Jump to content

To All Mwo Players - Priorities


179 replies to this topic

Poll: As a player, what would best improve this game for you and overall? (687 member(s) have cast votes)

What is your first overall priority?

  1. Balance (52 votes [7.58%])

    Percentage of vote: 7.58%

  2. Better UI (4 votes [0.58%])

    Percentage of vote: 0.58%

  3. Clan Wars/Community Warfare (99 votes [14.43%])

    Percentage of vote: 14.43%

  4. DX11/Graphical updates (16 votes [2.33%])

    Percentage of vote: 2.33%

  5. ELO/Better new user experience (46 votes [6.71%])

    Percentage of vote: 6.71%

  6. Lobby (28 votes [4.08%])

    Percentage of vote: 4.08%

  7. Netcode (378 votes [55.10%])

    Percentage of vote: 55.10%

  8. New maps (54 votes [7.87%])

    Percentage of vote: 7.87%

  9. New Mechlab features (1 votes [0.15%])

    Percentage of vote: 0.15%

  10. New mechs (8 votes [1.17%])

    Percentage of vote: 1.17%

What is your second overall priority?

  1. Balance (101 votes [14.72%])

    Percentage of vote: 14.72%

  2. Better UI (20 votes [2.92%])

    Percentage of vote: 2.92%

  3. Clan Wars/Community Warfare (92 votes [13.41%])

    Percentage of vote: 13.41%

  4. DX11/Graphical updates (45 votes [6.56%])

    Percentage of vote: 6.56%

  5. ELO/Better new user experience (83 votes [12.10%])

    Percentage of vote: 12.10%

  6. Lobby (64 votes [9.33%])

    Percentage of vote: 9.33%

  7. Netcode (151 votes [22.01%])

    Percentage of vote: 22.01%

  8. New maps (99 votes [14.43%])

    Percentage of vote: 14.43%

  9. New Mechlab features (9 votes [1.31%])

    Percentage of vote: 1.31%

  10. New mechs (22 votes [3.21%])

    Percentage of vote: 3.21%

What is your third overall priority?

  1. Balance (79 votes [11.52%])

    Percentage of vote: 11.52%

  2. Better UI (32 votes [4.66%])

    Percentage of vote: 4.66%

  3. Clan Wars/Community Warfare (124 votes [18.08%])

    Percentage of vote: 18.08%

  4. DX11/Graphical updates (44 votes [6.41%])

    Percentage of vote: 6.41%

  5. ELO/Better new user experience (63 votes [9.18%])

    Percentage of vote: 9.18%

  6. Lobby (59 votes [8.60%])

    Percentage of vote: 8.60%

  7. Netcode (72 votes [10.50%])

    Percentage of vote: 10.50%

  8. New maps (134 votes [19.53%])

    Percentage of vote: 19.53%

  9. New Mechlab features (21 votes [3.06%])

    Percentage of vote: 3.06%

  10. New mechs (58 votes [8.45%])

    Percentage of vote: 8.45%

Vote Guests cannot vote

#41 Ihasa

    Member

  • PipPipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 843 posts
  • LocationSan Francisco

Posted 14 January 2013 - 11:37 AM

View PostHC Harlequin, on 14 January 2013 - 11:30 AM, said:



Haha your own poll too. That's pretty funny. Anyway, if PGI were to pay attention to the two, you'd think they would get an excellent reading of where the community is at, and hopefully make some adjustments to their own priorities lists and actions. But they have to be careful to not constantly change focus, else they just release haphazard "content" with no balance and no direction.

#42 Orzorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,327 posts
  • LocationComanche, Texas

Posted 14 January 2013 - 11:39 AM

View PostThorqemada, on 14 January 2013 - 11:19 AM, said:

1. Netcode - let them feel the hurt of my weapons.
2. Balance - bring the damned ECM in line with other equipment.
3. CW - let the epic struggle begin.

I voted in the exact same order. I can't see the game being really worthwhile until the actual foundation of the game even works, so netcode is a must. Balance is second because starting CW with an imbalanced game just doesn't jive with me. Fix those machine guns, polish those PPCs, put some more umph into BAP (and take a little out of ECM). When all that is some of that is said and done, then CW with be really worth playing.

#43 GaussDragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,183 posts
  • LocationToronto

Posted 14 January 2013 - 11:43 AM

View PostTasorin, on 14 January 2013 - 11:21 AM, said:

Bottom line, PGI is in way over there head and it's starting to really show.

I think you're being unnecessarily harsh. I've been very open in my critiques of how they've approached this game because I'm a firm believer that being a white knight does no one any good (especially not for the developers). I hope the bean counters didn't misread the success of the founders program, it wasn't necessarily demand for the product as is, but as what it is hoped to be. Many of us paid money based on faith, not on actual satisfaction. In fact, the were far from satisfied. I, as well as most people here hope that PGI will be successful in this endeavor. Faith/patience is a quantity and if anything, the founders program was simply front-loaded demand.

Edited by GaussDragon, 14 January 2013 - 11:55 AM.


#44 Stoicblitzer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,931 posts
  • LocationUSA

Posted 14 January 2013 - 11:47 AM

Netcode, better new user exp, dx11. I would say balance, but that evolves and I don't think it will ever be quite right.

Edited by Stoicblitzer, 14 January 2013 - 11:48 AM.


#45 Gimpy Warpig

    Member

  • PipPipPip
  • 77 posts
  • LocationKaoS Legion Guns n Ammo Store near you

Posted 14 January 2013 - 11:47 AM

My answers:
1- Lobby
2- Community Warfare
3- Netcode

EDIT: oops, I selected MAPS as 3rd. But both are extremely important imo.

Edited by Gimpy Warpig, 14 January 2013 - 11:52 AM.


#46 Ihasa

    Member

  • PipPipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 843 posts
  • LocationSan Francisco

Posted 14 January 2013 - 11:48 AM

View PostOrzorn, on 14 January 2013 - 11:39 AM, said:

I voted in the exact same order. I can't see the game being really worthwhile until the actual foundation of the game even works, so netcode is a must. Balance is second because starting CW with an imbalanced game just doesn't jive with me. Fix those machine guns, polish those PPCs, put some more umph into BAP (and take a little out of ECM). When all that is some of that is said and done, then CW with be really worth playing.


I think you just nailed the biggest contributing factors to balance right there. It seems to easy, yet so elusive. I say balance needs to happen before CW, but not after netcode and the other user experiences (because balance is after all a huge part of the user experience too).

#47 Bguk

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • 1,159 posts

Posted 14 January 2013 - 11:53 AM

I will xxx this poll.

1. Netcode
2. CW
3. ELO/Better new user experience

#48 Murphy7

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,553 posts
  • LocationAttleboro, MA

Posted 14 January 2013 - 11:54 AM

Gaussdragon, I think this is both an excellent and timely poll, nice to see one not filled with garbage filler.

My votes were:

1. Netcode -This one facet borders on so many other issues, I feel it is impossible ot judge those other issues accurately untl the netcode is in a place where it cannot mask or exascerbate other issues. Netcode for me is linked to the hit box issues, collisions, weapons balancing, map bugs (missle penetration, getting caught, holes), game mode balancing.

2. New maps - And by new I mean "not simply palate shifted retreads, a la Diablo monsters" we do need some variety and I have high hopes for the desert map which should hopefully offer a larger, open environment for longer engagement ranges, but enough room to maneuver around one another. Caustic is like this a bit, I would also like to see something like a jungle map, where the terrain and vegetation is a hindrance without being a barrier to movement.

3. New mechs - This includes the introduction of the clans, and their mechs, in my mind. I feel that as mechs and variants are released in each weight class, that variety will aid in balance rather than break it, and I am somewhat partial to new shiny things.

#49 Ihasa

    Member

  • PipPipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 843 posts
  • LocationSan Francisco

Posted 14 January 2013 - 11:54 AM

View PostGaussDragon, on 14 January 2013 - 11:43 AM, said:

I think you're being unnecessarily harsh. I've been very open in my critiques of how they've approached this game because I'm a firm believer that being a white knight does no one any good (especially not for the developers). I hope the bean counters didn't misread the success of the founders program, it wasn't necessarily demand for the product as is, but as what it is hoped to be. Many of us paid money based on faith, not on actual satisfaction. In fact, the we were far from satisfied. I, as well as most people here hope that PGI will be successful in this endeavor. Faith/patience is a quantity and if anything, the founders program was simply front-loaded demand.


Yes I think we have to give them a couple of years of development time before calling PGI in over its head. Does it seem like they are struggling? Why yes it does. But there's still things they can do to change it. I'll wait til they jump the shark with lockboxes and mixed grind/pay2win equipment zones before I start calling them incompetent. Because there are so many other ways to make money...the first and foremost is by making a good game. And they started that, maybe they are just a little lost or have manpower allocated improperly right about now.

#50 Hawkwings

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 376 posts

Posted 14 January 2013 - 11:55 AM

First things first is fixing things that are broken: netcode therefore gets my first pick.

Second is being able to play with friends, set up practice drops, scrimmages, new player training, just for funzies, etc. That is why a lobby gets my second pick.

Third is the biggest and most exciting feature of this game that PGI promised: community warfare. Invading planets, taking ownership, fighting off attackers, owning and managing territory. This is the premier content and we should be seeing some work on it. This is why community warfare gets my third pick.

#51 Pando

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,456 posts
  • LocationDeep, deep inside _____.

Posted 14 January 2013 - 11:57 AM

Voted.

#52 GaussDragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,183 posts
  • LocationToronto

Posted 14 January 2013 - 12:02 PM

View PostMurphy7, on 14 January 2013 - 11:54 AM, said:

Gaussdragon, I think this is both an excellent and timely poll, nice to see one not filled with garbage filler.

Thank you, I appreciate that.

View PostMurphy7, on 14 January 2013 - 11:54 AM, said:

1. Netcode -This one facet borders on so many other issues, I feel it is impossible ot judge those other issues accurately untl the netcode is in a place where it cannot mask or exascerbate other issues. Netcode for me is linked to the hit box issues, collisions, weapons balancing, map bugs (missle penetration, getting caught, holes), game mode balancing.

Exactly! Nailed it.

View PostMurphy7, on 14 January 2013 - 11:54 AM, said:

2. New maps - And by new I mean "not simply palate shifted retreads, a la Diablo monsters" we do need some variety and I have high hopes for the desert map which should hopefully offer a larger, open environment for longer engagement ranges, but enough room to maneuver around one another. Caustic is like this a bit, I would also like to see something like a jungle map, where the terrain and vegetation is a hindrance without being a barrier to movement.

Again, amen. I've never been the most 'MUH IMMERSIONS' minded player, but one of the things I most fondly look back upon in MW4 was the scale of the maps. Sometimes it was refreshing to have unusual spawn points in a match so you could discover entirely new parts of the map. If you look at MW4 heatmaps, it would have been a few concentrated areas of action with huge, untouched areas with no activity. It was nice to just get lost on those large maps and go exploring from time to time. With the sheer size and number of MW4 maps, it seems there were always corners of maps I'd never been to before.

Also, if PGI simply made the rest of the maps remakes of MW4 maps, I'd be happy, nay, ecstatic. I'd love, love, love to see PGI do recreations of some MW4 maps like Frostbite, Dustbowl, Equinox, etc only in DX11... I'd **** myself.

#53 Flapdrol

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,986 posts

Posted 14 January 2013 - 12:02 PM

damn, balance is not doing well.

although some people might have voted netcode 3 times :)

Edited by Flapdrol, 14 January 2013 - 12:03 PM.


#54 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 14 January 2013 - 12:04 PM

1. Balance
2. Netcode
3. New maps

#55 Banshee Bullet

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 431 posts
  • LocationUncomfortably Close

Posted 14 January 2013 - 12:05 PM

1. Community Warfare
2. Community Warfare
3. Community Warfare

Think of this, how much did the game change for people when they started doing group drops? Big deal right? It's time for the next step, it's time for guild interaction.

The game is at a point where playability and new content need to take a backseat to community warfare. Many players are beginning to leave MWO because it has gotten stale for them. Honestly unless you care about your stats there is no carry over between games other than cbills and xp, which I don't have much use for anymore.

We need to get this going and established before we go any further, regardless of content or netcode errors. Why? Because it's now or never folks, we need to set the hook if this community is going to thrive. I don't see nearly as many people online on a daily basis (on TS) because the game is getting stale for them. The matches need a purpose beyond the match itself. I play for love of the game but not everyone is the same way, in fact after 7 months I'm pretty bored too. And this patch isn't super promising, the spider? bleh, nobody cares.

Give me a reason to fight!

#56 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 14 January 2013 - 12:11 PM

im kinda surprised netcode didnt win all three times. Thats what I voted for

#57 GaussDragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,183 posts
  • LocationToronto

Posted 14 January 2013 - 12:18 PM

View PostFlapdrol, on 14 January 2013 - 12:02 PM, said:

although some people might have voted netcode 3 times :)

View PostMechwarrior Buddah, on 14 January 2013 - 12:11 PM, said:

im kinda surprised netcode didnt win all three times. Thats what I voted for

I'm sure you're not the only one lol.

View PostBanshee Bullet, on 14 January 2013 - 12:05 PM, said:

the spider? bleh, nobody cares.

I'm with you on that one. I couldn't give two ***** about new mechs at this point, it's maps that I want.

#58 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 14 January 2013 - 12:19 PM

View PostGaussDragon, on 14 January 2013 - 12:18 PM, said:

I'm sure you're not the only one lol.


I'm with you on that one. I couldn't give two ***** about new mechs at this point, it's maps that I want.


especially as the devs are giving us the anti infantry specialized Spider variants.
in a game without infantry

one variant has a flamer... oooo scary

another has two mgs...

Edited by Mechwarrior Buddah, 14 January 2013 - 12:20 PM.


#59 Ihasa

    Member

  • PipPipPipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 843 posts
  • LocationSan Francisco

Posted 14 January 2013 - 12:19 PM

View PostBanshee Bullet, on 14 January 2013 - 12:05 PM, said:

1. Community Warfare
2. Community Warfare
3. Community Warfare

Think of this, how much did the game change for people when they started doing group drops? Big deal right? It's time for the next step, it's time for guild interaction.

The game is at a point where playability and new content need to take a backseat to community warfare. Many players are beginning to leave MWO because it has gotten stale for them. Honestly unless you care about your stats there is no carry over between games other than cbills and xp, which I don't have much use for anymore.

We need to get this going and established before we go any further, regardless of content or netcode errors. Why? Because it's now or never folks, we need to set the hook if this community is going to thrive. I don't see nearly as many people online on a daily basis (on TS) because the game is getting stale for them. The matches need a purpose beyond the match itself. I play for love of the game but not everyone is the same way, in fact after 7 months I'm pretty bored too. And this patch isn't super promising, the spider? bleh, nobody cares.

Give me a reason to fight!


Very well put! Like I said earlier, because this game is IP based (and pvp based), it has a finite target market, at some point it's going to be more important to focus on player retention than player addition. Are we at that point yet? Me? I don't know, maybe not. But by you and several others we are. This is where releasing analytical data becomes so important to helping guide player discussions, and revealing PGI direction, but PGI has held data close to their chest thus far.

#60 Protection

    Member

  • PipPipPipPipPipPipPipPip
  • 1,754 posts
  • LocationVancouver

Posted 14 January 2013 - 12:23 PM

It's actually rather difficult to pick only three things.

Obviously netcode is up there, that's a huge turn off.

Lobby system would solve so many problems for new and veteran players it isn't even funny.

And let's go with maps, because 4 maps with 3 variations isn't really enough variety for a game people plan to play for hundreds of hours.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users