larger mechs. In both circumstances, very little aim is required, unlike every other weapon in the game but LRMs. LRMs, however, are effectively countered by ECM and cover, and the AMS is actually somewhat effective against those. While I don't want to see the game returning to nothing but an LRM slugfest, light mech fights are nothing but a streak slugfest, which is equally bad.
#2
Posted 12 January 2013 - 05:36 PM
#3
Posted 12 January 2013 - 05:38 PM
#4
Posted 12 January 2013 - 05:38 PM
i could even mulitkill w/o ecm mechs in my light by just avoiding ssrm mechs or simple crit them down.
holy ****...
how much of a noob you have to be that you still saying rockets are op or overused ?
#5
Posted 12 January 2013 - 05:44 PM
#6
Posted 12 January 2013 - 05:45 PM
siLve00, on 12 January 2013 - 05:38 PM, said:
i could even mulitkill w/o ecm mechs in my light by just avoiding ssrm mechs or simple crit them down.
holy ****...
how much of a noob you have to be that you still saying rockets are op or overused ?
Somebody needs a nap.
#7
Posted 12 January 2013 - 05:46 PM
#8
Posted 12 January 2013 - 05:47 PM
#9
Posted 12 January 2013 - 05:49 PM
#10
Posted 12 January 2013 - 05:52 PM
#11
Posted 12 January 2013 - 05:53 PM
siLve00, on 12 January 2013 - 05:38 PM, said:
i could even mulitkill w/o ecm mechs in my light by just avoiding ssrm mechs or simple crit them down.
holy ****...
how much of a noob you have to be that you still saying rockets are op or overused ?
L2P streaks?
Also, streaks are guided missiles, not rockets. L2T (Learn to Terminology).
#12
Posted 12 January 2013 - 05:58 PM
#13
Posted 12 January 2013 - 06:05 PM
Trust me, 270 ping will screw with your aim like hell in this game. Its stupid.
Why I was just playing modern warfare 2 on a 240 ping server and i was pulling in 40-12 on the scoreboard. Aiming is not a problem on those servers. Granted, there is an increased amount of hackers, but atleast those can be dealt with in other ways.
#14
Posted 12 January 2013 - 06:06 PM
Seriously. Right now light mechs don't need help. Lets see targetting issues due to s called lag shield, no knockdown, ecm (you dont't seriously think people will quit using ecm do you? Guarantees LRM protection)
Streaks are all heavies, assaults and mediums can count on to fight lights (ok lasers). But you have to have ecm advantage with counter for that.
Talk about lack of balance. Once other issues are fixed you may see less streaks if lag shield goes away and knockdowns return.
Hopefully ecm will get toned down in "balancing"
Edited by Rhinehardt Ritter, 12 January 2013 - 06:13 PM.
#15
Posted 12 January 2013 - 06:41 PM
IronEagle, on 12 January 2013 - 06:38 PM, said:
Compared to srm6 or AC20 / Gauss they are way too weak.
The problem in the past (Streakcat) was the shake if chainfired.
This.
The counter to Streaks is "don't be a light without ECM" which is plenty of options. Why are we even talking about it when it only affects a handful of mechs? It's not like LRM which affects all mechs under 100kph.
#16
Posted 12 January 2013 - 06:44 PM
And that SSRMs should have a wider spread than they have currently.
#17
Posted 12 January 2013 - 06:52 PM
#18
Posted 12 January 2013 - 07:14 PM
TungstenWall, on 12 January 2013 - 05:44 PM, said:
This is pretty much the perfect fix to the balance problems. Makes streaks a useful counter to lights, worth considering against heavies and will prevent CSSRM6 completely replacing SRM when they come out. The only problem with SSRM at the moment is that they dominate Light Vs. Light fights because once you're locked on it's hold down left mouse to win. Being able to hit an enemy that's behind you with streaks is more than a little silly.
#20
Posted 12 January 2013 - 07:30 PM
Seeing the missiles come out of the missile tubes sideways to hit you when you are beside your enemy seems a bit... off... perhaps Pirahna went a little to far with ensuring the guarentee hit from Table Top rules.
Perhaps this rule is something that doesn't translate into a real-time game?
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