Since Movement Code Is Fixed, Please Re-Enable Knock Down!
#1
Posted 17 January 2013 - 10:39 AM
I'm guessing that movement code fix will also apply to Knocked down mech? So that where a mech appear to be knocked down is actually where they are at?
I know collision damage isn't done yet, but can we at least have knock down re-enabled? that will at least give players a chance to knock down all the ECM ankle biters.
#2
Posted 17 January 2013 - 10:44 AM
But the moment I start my dragonbowling antics again...
Let's just put it this way: If it's not one thing it's the other.
I'd rather have 'em fix EVERYTHING first.
THEN we can all complain about it TOGETHER.
#3
Posted 17 January 2013 - 10:47 AM
If that's a ncessary evil to put up with, I think I can live with that
#4
Posted 17 January 2013 - 10:49 AM
Then LRM boats.
It's a bit like dominoes.
Either way they've announced a fix... expect it in another month or so I guess.
#5
Posted 17 January 2013 - 10:49 AM
#7
Posted 17 January 2013 - 10:52 AM
#8
Posted 17 January 2013 - 10:53 AM
#9
Posted 17 January 2013 - 10:55 AM
#10
Posted 17 January 2013 - 11:05 AM
#11
Posted 17 January 2013 - 11:07 AM
Bilbo, on 17 January 2013 - 10:52 AM, said:
I'm pretty sure you're right about that, but a Dragon would still be a good bowler for lightswarms. Cicada has speed but it's not much bigger than the lights it's hunting, I'd figure it's more likely to trip as well.
#12
Posted 17 January 2013 - 11:21 AM
#15
Posted 17 January 2013 - 11:51 AM
Wouldn't have to be over the top, just a requirement for a fast mechs pilot to actually work with the throttle a little, when navigating those narrow streets. The possibility of knockdown when carelessly slamming into objects would make pilots avoid it, add a lot of tension, and require a little more skill when piloting a fast mech.
#16
Posted 17 January 2013 - 12:20 PM
Odins Fist, on 17 January 2013 - 11:27 AM, said:
FYI, the "Netcode" has "NOT" been fixed yet....
the netcode, refer to 2 seperate parts
1) the movement code, which has been cleaned up since the last patch
2) the hit box code, this has to deal with the "state-rewinding" they have been talking about lately
the movement code, ie showing mech where they actually are, is the one that affect knocked down mech not showing up where they are at, ie shooting at a knock down mech do no damage because server think its somewhere else, this is the same as shooting at shut down mech doing no damage, which is stated in the last patch or 2 to be fixed.
#17
Posted 17 January 2013 - 12:30 PM
#18
Posted 17 January 2013 - 12:32 PM
Matthew Craig, on 17 January 2013 - 12:30 PM, said:
Thanks for the answer Matthew, a bit disappointed but understandable, guess we'll just have to deal with the swarm of ECM ankle biters for a while longer heh.
Edited by Bitslizer, 17 January 2013 - 12:33 PM.
#19
Posted 17 January 2013 - 12:38 PM
Matthew Craig, on 17 January 2013 - 12:30 PM, said:
ZOOOOOOOMMMMMMBIEEEEEEEEE
#20
Posted 17 January 2013 - 12:44 PM
Bitslizer, on 17 January 2013 - 12:20 PM, said:
the netcode, refer to 2 seperate parts
1) the movement code, which has been cleaned up since the last patch
2) the hit box code, this has to deal with the "state-rewinding" they have been talking about lately
the movement code, ie showing mech where they actually are, is the one that affect knocked down mech not showing up where they are at, ie shooting at a knock down mech do no damage because server think its somewhere else, this is the same as shooting at shut down mech doing no damage, which is stated in the last patch or 2 to be fixed.
.
"AGAIN"... F.Y.I., the netcode hasn't been fixed yet....
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